Klaus H. Hinrichs

Affiliations:
  • Westfälische Wilhelms-Universität Münster, Department of Computer Science, Germany


According to our database1, Klaus H. Hinrichs authored at least 149 papers between 1983 and 2017.

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Bibliography

2017
Synthetic Word Gesture Generation for Stroke-Based Virtual Keyboards.
IEEE Trans. Hum. Mach. Syst., 2017

Interactive Exploration of Cosmological Dark-Matter Simulation Data.
IEEE Computer Graphics and Applications, 2017

An Efficient Geometric Algorithm for Clipping and Capping Solid Triangle Meshes.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

2016
Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Automated Segmentation of Immunostained Cell Nuclei in 3D Ultramicroscopy Images.
Proceedings of the Pattern Recognition - 38th German Conference, 2016

2015
Sensing Thumb-to-Finger Taps for Symbolic Input in VR/AR Environments.
IEEE Computer Graphics and Applications, 2015

Surface-reconstructing growing neural gas: A method for online construction of textured triangle meshes.
Comput. Graph., 2015

Interactive Position-dependent Customization of Transfer Function Classification Parameters in Volume Rendering.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2015

Pins 'n' Touches: An Interface for Tagging and Editing Complex Groups.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Visualize the universe: Interactive exploration of cosmological dark matter simulation data.
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015

Modeling Human Performance of Stroke-Based Text Entry.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

SkInteract: An On-body Interaction System Based on Skin-Texture Recognition.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
Visualization of Large Volumetric Multi-Channel Microscopy Data Streams on Standard PCs.
CoRR, 2014

DigiTap: an eyes-free VR/AR symbolic input device.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Void shadows: multi-touch interaction with stereoscopic objects on the tabletop.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

A behavioral biometric challenge and response approach to user authentication on smartphones.
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014

Imperceptible depth shifts for touch interaction with stereoscopic objects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

An implicit author verification system for text messages based on gesture typing biometrics.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Comparative Visualization of Tracer Uptake in In Vivo Small Animal PET/CT Imaging of the Carotid Arteries.
Comput. Graph. Forum, 2013

Interactive Comparative Visualization of Multimodal Brain Tumor Segmentation Data.
Proceedings of the 18th International Workshop on Vision, Modeling, and Visualization, 2013

Haptic props: semi-actuated tangible props for haptic interaction on the surface.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Online Reconstruction of Textured Triangle Meshes from Aerial Images.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2013

Adding context to multi-touch region selections.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

2012
Unified Boundary-Aware Texturing for Interactive Volume Rendering.
IEEE Trans. Vis. Comput. Graph., 2012

VINS: shared memory space for definition of interactive techniques.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Evaluation of depth perception for touch interaction with stereoscopic rendered objects.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction - A Top-Down Approach.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Natural Perspective Projections for Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2011

Change Blindness Phenomena for Virtual Reality Display Systems.
IEEE Trans. Vis. Comput. Graph., 2011

Triangle cursor: interactions with objects above the tabletop.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Flexible Clipmaps for Managing Growing Textures.
Proceedings of the GRAPP 2011, 2011

2d touching of 3d stereoscopic objects.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Context-aware volume navigation.
Proceedings of the IEEE Pacific Visualization Symposium, 2011

2010
Uncertainty-Aware Guided Volume Segmentation.
IEEE Trans. Vis. Comput. Graph., 2010

Gradual transitions and their effects on presence and distance estimation.
Comput. Graph., 2010

Augmentation techniques for efficient exploration in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Change blindness phenomena for stereoscopic projection systems.
Proceedings of the IEEE Virtual Reality Conference, 2010

Slab-Based Raycasting: Exploiting GPU Computing for Volume Visualization.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2010

A GPU-Supported Lossless Compression Scheme for Rendering Time-Varying Volume Data.
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010

AVIGLE: A system of systems concept for an avionic digital service platform based on Micro Unmanned Aerial Vehicles.
Proceedings of the IEEE International Conference on Systems, 2010

