Benedikt Dietrich

According to our database1, Benedikt Dietrich authored at least 9 papers between 2010 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Estimating the Limits of CPU Power Management for Mobile Games.
Proceedings of the 2017 IEEE International Conference on Computer Design, 2017

2015
Power Management for Closed-Source Interactive Games on Mobile Devices.
PhD thesis, 2015

Time Series Characterization of Gaming Workload for Runtime Power Management.
IEEE Trans. Computers, 2015

2014
Lightweight graphics instrumentation for game state-specific power management in Android.
Multim. Syst., 2014

Forget the battery, let's play games!
Proceedings of the 12th IEEE Symposium on Embedded Systems for Real-time Multimedia, 2014

2013
Power management using game state detection on android smartphones.
Proceedings of the 11th Annual International Conference on Mobile Systems, 2013

Let's put the car in your phone!
Proceedings of the 50th Annual Design Automation Conference 2013, 2013

2012
Managing power for closed-source android os games by lightweight graphics instrumentation.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

2010
LMS-based low-complexity game workload prediction for DVFS.
Proceedings of the 28th International Conference on Computer Design, 2010


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