Jason C. Allaire

According to our database1, Jason C. Allaire authored at least 10 papers between 1999 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Predicting computer proficiency in older adults.
Comput. Hum. Behav., 2017

2015
Accessibility in Serious Games for Adults Aging with Disability.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015

Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Know before you go: feelings of flow for older players depends on game and player characteristics.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers.
Comput. Hum. Behav., 2013

Usability an Important Goal for the Design of Therapeutic Games for Older Adults.
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Applications and Services, 2013

2012
Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults.
Comput. Hum. Behav., 2012

Fear of failure: gender differences in older adult gamers.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2002
The impact of Web self-efficacy, age, and Web experience on bookmark manipulation.
Univers. Access Inf. Soc., 2002

1999
Modeling Computer Interest in Older Adults: The Role of Age, Education, Computer Knowledge, and Computer Anxiety.
Hum. Factors, 1999


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