Kening Zhu

Orcid: 0000-0001-6740-4921

According to our database1, Kening Zhu authored at least 75 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
ViboPneumo: A Vibratory-Pneumatic Finger-Worn Haptic Device for Altering Perceived Texture Roughness in Mixed Reality.
CoRR, 2024

2023
PropelWalker: A Leg-Based Wearable System With Propeller-Based Force Feedback for Walking in Fluids in VR.
IEEE Trans. Vis. Comput. Graph., December, 2023

Deep-learning-based unobtrusive handedness prediction for one-handed smartphone interaction.
Multim. Tools Appl., February, 2023

SoftVibe: Enhancing On-Body Haptic Feedback in VR using Rapid-Prototyping Toolkit with Modularized Flexible Vibrotactile Device.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

FanRay: Using Fan Mechanism in Ray-casting to Improve Target Selection in VR.
Proceedings of the 3rd International Conference on Human Machine Interaction, 2023

Emoband: Investigating the Affective Perception towards On-wrist Stroking and Squeezing Feedback mediated by Different Textile Materials.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Study on the Performance Evaluation of Spatial Governance of Village and Town Business Communities.
Syst., 2022

Understanding and Adapting Bezel-to-Bezel Interactions for Circular Smartwatches in Mobile and Encumbered Scenarios.
Proc. ACM Hum. Comput. Interact., 2022

EFRing: Enabling Thumb-to-Index-Finger Microgesture Interaction through Electric Field Sensing Using Single Smart Ring.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

GAN-based image-to-friction generation for tactile simulation of fabric material.
Comput. Graph., 2022

Multi-modal Transformer-based Tactile Signal Generation for Haptic Texture Simulation of Materials in Virtual and Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
GestOnHMD: Enabling Gesture-based Interaction on Low-cost VR Head-Mounted Display.
IEEE Trans. Vis. Comput. Graph., 2021

Visual-Tactile Cross-Modal Data Generation Using Residue-Fusion GAN With Feature-Matching and Perceptual Losses.
IEEE Robotics Autom. Lett., 2021

FritzBot: A data-driven conversational agent for physical-computing system design.
Int. J. Hum. Comput. Stud., 2021

Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Weighted Walking: Propeller-based On-leg Force Simulation of Walking in Fluid Materials in VR.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021

ThermEarhook: Investigating Spatial Thermal Haptic Feedback on the Auricular Skin Area.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

2020
ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020

FingerTalkie: Designing a Low-Cost Finger-Worn Device for Interactive Audio Labeling of Tactile Diagrams.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

CodeRhythm: A Tangible Programming Toolkit for Visually Impaired Students.
Proceedings of the AsianCHI '20: Proceedings of the 2020 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures, 2020

ThermalCane: Exploring Thermotactile Directional Cues on Cane-Grip for Non-Visual Navigation.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

CodeRhythm: Designing Inclusive Tangible Programming Blocks.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
A sense of ice and fire: Exploring thermal feedback with multiple thermoelectric-cooling elements on a smart ring.
Int. J. Hum. Comput. Stud., 2019

Embodied Weather: Promoting Public Understanding of Extreme Weather Through Immersive Multi-Sensory Virtual Reality.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

TipText: Eyes-Free Text Entry on a Fingertip Keyboard.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Demonstration of ThermAirGlove: A Pneumatic Glove for Material Perception in Virtual Reality through Thermal and Force Feedback.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

Additive Voronoi Cursor: Dynamic Effective Areas Using Additively Weighted Voronoi Diagrams.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

DupRobo: Interactive Robotic Autocompletion of Physical Block-Based Repetitive Structure.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Emergency-Response Locomotion of Hexapod Robot with Heuristic Reinforcement Learning Using Q-Learning.
Proceedings of the Interactive Collaborative Robotics - 4th International Conference, 2019

HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Thermo-haptic Earable Display for the Hearing and Visually Impaired.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Investigating different modalities of directional cues for multi-task visual-searching scenario in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

ColorTact: A Finger Wearable Audio-tactile Device Using Customizable Color Tagging.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

FingerT9: Leveraging Thumb-to-finger Interaction for Same-side-hand Text Entry on Smartwatches.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18).
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

Design and Development of Interactive Intelligent Medical Agent.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

WristOrigami: Exploring Foldable Design for Multi-Display Smartwatch.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Exploring the Design Space of Bezel-Initiated Gestures for Mobile Interaction.
Int. J. Mob. Hum. Comput. Interact., 2017

Tripartite Effects: Exploring Users' Mental Model of Mobile Gestures under the Influence of Operation, Handheld Posture, and Interaction Space.
Int. J. Hum. Comput. Interact., 2017

<i>fingerT9</i>: leveraging thumb-to-finger interaction for one-handed text entry on smartwatches.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

DupRobo: an interactive robotic platform for phyiscal block-based autocompletion.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Mirrortablet: exploring a low-cost mobile system for capturing unmediated hand gestures in remote collaboration.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Digital Humanities and Techno-Animism in Wearables: A Case-Study-Based Collaborative Design Framework for Digitally-Ensouled Jewellery.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

FusePrint: A DIY 2.5D Printing Technique for Good-fit Fabrication with Daily Objects.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Teaching and Learning of Chinese History in Minecraft: A Pilot Case-Study in Hong Kong Secondary Schools.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
BezelCursor: Bezel-Initiated Cursor for One-Handed Target Acquisition on Mobile Touch Screens.
Int. J. Mob. Hum. Comput. Interact., 2016

Virtual reality and augmented reality for education: panel.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Back-Mirror: back-of-device one-handed interaction on smartphones.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

The Development of Internationalized Computational Thinking Curriculum in Hong Kong Primary Education (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Ubitile: A Finger-Worn I/O Device for Tabletop Vibrotactile Pattern Authoring.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

How Different Input and Output Modalities Support Coding as a Problem-Solving Process for Children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Emergent Interfaces: Constructive Assembly of Identical Units.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
PaperIO: A 3D Interface towards the Internet of Embedded Paper-Craft.
IEICE Trans. Inf. Syst., 2014

PaperIO: Paper-Based 3D I/O Interface Using Selective Inductive Power Transmission.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

2013
Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission.
Interact. Comput., 2013

A Hierarchy of Needs for Developing Interactive Artworks, Systems and Products.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

AutoGami: a low-cost rapid prototyping toolkit for automated movable paper craft.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Fuwa-Vision: an auto-stereoscopic floating-image display.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

Uncovering analogness and digitalness in interactive media.
Proceedings of the 30th ACM International Conference on Design of Communication, 2012

Snap-n-fold: origami pattern generation based real-life object structure.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

A framework for interactive paper-craft system.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Modeling literary culture through interactive digital media.
Virtual Real., 2011

Poetry mix-up.
Comput. Entertain., 2011

Connected online and offline safe social networking for children.
Comput. Entertain., 2011

E-letter: a paper-based instant messaging system using selective wireless power transfer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Selective Inductive Powering in Hardware-Based Paper Computing.
Proceedings of the Ambient Intelligence, 2011

Selective inductive powering system for paper computing.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Origami recognition system using natural feature tracking.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009

Poetry mix-up: the 10th muse.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Poetry mix-up: a poetry generating system for cultural communication.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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