Elín Carstensdóttir

Orcid: 0000-0002-5583-389X

According to our database1, Elín Carstensdóttir authored at least 27 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
"Anything a Guardian Does Is Canonical": Player Understanding of Canon in Destiny.
Proc. ACM Hum. Comput. Interact., 2023

Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities.
Proceedings of the Interactive Storytelling, 2023

Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Expressive Response Curves: Testing Expressive Game Feel with A.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2022
Myth, Diegesis and Storytelling in Perennial Games.
Proceedings of the Interactive Storytelling, 2022

A Data-Driven Design of AR Alternate Reality Games to Measure Resilience.
Proceedings of the HCI in Games, 2022

Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
What is a Visual Novel?
Proc. ACM Hum. Comput. Interact., 2021

What Is a Game Mechanic?
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Wrestling with Destiny: Storytelling in Perennial Games.
Proceedings of the Interactive Storytelling, 2021

"Naked and on Fire": Examining Player Agency Experiences in Narrative-Focused Gameplay.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Evaluating the Effect of Timeline Shape on Visualization Task Performance.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
A Model for Analyzing Diegesis in Digital Narrative Games.
Proceedings of the Interactive Storytelling, 2019

Evaluation of an automatically-constructed graph-based representation for interactive narrative.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Player interaction in narrative games: structure and narrative progression mechanics.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Exploring Improvisational Approaches to Social Knowledge Acquisition.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

2018
Learning Generative Models of Social Interactions with Humans-in-the-Loop.
Proceedings of the 17th IEEE International Conference on Machine Learning and Applications, 2018

Going forward by going back: re-defining rewind mechanics in narrative games.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Getting to the Point: Resolving Ambiguity in Intelligent Narrative Technologies.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Exploratory Automated Analysis of Structural Features of Interactive Narrative.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Towards an Interaction Model for Interactive Narratives.
Proceedings of the Interactive Storytelling, 2017

2016
An Active Analysis and Crowd Sourced Approach to Social Training.
Proceedings of the Interactive Storytelling, 2016

2015
Modeling Warmth and Competence in Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

2012
Almannarómur: an open icelandic speech corpus.
Proceedings of the Third Workshop on Spoken Language Technologies for Under-resourced Languages, 2012

2011
Where to Sit? The Study and Implementation of Seat Selection in Public Places.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011


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