Anton Bogdanovych

Orcid: 0000-0003-0822-4116

According to our database1, Anton Bogdanovych authored at least 44 papers between 2005 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2021
Dealing with a Panic Attack: a Virtual Reality Training Module for Postgraduate Psychology Students.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

UGRA in VR: A Virtual Reality Simulation for Training Anaesthetists.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Learning Java Programming in Clara's World
Springer, ISBN: 978-3-030-75541-6, 2021

2020
Lessons learned from supplementing archaeological museum exhibitions with virtual reality.
Virtual Real., 2020

The Island of Pain: a Virtual Reality Experience for Patients with Chronic Pain.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020

2019
On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums.
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019

2018
Simulating complex social behaviours of virtual agents through case-based planning.
Comput. Graph., 2018

Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18).
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
Virtual worlds vs books and videos in history education.
Interact. Learn. Environ., 2017

Capturing aboriginal heritage in virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Case-based planning for large virtual agent societies.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

To Plan or Not to Plan: Lessons Learned from Building Large Scale Social Simulations.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

2016
What makes virtual agents believable?
Connect. Sci., 2016

Virtual Dreaming: Simulating Everyday Life of the Darug People.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Generating Needs, Goals and Plans for Virtual Agents in Social Simulations.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Teaching Programming Fundamentals to Modern University Students.
Proceedings of the CSEDU 2016, 2016

2015
A novel approach to sports oriented video games with real-time motion streaming.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Formalising Believability and Building Believable Virtual Agents.
Proceedings of the Artificial Life and Computational Intelligence, 2015

2012
Generating diverse ethnic groups with genetic algorithms.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

The City of Uruk: Teaching Ancient History in a Virtual World.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

2011
Real-Time Human-Robot Interactive Coaching System with Full-Body Control Interface.
Proceedings of the RoboCup 2011: Robot Soccer World Cup XV [papers from the 15th Annual RoboCup International Symposium, 2011

Enhancing the Believability of Embodied Conversational Agents through Environment-, Self- and Interaction-Awareness.
Proceedings of the Thirty-Fourth Australasian Computer Science Conference, 2011

2010
Authentic Interactive Reenactment of Cultural Heritage with 3D Virtual Worlds and Artificial Intelligence.
Appl. Artif. Intell., 2010

Virtual Institutions for Preserving and Simulating the Culture of Mount Bego's Ancient People.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

2009
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Recognizing Customers' Mood in 3D Shopping Malls Based on the Trajectories of Their Avatars.
Proceedings of the Enterprise Information Systems, 11th International Conference, 2009

Virtual institutions prototype.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

Developing Virtual Heritage Applications as Normative Multiagent Systems.
Proceedings of the Agent-Oriented Software Engineering X - 10th International Workshop, 2009

2008
Intelligent Objects to Facilitate Human Participation in Virtual Institutions.
Proceedings of the 2008 IEEE / WIC / ACM International Conference on Web Intelligence, 2008

Virtual Institutions: Normative Environments Facilitating Imitation Learning in Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Teaching Autonomous Agents to Move in a Believable Manner within Virtual Institutions.
Proceedings of the Artificial Intelligence in Theory and Practice II, 2008

Training Believable Agents in 3D Electronic Business Environments Using Recursive-Arc Graphs.
Proceedings of the ICSOFT 2008, 2008

Normative Virtual Environments - Integrating Physical and Virtual Under the One Umbrella.
Proceedings of the ICSOFT 2008, 2008

2007
Virtual institutions
PhD thesis, 2007

Opening new dimensions for e-Tourism.
Virtual Real., 2007

Implicit Training of Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

A methodology for 3D electronic institutions.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

A Methodology for Developing Multiagent Systems as 3D Electronic Institutions.
Proceedings of the Agent-Oriented Software Engineering VIII, 8th International Workshop, 2007

From Graphs to Euclidean Virtual Worlds: Visualization of 3D Electronic Institutions.
Proceedings of the Computer Science 2007. Proceedings of the Thirtieth Australasian Computer Science Conference (ACSC2007). Ballarat, Victoria, Australia, January 30, 2007

2006
Playing the e-business game in 3D virtual worlds.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Travel Agents vs. Online Booking: Tackling the Shortcomings of Nowadays Online Tourism Portals.
Proceedings of the Information and Communication Technologies in Tourism, 2006

Euclidean representation of 3D electronic institutions: automatic generation.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
Narrowing the Gap Between Humans and Agents in e-Commerce: 3D Electronic Institutions.
Proceedings of the E-Commerce and Web Technologies: 6th International Conference, 2005

Humans and agents in 3D electronic institutions.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005


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