Shun-Chin Hsu

According to our database1, Shun-Chin Hsu authored at least 26 papers between 1994 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2018
Editorial.
J. Int. Comput. Games Assoc., 2018

2015
General chairs and program chairs message.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015

2014
TCGA 2014 Computer Game Tournament.
J. Int. Comput. Games Assoc., 2014

Advanced Meta-knowledge for Chinese Chess Endgame Knowledge Bases.
J. Int. Comput. Games Assoc., 2014

An improved differential evolution algorithm with priority calculation for unit commitment problem.
Proceedings of the 2014 IEEE International Conference on Granular Computing, 2014

2013
Multilevel Inference in Chinese Chess Endgame Knowledge Bases.
J. Int. Comput. Games Assoc., 2013

2012
Aggregating consistent endgame knowledge in Chinese Chess.
Knowl. Based Syst., 2012

KANI wins the 5x5 Shogi Tournament at the TCGA 2012.
J. Int. Comput. Games Assoc., 2012

Design of Knowledge-Based Opening Database for MiniShogi.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012

2011
An efficient algorithm for solving Fillomino.
Proceedings of the FUZZ-IEEE 2011, 2011

2010
Knowledge Abstraction in Chinese Chess Endgame Databases.
Proceedings of the Computers and Games - 7th International Conference, 2010

2009
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments.
IEEE Trans. Comput. Intell. AI Games, 2009

An Intelligent Tutoring System of Chinese Chess.
Proceedings of the Next-Generation Applied Intelligence, 2009

Conflict Resolution of Chinese Chess Endgame Knowledge Base.
Proceedings of the Advances in Computer Games, 12th International Conference, 2009

2008
Knowledge Inferencing on Chinese Chess Endgames.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

A remote Chinese chess game using mobile phone augmented reality.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Study on Loop Problem in Opening Database for Chinese Chess Programs.
Proceedings of the New Trends in Applied Artificial Intelligence, 2007

2006
Abstracting Knowledge from Annotated Chinese-Chess Game Records.
Proceedings of the Computers and Games, 5th International Conference, 2006

The Graph-History Interaction Problem in Chinese Chess.
Proceedings of the Advances in Computer Games, 11th International Conference, 2006

2005
The Sacrifice Move.
J. Int. Comput. Games Assoc., 2005

2004
Computer Chinese Chess.
J. Int. Comput. Games Assoc., 2004

Checking Indefinitely in Chinese Chess Endgames.
J. Int. Comput. Games Assoc., 2004

2003
Rate-sensitive ARQ for real-time video streaming.
Proceedings of the Global Telecommunications Conference, 2003

2002
Indefinite Sequence of Moves in Chinese Chess Endgames.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002

2000
Construction of Chinese Chess Endgame Databases by Retrograde Analysis.
Proceedings of the Computers and Games, Second International Conference, 2000

1994
Design and Implementation of a Computer Go Program Archmage 1.1.
J. Inf. Sci. Eng., 1994


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