Interactive Design and Debugging of GPU-based Volume Visualizations.
Proceedings of the GRAPP 2010, 2010

An Advanced Volume Raycasting Technique using GPU Stream Processing.
Proceedings of the GRAPP 2010, 2010

Navigation through Geospatial Environments with a Multi-Touch enabled Human-Transporter Metaphor.
Proceedings of the Geoinformatik 2010 - Die Welt im Netz: Konferenzband, Kiel, 2010

Touching Floating Objects in Projection-based Virtual Reality Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

Shape-based transfer functions for volume visualization.
Proceedings of the IEEE Pacific Visualization Symposium PacificVis 2010, 2010

Estimation of virtual interpupillary distances for immersive head-mounted displays.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

A multi-touch enabled human-transporter metaphor for virtual 3D traveling.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

Immersive virtual studio for architectural exploration.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Multimodal Vessel Visualization of Mouse Aorta PET/CT Scans.
IEEE Trans. Vis. Comput. Graph., 2009

Real Walking through Virtual Environments by Redirection Techniques.
J. Virtual Real. Broadcast., 2009

Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations.
IEEE Computer Graphics and Applications, 2009

Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

Judgment of natural perspective projections in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Does a Gradual Transition to the Virtual World increase Presence?
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Efficient Boundary Detection and Transfer Function Generation in Direct Volume Rendering.
Proceedings of the 14th International Workshop on Vision, Modeling, and Visualization, 2009

Multimodal Visualization with Interactive Closeups.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

Presence-enhancing real walking user interface for first-person video games.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Bimanual Interaction with Interscopic Multi-Touch Surfaces.
Proceedings of the Human-Computer Interaction, 2009

GPU-based Volume Ray-casting supporting Specular Reflection and Refraction.
Proceedings of the GRAPP 2009, 2009

Reorientation during Body Turns.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

Transitional environments enhance distance perception in immersive virtual reality systems.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

Arch-Explore: A natural user interface for immersive architectural walkthroughs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Glyph-Based SPECT Visualization for the Diagnosis of Coronary Artery Disease.
IEEE Trans. Vis. Comput. Graph., 2008

Interactive Cutting Operations for Generating Anatomical Illustrations from Volumetric Data Sets.
J. WSCG, 2008

Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding.
Comput. Graph. Forum, 2008

A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Integrating Current Weather Effects into Urban Visualization.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008

Stroke-Based Transfer Function Design.
Proceedings of the Eurographics / IEEE VGTC Symposium on Volume and Point-Based Graphics, 2008

Accelerating Volume Raycasting using Occlusion Frustums.
Proceedings of the Eurographics / IEEE VGTC Symposium on Volume and Point-Based Graphics, 2008

The holodeck construction manual.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Augmenting 3D City Models with Visualization of Real-Time Meteorological Phenomena.
Proceedings of the GRAPP 2008, 2008

Interactive Reconstruction and Visualization of Dynamic 3D Ultrasound Data Sets.
Proceedings of the GRAPP 2008, 2008

A User Guidance Approach for Passive Haptic Environments.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback.
Proceedings of the International Conference on Cyberworlds 2008, 2008

Poster: Generic Redirected Walking & Dynamic Passive Haptics: Evaluation and Implications for Virtual Locomotion Interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

Supporting Depth and Motion Perception in Medical Volume Data.
Proceedings of the Visualization in Medicine and Life Sciences., 2008

2007
Hybrid traveling in fully-immersive large-scale geographic environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems.
Proceedings of the IEEE Virtual Reality Conference, 2007

Surface Glyphs for Visualizing Multimodal Volume Data.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

Internal Labels as Shape Cues for Medical Illustration.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

Generating optimized marker-based rigid bodies for optical tracking systems.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007

Focus+Context Resolution Adaption for Autostereoscopic Displays.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Towards Applicable 3D User Interfaces for Everyday Working Environments.
Proceedings of the Human-Computer Interaction, 2007

