Bjarke Alexander Larsen

Orcid: 0000-0003-1677-8071

According to our database1, Bjarke Alexander Larsen authored at least 11 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
"Anything a Guardian Does Is Canonical": Player Understanding of Canon in Destiny.
Proc. ACM Hum. Comput. Interact., 2023

Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities.
Proceedings of the Interactive Storytelling, 2023

Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
Myth, Diegesis and Storytelling in Perennial Games.
Proceedings of the Interactive Storytelling, 2022

2021
Wrestling with Destiny: Storytelling in Perennial Games.
Proceedings of the Interactive Storytelling, 2021

2020
Making the Player the Detective.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
"Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People.
Proceedings of the Interactive Storytelling, 2019

The Story We Cannot See: On How a Retelling Relates to Its Afterstory.
Proceedings of the Interactive Storytelling, 2019

2018
Creating Interactive Adaptive Real Time Story Worlds.
Proceedings of the Interactive Storytelling, 2018

2016
The Narrative Quality of Game Mechanics.
Proceedings of the Interactive Storytelling, 2016

2015
The Moody Mask Model - A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting.
Proceedings of the Interactive Storytelling, 2015


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