Shi-Jim Yen

Orcid: 0000-0002-7608-9801

According to our database1, Shi-Jim Yen authored at least 78 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Application of CNN for Detection and Localization of STEMI Using 12-Lead ECG Images.
IEEE Access, 2022

2021
Seed Optimization Framework on Draughts.
J. Inf. Sci. Eng., 2021

STEMI Recognition in Electrocardiogram (ECG) by Online AI Bot for Emergency Service and Mobile Medicine.
Proceedings of the 30th Wireless and Optical Communications Conference, 2021

Traditional Chinese Medicine Online Intelligent Tongue Diagnosis Bot.
Proceedings of the International Symposium on Intelligent Signal Processing and Communication Systems, 2021

Intelligent Online Consultation System for Body Constitutions.
Proceedings of the International Symposium on Intelligent Signal Processing and Communication Systems, 2021

2020
The Connect6 tournament of the 2019 Computer Olympiad.
J. Int. Comput. Games Assoc., 2020

Polygames: Improved zero learning.
J. Int. Comput. Games Assoc., 2020

2019
Deep Learning Competition Framework on Othello for Education.
IEEE Trans. Games, 2019

Kavalan wins Connect6 tournament.
J. Int. Comput. Games Assoc., 2019

Decapus wins Othello 10 × 10 tournament.
J. Int. Comput. Games Assoc., 2019

Scaffolding Learning for the Novice Players of Go.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

2018
Design of a Block Go program using deep learning and Monte Carlo tree search.
J. Int. Comput. Games Assoc., 2018

2017
Deep learning and block Go.
Proceedings of the 2017 International Joint Conference on Neural Networks, 2017

2016
An analysis for strength improvement of an MCTS-based program playing Chinese dark chess.
Theor. Comput. Sci., 2016

Human vs. Computer Go: Review and Prospect.
CoRR, 2016

Human vs. Computer Go: Review and Prospect [Discussion Forum].
IEEE Comput. Intell. Mag., 2016

2015
T2FS-Based Adaptive Linguistic Assessment System for Semantic Analysis and Human Performance Evaluation on Game of Go.
IEEE Trans. Fuzzy Syst., 2015

Design and Implementation of Chinese Dark Chess Programs.
IEEE Trans. Comput. Intell. AI Games, 2015

Job-Level Algorithms for Connect6 Opening Book Construction.
J. Int. Comput. Games Assoc., 2015

General chairs and program chairs message.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015

Parallel Evolutionary Algorithms Performing Pairwise Comparisons.
Proceedings of the 2015 ACM Conference on Foundations of Genetic Algorithms XIII, Aberystwyth, United Kingdom, January 17, 2015

Depth, balancing, and limits of the Elo model.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Differential evolution for strongly noisy optimization: Use 1: 01<sup>n</sup> resamplings at iteration n and Reach the -1/2 slope.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

Go Complexities.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

2014
Adaptive Search Range and Multi-Mutation Strategies for Differential Evolution.
J. Inf. Sci. Eng., 2014

Strategic Choices in Optimization.
J. Inf. Sci. Eng., 2014

TAAI 2012 Computer Game Tournaments.
J. Int. Comput. Games Assoc., 2014

The Best-of-Seven Human vs. Computer Go Competition in TCGA 2013.
J. Int. Comput. Games Assoc., 2014

Human vs. Computer GO Competition in FUZZ-IEEE 2013.
J. Int. Comput. Games Assoc., 2014

TCGA 2014 Computer Game Tournament.
J. Int. Comput. Games Assoc., 2014

TAAI 2013 Computer Game Tournaments.
J. Int. Comput. Games Assoc., 2014

An improved differential evolution algorithm with priority calculation for unit commitment problem.
Proceedings of the 2014 IEEE International Conference on Granular Computing, 2014

Job-Level Algorithms for Connect6 Opening Position Analysis.
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014

2013
Apply Fuzzy Markup Language to Knowledge Representation for Game of Computer Go.
Proceedings of the On the Power of Fuzzy Markup Language, 2013

Incentive Learning in Monte Carlo Tree Search.
IEEE Trans. Comput. Intell. AI Games, 2013