3D Modeling and Design Supported Via Interscopic Interaction Strategies.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Automatic integration of foliage into 3D city models - real-time tree extraction and rendering based on seasonal large scale aerial pictures.
Proceedings of the GRAPP 2007, 2007

2006
Visual Exploration of Seismic Volume Datasets.
J. WSCG, 2006

Design of a user-oriented application for the exploration of medical datasets.
Elektrotech. Informationstechnik, 2006

Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Visually Supporting Depth Perception in Angiography Imaging.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

Urban city planning in semi-immersive virtual reality systems.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual Reality.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Multimodal Interaction Metaphors for Manipulation of Distant Objects in Immersive Virtual Environments.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Interactive Volume Visualization Techniques for Subsurface Data.
Proceedings of the Visual Information and Information Systems, 2005

Tentative Results in Focus-Based Medical Volume Visualization.
Proceedings of the Smart Graphics, 5th International Symposium, 2005

Virtual Reflections and Virtual Shadows in Mixed Reality Environments.
Proceedings of the Human-Computer Interaction, 2005

A generic virtual reality software system's architecture and application.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

A constrained road-based VR navigation technique for travelling in 3D city models.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

2004
Managing uncertainty in moving objects databases.
ACM Trans. Database Syst., 2004

Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Ein Rahmenwerk zur Repräsentation von sich bewegenden Objekten.
Proceedings of the Beitragsband zum Workshop "Grundlagen und Anwendungen mobiler Informationstechnologie" des GI-Arbeitskreises Mobile Datenbanken und Informationssysteme, 2004

Object Selection in Virtual Environments using an Improved Virtual Pointer Metaphor.
Proceedings of the International Conference on Computer Vision and Graphics, 2004

An XML- and Log-Based Infrastructure For Evaluating And Teaching Spatio-Temporal Indexing Schemes.
Proceedings of the 15th International Workshop on Database and Expert Systems Applications (DEXA 2004), with CD-ROM, 30 August, 2004

A Framework for Representing Moving Objects.
Proceedings of the Database and Expert Systems Applications, 15th International Conference, 2004

2002
A Generic Rendering System.
IEEE Trans. Vis. Comput. Graph., 2002

Planar Point Location For Large Data Sets: To Seek Or Not To Seek.
ACM J. Exp. Algorithmics, 2002

Efficient Bulk Operations on Dynamic R-Trees.
Algorithmica, 2002

2000
A Generalized Scene Graph.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000

Texturing techniques for terrain visualization.
Proceedings of the 11th IEEE Visualization Conference, 2000

Integrated Multiresolution Geometry and Texture Models for Terrain Visualization.
Proceedings of the 2nd Joint Eurographics - IEEE TCVG Symposium on Visualization, 2000

Design and implementation of an interoperable GIS-interface for grid data.
Proceedings of the ACM-GIS 2000, 2000

Dynamic 3D Maps and Their Texture-Based Design.
Proceedings of the Computer Graphics International Conference, 2000

1999
Algorithms for Performing Polygonal Map Overlay and Spatial Join on Massive Data Sets.
Proceedings of the Advances in Spatial Databases, 1999

Constraints and Triggers: A Method for Ensuring Data Quality in an Object-Oriented Geo Database Kernel.
Proceedings of the ACM-GIS '99, 1999

Temporal Indexing with Multidimensional File Structures.
Proceedings of the Database and Expert Systems Applications, 10th International Conference, 1999

A Hybrid, Hierarchical Data Structure for Real-Time Terrain Visualization.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999

Algorithms and data structures - with applications to graphics and geometry.
vdf Lehrbuch, vdf, ISBN: 978-3-7281-2523-1, 1999

1998
Interactive, Animated 3D Widgets.
Proceedings of the Computer Graphics International Conference, 1998

1997
Object-oriented 3D Modelling, Animation and Interaction.
Comput. Animat. Virtual Worlds, 1997

A Hierarchical Model for Multiresolution Surface Reconstruction.
CVGIP Graph. Model. Image Process., 1997

