Bo-Nian Chen

Orcid: 0009-0003-4627-9780

According to our database1, Bo-Nian Chen authored at least 14 papers between 2006 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Computer Chinese Chess: Past, Present, and Future.
ICGA J., 2025

Measuring Strategic Similarity Between Human and Engine-Generated Chinese Chess Opening Trees.
Proceedings of the Advances in Computer Games - 19th International Conference, 2025

2015
Equivalence Classes in Chinese Dark Chess Endgames.
IEEE Trans. Comput. Intell. AI Games, 2015

2014
Advanced Meta-knowledge for Chinese Chess Endgame Knowledge Bases.
ICGA J., 2014

2013
DARKNIGHT Wins Chinese Dark Chess Tournament.
ICGA J., 2013

Multilevel Inference in Chinese Chess Endgame Knowledge Bases.
ICGA J., 2013

Automatic Generation of Opening Books for Dark Chess.
Proceedings of the Computers and Games - 8th International Conference, 2013

2012
Aggregating consistent endgame knowledge in Chinese Chess.
Knowl. Based Syst., 2012

2011
IMASS: An Intelligent Microblog Analysis and Summarization System.
Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, Proceedings of the Conference, 19-24 June, 2011, Portland, Oregon, USA, 2011

2010
Knowledge Abstraction in Chinese Chess Endgame Databases.
Proceedings of the Computers and Games - 7th International Conference, 2010

2009
An Intelligent Tutoring System of Chinese Chess.
Proceedings of the Next-Generation Applied Intelligence, 2009

Conflict Resolution of Chinese Chess Endgame Knowledge Base.
Proceedings of the Advances in Computer Games, 12th International Conference, 2009

2008
Knowledge Inferencing on Chinese Chess Endgames.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

2006
Abstracting Knowledge from Annotated Chinese-Chess Game Records.
Proceedings of the Computers and Games, 5th International Conference, 2006


  Loading...