Bob De Schutter
Orcid: 0000-0003-3401-5174
  According to our database1,
  Bob De Schutter
  authored at least 23 papers
  between 2010 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
  2025
Integrating Artificial Intelligence as Assistive Technology for Older Adult Gamers: A Pilot Study.
    
  
    CoRR, June, 2025
    
  
Supporting Aging Well through Accessible Digital Games: The Supplemental Role of AI in Game Design for Older Adults.
    
  
    CoRR, June, 2025
    
  
  2024
    Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
    
  
    Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
    
  
  2023
    Proceedings of the IEEE Conference on Games, 2023
    
  
    Proceedings of the IEEE Conference on Games, 2023
    
  
    Proceedings of the IEEE Conference on Games, 2023
    
  
  2020
For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults.
    
  
    Comput. Games J., 2020
    
  
The Relationship Between the Seniors' Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study.
    
  
    Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020
    
  
  2017
Gerontoludic Design: Extending the MDA Framework to Facilitate Meaningful Play for Older Adults.
    
  
    Int. J. Gaming Comput. Mediat. Simulations, 2017
    
  
  2016
    Int. J. Gaming Comput. Mediat. Simulations, 2016
    
  
  2015
    New Media Soc., 2015
    
  
    Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
    
  
    Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
    
  
    Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
    
  
Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits.
    
  
    Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
    
  
  2014
Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals.
    
  
    Comput. Hum. Behav., 2014
    
  
Gradequest - Evaluating the impact of using game design techniques in an undergraduate course.
    
  
    Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
    
  
  2013
More naturalness, less control: The effect of natural mapping on the co-located player experience.
    
  
    Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
    
  
  2011
    Games Cult., 2011
    
  
  2010
Designing intergenerational play via enactive interaction, competition and acceleration.
    
  
    Pers. Ubiquitous Comput., 2010
    
  
    Proceedings of the Fun and Games, 2010