Benjamin Bolte

According to our database1, Benjamin Bolte authored at least 18 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
USA-Net: Unified Semantic and Affordance Representations for Robot Memory.
IROS, 2023

2021
HuBERT: Self-Supervised Speech Representation Learning by Masked Prediction of Hidden Units.
IEEE ACM Trans. Audio Speech Lang. Process., 2021

Generative Spoken Language Modeling from Raw Audio.
CoRR, 2021

Hubert: How Much Can a Bad Teacher Benefit ASR Pre-Training?
Proceedings of the IEEE International Conference on Acoustics, 2021

On the Influence of Masking Policies in Intermediate Pre-training.
Proceedings of the 2021 Conference on Empirical Methods in Natural Language Processing, 2021

Tool Support for Co-Simulation-Based Analysis.
Proceedings of the Model-Based Engineering of Collaborative Embedded Systems, 2021

2020
Studying Strategically: Learning to Mask for Closed-book QA.
CoRR, 2020

2016
Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation?
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Live demonstration: FPAA Demonstration Controlled through Android-Based Device.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2016

2015
Subliminal Reorientation and Repositioning in Immersive Virtual Environments using Saccadic Suppression.
IEEE Trans. Vis. Comput. Graph., 2015

2014
Decoupling Vision from Action - Redirected Walking and Rehabilitaiton in Immersive Virtual Environments.
PhD thesis, 2014

2013
Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces.
Displays, 2013

Going with the flow: Modifying self-motion perception with computer-mediated optic flow.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

2012
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation.
IEEE Trans. Vis. Comput. Graph., 2012

Evaluation of Field of View Calibration Techniques for Head-mounted Displays and Effects on Distance Estimation.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Viargo - A generic virtual reality interaction library.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

2011
Jumping through immersive video games.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

2010
Augmentation techniques for efficient exploration in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010


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