Henrik Schoenau-Fog

Orcid: 0000-0001-6961-157X

According to our database1, Henrik Schoenau-Fog authored at least 33 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2021
Lean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema.
Proceedings of the Interactive Storytelling, 2021

An Exploration of Feedback Loops in Friendship Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Considering Authorial Liberty in Adaptive Interactive Narratives.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

2020
Embedded Narratives in Procedurally Generated Environments.
Proceedings of the Interactive Storytelling, 2020

Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play.
Proceedings of the HCI in Games, 2020

Making the Player the Detective.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
"Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People.
Proceedings of the Interactive Storytelling, 2019

The Story We Cannot See: On How a Retelling Relates to Its Afterstory.
Proceedings of the Interactive Storytelling, 2019

2018
Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment.
EAI Endorsed Trans. Creative Technol., 2018

Creating Interactive Adaptive Real Time Story Worlds.
Proceedings of the Interactive Storytelling, 2018

Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Change of Learning Environment Using Game Production - Theory, Methods and Practice.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2016
The Narrative Quality of Game Mechanics.
Proceedings of the Interactive Storytelling, 2016

2015
Categorizing video game audio: an exploration of auditory-psychological effects.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Using role-taking and behavioral mimicking in games to increase awareness on the bystander effect.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Adaptive Storyworlds - - Utilizing the Space-Time Continuum in Interactive Digital Storytelling.
Proceedings of the Interactive Storytelling, 2015

The Moody Mask Model - A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting.
Proceedings of the Interactive Storytelling, 2015

Inviting Grief into Games: The Game Design Process as Personal Dialogue.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2013
Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning.
Trans. Edutainment, 2013

The Elements of a Narrative Environment.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Conceptualizing Productive Interactivity in Emergent Narratives.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Narrative engagement in games - A continuation desire perspective.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2012
Evaluation of continuation desire as an iterative game development method.
Proceedings of the International Conference on Media of the Future, 2012

Space bugz!: a smartphone-controlled crowd game.
Proceedings of the International Conference on Media of the Future, 2012

Nordic Roleplaying Games - The Narrative Approach: A Practical Introduction.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Project Aporia - An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Aporia - Exploring Continuation Desire in a Game Focused on Environmental Storytelling.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

2011
Hooked! - Evaluating Engagement as Continuation Desire in Interactive Narratives.
Proceedings of the Interactive Storytelling, 2011

The Player Engagement Process - An Exploration of Continuation Desire in Digital Games.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Problem Based Game Design - Engaging Students by Innovation.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
First Person Victim: Developing a 3D Interactive Dramatic Experience.
Proceedings of the Interactive Storytelling, 2010


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