Klaus H. Hinrichs
According to our database1,
Klaus H. Hinrichs
authored at least 143 papers
between 1983 and 2017.
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Bibliography
2017
Synthetic Word Gesture Generation for Stroke-Based Virtual Keyboards.
IEEE Trans. Human-Machine Systems, 2017
Interactive Exploration of Cosmological Dark-Matter Simulation Data.
IEEE Computer Graphics and Applications, 2017
An Efficient Geometric Algorithm for Clipping and Capping Solid Triangle Meshes.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017
2016
Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Automated Segmentation of Immunostained Cell Nuclei in 3D Ultramicroscopy Images.
Proceedings of the Pattern Recognition - 38th German Conference, 2016
2015
Sensing Thumb-to-Finger Taps for Symbolic Input in VR/AR Environments.
IEEE Computer Graphics and Applications, 2015
Surface-reconstructing growing neural gas: A method for online construction of textured triangle meshes.
Computers & Graphics, 2015
Interactive Position-dependent Customization of Transfer Function Classification Parameters in Volume Rendering.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2015
Pins 'n' Touches: An Interface for Tagging and Editing Complex Groups.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Visualize the universe: Interactive exploration of cosmological dark matter simulation data.
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015
Modeling Human Performance of Stroke-Based Text Entry.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
SkInteract: An On-body Interaction System Based on Skin-Texture Recognition.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
2014
DigiTap: an eyes-free VR/AR symbolic input device.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Void shadows: multi-touch interaction with stereoscopic objects on the tabletop.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
A behavioral biometric challenge and response approach to user authentication on smartphones.
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014
Imperceptible depth shifts for touch interaction with stereoscopic objects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
An implicit author verification system for text messages based on gesture typing biometrics.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Comparative Visualization of Tracer Uptake in In Vivo Small Animal PET/CT Imaging of the Carotid Arteries.
Comput. Graph. Forum, 2013
Interactive Comparative Visualization of Multimodal Brain Tumor Segmentation Data.
Proceedings of the Vision, 2013
Haptic props: semi-actuated tangible props for haptic interaction on the surface.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Online Reconstruction of Textured Triangle Meshes from Aerial Images.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2013
Adding context to multi-touch region selections.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Adding context to multi-touch region selections.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
2012
Unified Boundary-Aware Texturing for Interactive Volume Rendering.
IEEE Trans. Vis. Comput. Graph., 2012
VINS: shared memory space for definition of interactive techniques.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Evaluation of depth perception for touch interaction with stereoscopic rendered objects.
Proceedings of the Interactive Tabletops and Surfaces, 2012
Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction - A Top-Down Approach.
Proceedings of the Eurographics 2012, 2012
2011
Natural Perspective Projections for Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2011
Change Blindness Phenomena for Virtual Reality Display Systems.
IEEE Trans. Vis. Comput. Graph., 2011
Triangle cursor: interactions with objects above the tabletop.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Flexible Clipmaps for Managing Growing Textures.
Proceedings of the GRAPP 2011, 2011
2d touching of 3d stereoscopic objects.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Context-aware volume navigation.
Proceedings of the IEEE Pacific Visualization Symposium, 2011
2010
Uncertainty-Aware Guided Volume Segmentation.
IEEE Trans. Vis. Comput. Graph., 2010
Gradual transitions and their effects on presence and distance estimation.
Computers & Graphics, 2010
Augmentation techniques for efficient exploration in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Change blindness phenomena for stereoscopic projection systems.
Proceedings of the IEEE Virtual Reality Conference, 2010
Slab-Based Raycasting: Exploiting GPU Computing for Volume Visualization.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2010
A GPU-Supported Lossless Compression Scheme for Rendering Time-Varying Volume Data.
Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2010, 2010
AVIGLE: A system of systems concept for an avionic digital service platform based on Micro Unmanned Aerial Vehicles.
Proceedings of the IEEE International Conference on Systems, 2010
Interactive Design and Debugging of GPU-based Volume Visualizations.
Proceedings of the GRAPP 2010, 2010
An Advanced Volume Raycasting Technique using GPU Stream Processing.
Proceedings of the GRAPP 2010, 2010
Touching Floating Objects in Projection-based Virtual Reality Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010
Shape-based transfer functions for volume visualization.
Proceedings of the IEEE Pacific Visualization Symposium PacificVis 2010, 2010
Estimation of virtual interpupillary distances for immersive head-mounted displays.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
A multi-touch enabled human-transporter metaphor for virtual 3D traveling.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
Immersive virtual studio for architectural exploration.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Multimodal Vessel Visualization of Mouse Aorta PET/CT Scans.
IEEE Trans. Vis. Comput. Graph., 2009
Real Walking through Virtual Environments by Redirection Techniques.
JVRB, 2009
Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations.
IEEE Computer Graphics and Applications, 2009
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras.
Proceedings of the 2009 International Conference on CyberWorlds, 2009
Judgment of natural perspective projections in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Does a Gradual Transition to the Virtual World increase Presence?
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Efficient Boundary Detection and Transfer Function Generation in Direct Volume Rendering.
