According to our database1, Benjamin Bolte
Legend:Book In proceedings Article PhD thesis Other
Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation?
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Live demonstration: FPAA Demonstration Controlled through Android-Based Device.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2016
Subliminal Reorientation and Repositioning in Immersive Virtual Environments using Saccadic Suppression.
IEEE Trans. Vis. Comput. Graph., 2015
Decoupling Vision from Action - Redirected Walking and Rehabilitaiton in Immersive Virtual Environments.
PhD thesis, 2014
Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces.
Going with the flow: Modifying self-motion perception with computer-mediated optic flow.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation.
IEEE Trans. Vis. Comput. Graph., 2012
Evaluation of Field of View Calibration Techniques for Head-mounted Displays and Effects on Distance Estimation.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Viargo - A generic virtual reality interaction library.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012
Augmentation techniques for efficient exploration in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010