Gerd Bruder

According to our database1, Gerd Bruder authored at least 107 papers between 2006 and 2018.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR.
IEEE Trans. Vis. Comput. Graph., 2018

Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008-2017).
IEEE Trans. Vis. Comput. Graph., 2018

Analyses of Gait Parameters of Younger and Older Adults During (Non-)Isometric Virtual Walking.
IEEE Trans. Vis. Comput. Graph., 2018

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality.
ACM Trans. Graph., 2018

15 Years of Research on Redirected Walking in Immersive Virtual Environments.
IEEE Computer Graphics and Applications, 2018

Cognitive and Touch Performance Effects of Mismatched 3D Physical and Visual Perceptions.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence.
Proceedings of the Symposium on Spatial User Interaction, 2018

A Systematic Survey of 15 Years of User Studies Published in the Intelligent Virtual Agents Conference.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Physical-Virtual Agents for Healthcare Simulation.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Augmented Reality for Tactical Combat Casualty Care Training.
Proceedings of the Augmented Cognition: Users and Contexts, 2018

Assessing vignetting as a means to reduce VR sickness during amplified head rotations.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR.
IEEE Trans. Vis. Comput. Graph., 2017

Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics.
TAP, 2017

The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR.
Journal of Visualization and Computer Animation, 2017

A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space.
Front. Robotics and AI, 2017

Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Application of redirected walking in room-scale VR.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Biomechanical analysis of (non-)isometric virtual walking of older adults.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Effects of Social Priming on Social Presence with Intelligent Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

A Pilot Study of Altering Depth Perception with Projection-Based Illusions.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involved.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Who turned the clock? Effects of Manipulated Zeitgebers, Cognitive Load and Immersion on Time Estimation.
IEEE Trans. Vis. Comput. Graph., 2016

CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups.
Presence, 2016

Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation?
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Touching the Sphere: Leveraging Joint-Centered Kinespheres for Spatial User Interaction.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Inducing Body-Transfer Illusions in VR by Providing Brief Phases of Visual-Tactile Stimulation.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model.
Proceedings of the Mensch und Computer 2016, 2016

The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Cognitive Resource Demands of Redirected Walking.
IEEE Trans. Vis. Comput. Graph., 2015

Distance estimation in large immersive projection systems, revisited.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Evaluation von Buttons im Kontext des Gestaltungsstils Flat Design.
Proceedings of the Mensch und Computer 2015, 2015

Natural 3D Interaction Techniques for Locomotion with Modular Robots.
Proceedings of the Mensch und Computer 2015, 2015

HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Comparison of 2D and 3D GUI Widgets for Stereoscopic Multitouch Setups.
JVRB, 2014

Threefolded motion perception during immersive walkthroughs.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Time perception during walking in virtual environments.
Proceedings of the 2014 IEEE Virtual Reality, 2014

A self-experimentation report about long-term use of fully-immersive technology.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Safe-&-round: bringing redirected walking to small virtual reality laboratories.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Are 4 hands better than 2?: bimanual interaction for quadmanual user interfaces.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Analysis of direct selection in head-mounted display environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Poster: Immersive point cloud virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces.
Displays, 2013

Using Perceptual Illusions for Redirected Walking.
IEEE Computer Graphics and Applications, 2013

SmurVEbox: a smart multi-user real-time virtual environment for generating character animations.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Touch & move: A portable stereoscopic multi-touch table.
Proceedings of the 2013 IEEE Virtual Reality, 2013

To touch or not to touch?: comparing 2D touch and 3D mid-air interaction on stereoscopic tabletop surfaces.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Going with the flow: Modifying self-motion perception with computer-mediated optic flow.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Effects of visual conflicts on 3D selection task performance in stereoscopic display environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation.
IEEE Trans. Vis. Comput. Graph., 2012

Tuning Self-Motion Perception in Virtual Reality with Visual Illusions.
IEEE Trans. Vis. Comput. Graph., 2012

Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012

smARTbox: out-of-the-box technologies for interactive art and exhibition.
Proceedings of the Virtual Reality International Conference, 2012

Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Evaluation of Field of View Calibration Techniques for Head-mounted Displays and Effects on Distance Estimation.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

A Mixed Reality Space for Tangible User Interaction.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

A taxonomy for deploying redirection techniques in immersive virtual environments.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Analysis of IR-based virtual reality tracking using multiple Kinects.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Viargo - A generic virtual reality interaction library.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

smARTbox A Portable Setup for Intelligent Interactive Applications.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Blending Real and Virtual Worlds Using Self-reflection and Fiducials.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

Analyzing effects of geometric rendering parameters on size and distance estimation in on-axis stereographics.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Natural Perspective Projections for Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2011

Change Blindness Phenomena for Virtual Reality Display Systems.
IEEE Trans. Vis. Comput. Graph., 2011

Realistic perspective projections for virtual objects and environments.
ACM Trans. Graph., 2011

Self-motion illusions in immersive virtual reality environments.
Proceedings of the IEEE Virtual Reality Conference, 2011

2d touching of 3d stereoscopic objects.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Evaluation of field of view calibration techniques for head-mounted displays.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Making small spaces feel large: self-motion perception, redirection and illusions.
PhD thesis, 2011

2010
Estimation of Detection Thresholds for Redirected Walking Techniques.
IEEE Trans. Vis. Comput. Graph., 2010

Gradual transitions and their effects on presence and distance estimation.
Computers & Graphics, 2010

Augmentation techniques for efficient exploration in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Change blindness phenomena for stereoscopic projection systems.
Proceedings of the IEEE Virtual Reality Conference, 2010

Perception of perspective distortions of man-made virtual objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Touching Floating Objects in Projection-based Virtual Reality Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

Estimation of virtual interpupillary distances for immersive head-mounted displays.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

A multi-touch enabled human-transporter metaphor for virtual 3D traveling.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

Immersive virtual studio for architectural exploration.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Real Walking through Virtual Environments by Redirection Techniques.
JVRB, 2009

Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

Judgment of natural perspective projections in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Does a Gradual Transition to the Virtual World increase Presence?
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Reorientation during Body Turns.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

Transitional environments enhance distance perception in immersive virtual reality systems.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

Arch-Explore: A natural user interface for immersive architectural walkthroughs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Analyses of human sensitivity to redirected walking.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

The holodeck construction manual.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback.
Proceedings of the International Conference on Cyberworlds 2008, 2008

Poster: Generic Redirected Walking & Dynamic Passive Haptics: Evaluation and Implications for Virtual Locomotion Interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Hybrid traveling in fully-immersive large-scale geographic environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems.
Proceedings of the IEEE Virtual Reality Conference, 2007

Focus+Context Resolution Adaption for Autostereoscopic Displays.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Towards Applicable 3D User Interfaces for Everyday Working Environments.
Proceedings of the Human-Computer Interaction, 2007

3D Modeling and Design Supported Via Interscopic Interaction Strategies.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

2006
Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displays.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006


  Loading...