Proceedings of the Vision, 2009
Multimodal Visualization with Interactive Closeups.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009
Bimanual Interaction with Interscopic Multi-Touch Surfaces.
Proceedings of the Human-Computer Interaction, 2009
GPU-based Volume Ray-casting supporting Specular Reflection and Refraction.
Proceedings of the GRAPP 2009, 2009
Reorientation during Body Turns.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
Transitional environments enhance distance perception in immersive virtual reality systems.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
Arch-Explore: A natural user interface for immersive architectural walkthroughs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Glyph-Based SPECT Visualization for the Diagnosis of Coronary Artery Disease.
IEEE Trans. Vis. Comput. Graph., 2008
Interactive Cutting Operations for Generating Anatomical Illustrations from Volumetric Data Sets.
Journal of WSCG, 2008
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding.
Comput. Graph. Forum, 2008
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Integrating Current Weather Effects into Urban Visualization.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008
Stroke-Based Transfer Function Design.
Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, 2008
Accelerating Volume Raycasting using Occlusion Frustums.
Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, 2008
The holodeck construction manual.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Augmenting 3D City Models with Visualization of Real-Time Meteorological Phenomena.
Proceedings of the GRAPP 2008, 2008
Interactive Reconstruction and Visualization of Dynamic 3D Ultrasound Data Sets.
Proceedings of the GRAPP 2008, 2008
Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback.
Proceedings of the International Conference on Cyberworlds 2008, 2008
Poster: Generic Redirected Walking & Dynamic Passive Haptics: Evaluation and Implications for Virtual Locomotion Interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
Supporting Depth and Motion Perception in Medical Volume Data.
Proceedings of the Visualization in Medicine and Life Sciences., 2008
2007
Hybrid traveling in fully-immersive large-scale geographic environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems.
Proceedings of the IEEE Virtual Reality Conference, 2007
Surface Glyphs for Visualizing Multimodal Volume Data.
Proceedings of the Vision, Modeling, and Visualization Conference 2007, 2007
Internal Labels as Shape Cues for Medical Illustration.
Proceedings of the Vision, Modeling, and Visualization Conference 2007, 2007
Generating optimized marker-based rigid bodies for optical tracking systems.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007
Focus+Context Resolution Adaption for Autostereoscopic Displays.
Proceedings of the Smart Graphics, 7th International Symposium, 2007
Towards Applicable 3D User Interfaces for Everyday Working Environments.
Proceedings of the Human-Computer Interaction, 2007
3D Modeling and Design Supported Via Interscopic Interaction Strategies.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
Automatic integration of foliage into 3D city models - real-time tree extraction and rendering based on seasonal large scale aerial pictures.
Proceedings of the GRAPP 2007, 2007
2006
Visual Exploration of Seismic Volume Datasets.
Journal of WSCG, 2006
Design of a user-oriented application for the exploration of medical datasets.
Elektrotechnik und Informationstechnik, 2006
Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displays.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006
Visually Supporting Depth Perception in Angiography Imaging.
Proceedings of the Smart Graphics, 6th International Symposium, 2006
Urban city planning in semi-immersive virtual reality systems.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006
Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual Reality.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
Multimodal Interaction Metaphors for Manipulation of Distant Objects in Immersive Virtual Environments.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005
Interactive Volume Visualization Techniques for Subsurface Data.
Proceedings of the Visual Information and Information Systems, 2005
Tentative Results in Focus-Based Medical Volume Visualization.
Proceedings of the Smart Graphics, 5th International Symposium, 2005
Virtual Reflections and Virtual Shadows in Mixed Reality Environments.
Proceedings of the Human-Computer Interaction, 2005
2004
Managing uncertainty in moving objects databases.
ACM Trans. Database Syst., 2004
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Ein Rahmenwerk zur Repräsentation von sich bewegenden Objekten.
Proceedings of the Beitragsband zum Workshop "Grundlagen und Anwendungen mobiler Informationstechnologie" des GI-Arbeitskreises Mobile Datenbanken und Informationssysteme, 2004
Object Selection in Virtual Environments using an Improved Virtual Pointer Metaphor.
Proceedings of the International Conference on Computer Vision and Graphics, 2004
An XML- and Log-Based Infrastructure For Evaluating And Teaching Spatio-Temporal Indexing Schemes.
Proceedings of the 15th International Workshop on Database and Expert Systems Applications (DEXA 2004), with CD-ROM, 30 August, 2004
A Framework for Representing Moving Objects.
Proceedings of the Database and Expert Systems Applications, 15th International Conference, 2004
2002
A Generic Rendering System.
IEEE Trans. Vis. Comput. Graph., 2002
2000
Planar Point Location for Large Data Sets: To Seek or Not to Seek.
Proceedings of the Algorithm Engineering, 2000
A Generalized Scene Graph.
Proceedings of the 2000 Conference on Vision Modeling and Visualization (VMV-00), 2000
Texturing techniques for terrain visualization.
Proceedings of the IEEE Visualization 2000, 2000
Integrated Multiresolution Geometry and Texture Models for Terrain Visualization.