DARKNIGHT Wins Chinese Dark Chess Tournament.
J. Int. Comput. Games Assoc., 2013

MOBILE6 Wins Connect6 Tournament.
J. Int. Comput. Games Assoc., 2013

LONGCAT Wins Mahjong Tournament.
J. Int. Comput. Games Assoc., 2013

TCGA 2013 Computer Game Tournaments.
J. Int. Comput. Games Assoc., 2013

The TAAI 2012 Computer Go Tournaments and Human vs. Computer Go Competition.
J. Int. Comput. Games Assoc., 2013

The 6<sup>th</sup> GPW Cup 9x9 and 13x13 Computer Go Tournaments.
J. Int. Comput. Games Assoc., 2013

SHIGA Wins Chinese Chess Tournament.
J. Int. Comput. Games Assoc., 2013

GOLOIS Wins Phantom Go Tournament.
J. Int. Comput. Games Assoc., 2013

T2FML-based adaptive assessment system for computer game of Go.
Proceedings of the FUZZ-IEEE 2013, 2013

2012
Bitboard knowledge base system and elegant search architectures for Connect6.
Knowl. Based Syst., 2012

Nonogram Tournaments in TAAI 2011.
J. Int. Comput. Games Assoc., 2012

The Computer Go Tournament in TCGA 2012.
J. Int. Comput. Games Assoc., 2012

Human vs. Machine Go Competition in IEEE WCCCI 2012.
J. Int. Comput. Games Assoc., 2012

Selection Search for Mean and Temperature of Multi-Branch Combinatorial Games.
J. Int. Comput. Games Assoc., 2012

The 5<sup>th</sup> GPW Cup 9x9 and 13x13 Go Tournaments.
J. Int. Comput. Games Assoc., 2012

SHIGA Wins Chinese Chess Tournament.
J. Int. Comput. Games Assoc., 2012

Computational Intelligence Meets Game of Go @ IEEE WCCI 2012 [Society Briefs].
IEEE Comput. Intell. Mag., 2012

Design of Knowledge-Based Opening Database for MiniShogi.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012

Real Random Mutation Strategy for Differential Evolution.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012

Strategic Choices: Small Budgets and Simple Regret.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012

Adoptive population differential evolution with local search for solving large scale global optimization.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

2011
Two-Stage Monte Carlo Tree Search for Connect6.
IEEE Trans. Comput. Intell. AI Games, 2011

The TCGA 2011 Computer-Games Tournament.
J. Int. Comput. Games Assoc., 2011

SHIGA wins the Chinese-Chess Tournament.
J. Int. Comput. Games Assoc., 2011

The IEEE SSCI 2011 Human vs. Computer Go Competition.
J. Int. Comput. Games Assoc., 2011

Human vs. Computer Go Competition in FUZZ-IEEE 2011.
J. Int. Comput. Games Assoc., 2011

LONGCATMJ Wins Mahjong Tournament in TCGA 2011.
J. Int. Comput. Games Assoc., 2011

TAAI 2011 Computer-Game Tournaments.
J. Int. Comput. Games Assoc., 2011

TAAI 2011 Computer-Go Tournaments.
J. Int. Comput. Games Assoc., 2011

An efficient algorithm for solving Fillomino.
Proceedings of the FUZZ-IEEE 2011, 2011

Elimination search for puzzle games: An application for Hashi solver.
Proceedings of the FUZZ-IEEE 2011, 2011

Revisiting Monte-Carlo Tree Search on a Normal Form Game: NoGo.
Proceedings of the Applications of Evolutionary Computation, 2011

Random positions in Go.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

Computational and human intelligence in blind Go.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

Sharing mutation genetic algorithm for solving multi-objective problems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Towards a Solution of 7x7 Go with Meta-MCTS.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2010
Current Frontiers in Computer Go.
IEEE Trans. Comput. Intell. AI Games, 2010

A type-2 fuzzy personal ontology for meeting scheduling system.
Proceedings of the FUZZ-IEEE 2010, 2010

2009
Fuzzy objective functions for robust pattern recognition.
Proceedings of the FUZZ-IEEE 2009, 2009

2007
Study on Loop Problem in Opening Database for Chinese Chess Programs.
Proceedings of the New Trends in Applied Artificial Intelligence, 2007

2005
Connectivity Strategies for Second-Order Rotation Invariant Neural Networks.
Proceedings of the IASTED International Conference on Artificial Intelligence and Applications, 2005

2004
Computer Chinese Chess.
J. Int. Comput. Games Assoc., 2004


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