Support of Explicit Time and Event Flows in the Object-Oriented Visualization Toolkit MAM/VRS.
Proceedings of the Mathematical Visualization, Algorithms, Applications and Numerics, 1997

Physical Design Aspects of an Object-Oriented Geo-Database Kernel.
Proceedings of the Eighth International Workshop on Database and Expert Systems Applications, 1997

Constraints and Triggers in an Object-Oriented Geo Database Kernel.
Proceedings of the Eighth International Workshop on Database and Expert Systems Applications, 1997

An Interactive Environment for Visualizing and Animating Algorithms.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997

1996
Temporal Support for Geo-Data in Object-Oriented Databases.
Proceedings of the Database and Expert Systems Applications, 7th International Conference, 1996

1995
The Quad View Data Structure - A Representation for Planar Subdivisions.
Proceedings of the Advances in Spatial Databases, 1995

Overlaying Simply Connected Planar Subdivisions in Linear Time.
Proceedings of the Eleventh Annual Symposium on Computational Geometry, 1995

1994
The Contrained Delaunay Pyramid - A Model for Reconstructing Surfaces at Multiple Resolutions.
Proceedings of the 6th Canadian Conference on Computational Geometry, 1994

Distribution Algorithms for the all-nearest-foreign-neighbors Problem in Arbitrary L<sup>t</sup>-metrics.
Proceedings of the 6th Canadian Conference on Computational Geometry, 1994

The Colored Quadrant Priority Search Tree with an Application to the all-nearest-foreign-neighbors Problem.
Proceedings of the 6th Canadian Conference on Computational Geometry, 1994

1993
A Plane-Sweep Algorithm for the All-Nearest-Neighbors Problem for a Set of Convex Planar Objects.
Proceedings of the Algorithms and Data Structures, Third Workshop, 1993

A Spatial Data Model and a Topological Sweep Algorithm for Map Overlay.
Proceedings of the Advances in Spatial Databases, 1993

A New Algorithm for Computing Joins with Grid Files.
Proceedings of the Ninth International Conference on Data Engineering, 1993

Algorithms for Proximity Problems on Colored Point Sets.
Proceedings of the 5th Canadian Conference on Computational Geometry, 1993

1992
An All-Round Sweep Algorithm for 2-Dimensional Nearest-Neighbor Problems.
Acta Informatica, 1992

A Plane-Sweep Algorithm for Finding a Closest Pair Among Convex Planar Objects.
Proceedings of the STACS 92, 1992

1991
Probabilistic Analysis of an Algorithm for Solving the <i>k</i>-Dimensional All-Nearest-Neighbors Problem by Projection.
BIT, 1991

Binary-Radix Bucket-Region-Directory: Ein neues Directory für das Grid File.
Proceedings of the Kurzfassungen des 3. GI-Workshops "Grundlagen von Datenbanken", 1991

1990
Effiziente Joinberechnung mit mehrdimensionalen Filestrukturen.
Proceedings of the Kurzfassungen des 2. Workshops "Grundlagen von Datenbanken", 1990

1988
Plane-Sweep Solves the Closest Pair Problem Elegantly.
Inf. Process. Lett., 1988

A Sweep Algorithm and its Implementation: The All-Nearest-Neighbors Problem Revisited.
Proceedings of the Graph-Theoretic Concepts in Computer Science, 1988

A Sweep Algorithm for the All-Nearest-Neighbors Problem.
Proceedings of the Computational Geometry and its Applications, 1988

1986
A Portable Operating System Interface and Utility Library.
IEEE Softw., 1986

1985
The grid file system: implementation and case studies of applications.
PhD thesis, 1985

Implementation of the Grid File: Design Concepts and Experience.
BIT, 1985

Interactive Deductive Data Management - the Smart Data Interaction Package.
Proceedings of the Wissensbasierte Systeme, 1985

Storage and Access Structures for Geometric Data Bases.
Proceedings of the Foundations of Data Organization, 1985

1983
The Grid File: A Data Structure to Support Proximity Queries on Spatial Objects.
Proceedings of the WG '83, 1983


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