Proceedings of the 2000 Joint Eurographics and IEEE TCVG Symposium on Visualization, 2000
Design and implementation of an interoperable GIS-interface for grid data.
Proceedings of the ACM-GIS 2000, 2000
Dynamic 3D Maps and Their Texture-Based Design.
Proceedings of the Computer Graphics International Conference, 2000
1999
Algorithms for Performing Polygonal Map Overlay and Spatial Join on Massive Data Sets.
Proceedings of the Advances in Spatial Databases, 1999
Constraints and Triggers: A Method for Ensuring Data Quality in an Object-Oriented Geo Database Kernel.
Proceedings of the ACM-GIS '99, 1999
Temporal Indexing with Multidimensional File Structures.
Proceedings of the Database and Expert Systems Applications, 10th International Conference, 1999
A Hybrid, Hierarchical Data Structure for Real-Time Terrain Visualization.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999
Efficient Bulk Operations on Dynamic R-trees.
Proceedings of the Algorithm Engineering and Experimentation, 1999
Algorithms and data structures - with applications to graphics and geometry.
vdf Lehrbuch, vdf, ISBN: 978-3-7281-2523-1, 1999
1998
Interactive, Animated 3D Widgets.
Proceedings of the Computer Graphics International Conference, 1998
1997
Object-oriented 3D Modelling, Animation and Interaction.
Journal of Visualization and Computer Animation, 1997
A Hierarchical Model for Multiresolution Surface Reconstruction.
CVGIP: Graphical Model and Image Processing, 1997
Physical Design Aspects of an Object-Oriented Geo-Database Kernel.
Proceedings of the Eighth International Workshop on Database and Expert Systems Applications, 1997
Constraints and Triggers in an Object-Oriented Geo Database Kernel.
Proceedings of the Eighth International Workshop on Database and Expert Systems Applications, 1997
An Interactive Environment for Visualizing and Animating Algorithms.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997
1996
Temporal Support for Geo-Data in Object-Oriented Databases.
Proceedings of the Database and Expert Systems Applications, 7th International Conference, 1996
1995
The Quad View Data Structure - A Representation for Planar Subdivisions.
Proceedings of the Advances in Spatial Databases, 1995
Overlaying Simply Connected Planar Subdivisions in Linear Time.
Proceedings of the Eleventh Annual Symposium on Computational Geometry, 1995
1994
The Contrained Delaunay Pyramid - A Model for Reconstructing Surfaces at Multiple Resolutions.
Proceedings of the 6th Canadian Conference on Computational Geometry, 1994
Distribution Algorithms for the all-nearest-foreign-neighbors Problem in Arbitrary Lt-metrics.
Proceedings of the 6th Canadian Conference on Computational Geometry, 1994
The Colored Quadrant Priority Search Tree with an Application to the all-nearest-foreign-neighbors Problem.
Proceedings of the 6th Canadian Conference on Computational Geometry, 1994
1993
A Plane-Sweep Algorithm for the All-Nearest-Neighbors Problem for a Set of Convex Planar Objects.
Proceedings of the Algorithms and Data Structures, Third Workshop, 1993
A Spatial Data Model and a Topological Sweep Algorithm for Map Overlay.
Proceedings of the Advances in Spatial Databases, 1993
A New Algorithm for Computing Joins with Grid Files.
Proceedings of the Ninth International Conference on Data Engineering, 1993
Algorithms for Proximity Problems on Colored Point Sets.
Proceedings of the 5th Canadian Conference on Computational Geometry, 1993
1992
An All-Round Sweep Algorithm for 2-Dimensional Nearest-Neighbor Problems.
Acta Inf., 1992
A Plane-Sweep Algorithm for Finding a Closest Pair Among Convex Planar Objects.
Proceedings of the STACS 92, 1992
1991
Probabilistic Analysis of an Algorithm for Solving the k-Dimensional All-Nearest-Neighbors Problem by Projection.
BIT, 1991
Binary-Radix Bucket-Region-Directory: Ein neues Directory für das Grid File.
Grundlagen von Datenbanken, 1991
1990
Effiziente Joinberechnung mit mehrdimensionalen Filestrukturen.
Grundlagen von Datenbanken, 1990
1988
Plane-Sweep Solves the Closest Pair Problem Elegantly.
Inf. Process. Lett., 1988
A Sweep Algorithm and its Implementation: The All-Nearest-Neighbors Problem Revisited.
Proceedings of the Graph-Theoretic Concepts in Computer Science, 1988
A Sweep Algorithm for the All-Nearest-Neighbors Problem.
Proceedings of the Computational Geometry and its Applications, 1988
1986
A Portable Operating System Interface and Utility Library.
IEEE Software, 1986
1985
The grid file system: implementation and case studies of applications.
PhD thesis, 1985
Implementation of the Grid File: Design Concepts and Experience.
BIT, 1985
Interactive Deductive Data Management - the Smart Data Interaction Package.
Proceedings of the Wissensbasierte Systeme, 1985
Storage and Access Structures for Geometric Data Bases.
FODO, 1985
1983
The Grid File: A Data Structure to Support Proximity Queries on Spatial Objects.
Proceedings of the Proceedings WG '83, 1983