Bieke Zaman

Orcid: 0000-0002-1933-1438

Affiliations:
  • University of Leuven, Belgium (PhD 2011)


According to our database1, Bieke Zaman authored at least 59 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2023
Every word you say: algorithmic mediation and implications of data-driven scholarly communication.
AI Soc., April, 2023

Counterplay: Circumventing the Belgian Ban on Loot Boxes by Adolescents.
Proc. ACM Hum. Comput. Interact., 2023

2022
Trespassing the gates of research: identifying algorithmic mechanisms that can cause distortions and biases in academic social media.
Online Inf. Rev., 2022

Going beyond short-term, 'reduced' PD: Towards an encompassing typology for children's participation in infrastructuring processes.
Int. J. Child Comput. Interact., 2022

The Air Quality Lens: Ambiguity as Opportunity to Reactivate Environmental Data.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Depicting Recommendations in Academia: How ResearchGate Communicates with Its Users (via Design or upon Request) About Recommender Algorithms.
Proceedings of the Data and Information in Online Environments, 2021

Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Developing Ideas and Methods for Supporting Whole Body Interaction in Remote Co-Design with Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
From design to difference: increasing impact of IDC research.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Designing for Tangible (Un-)Connectedness.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Children's roles in Participatory Design processes: making the role of process designer 'work'.
IxD&A, 2019

Meaningful interactions lab (Mintlab).
Interactions, 2019

Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective.
Int. J. Hum. Comput. Stud., 2019

Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild.
Int. J. Hum. Comput. Stud., 2019

Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios.
Int. J. Hum. Comput. Stud., 2019

The Shanzhai City.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Evaluating Long Term User Experience with Children: Comparing the MemoLine with Interviews.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Rethinking children's roles in Participatory Design: The child as a process designer.
Int. J. Child Comput. Interact., 2018

Redefining the role of parents in young children's online interactions. A value-sensitive design case study.
Int. J. Child Comput. Interact., 2018

A comparative analysis of programming games, looking through the lens of an instructional design model and a game attributes taxonomy.
Entertain. Comput., 2018

Need-supporting gamification in education: An assessment of motivational effects over time.
Comput. Educ., 2018

Exploring user gains in participatory design processes with vulnerable children.
Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial, 2018

Uses and Gratifications of Initiating Use of Gamified Learning Platforms.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

When toys come to life: considering the internet of toys from an animistic design perspective.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Fun as a user gain in participatory design processes involving children: a case study.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Parental controls: reimagining technologies for parent-child interaction.
Proceedings of the 15th European Conference on Computer Supported Cooperative Work, 2017

A Method Impact Assessment Framework for User Experience Evaluations with Children.
Proceedings of the HCI 2017, 2017

Why Gamification Fails in Education and How to Make It Successful: Introducing Nine Gamification Heuristics Based on Self-Determination Theory.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis.
J. Am. Medical Informatics Assoc., 2016

Using the MemoLine to capture changes in user experience over time with children.
Int. J. Child Comput. Interact., 2016

Playing educational math games at home: The Monkey Tales case.
Entertain. Comput., 2016

Informing Content-driven Design of Computer Programming Games: a Problems Analysis and a Game Review.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

2015
The Fun and the Serious in an Educational Game: The Monkey Tales Case.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

A value sensitive design approach to parental software for young children.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Challenging group dynamics in participatory design with children: lessons from social interdependence theory.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Sensitivity to parental play beliefs and mediation in young children's hybrid play activities.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Editorial: Learning from failures in game design for children.
Int. J. Child Comput. Interact., 2014

Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals.
Comput. Hum. Behav., 2014

Applying the CHECk tool to participatory design sessions with children.
Proceedings of the IDC '14, 2014

Exploring challenging group dynamics in participatory design with children.
Proceedings of the IDC '14, 2014

2013
Measuring product liking in preschool children: An evaluation of the Smileyometer and This or That methods.
Int. J. Child Comput. Interact., 2013

Let's talk about failures: why was the game for children not a success?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Beyond the familiar?: exploring extreme input in brainstorms.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

MemoLine: evaluating long-term UX with children.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation.
Pers. Ubiquitous Comput., 2012

User eXperience Laddering with preschoolers: unveiling attributes and benefits of cuddly toy interfaces.
Pers. Ubiquitous Comput., 2012

Increasing the reliability and validity of quantitative laddering data with LadderUX.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case.
Proceedings of the Interaction Design and Children, 2010

2009
Designing a mobile task based UI for tourists.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers.
Proceedings of the Human-Computer Interaction, 2009

Tangibles for children, : the challenges.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Coupling the Users: The Benefits of Paired User Testing for iDTV.
Int. J. Hum. Comput. Interact., 2008

Introducing contextual laddering to evaluate the likeability of games with children.
Cogn. Technol. Work., 2008

The Extended Likeability Framework: A Theoretical Framework for and a Practical Case of Designing Likeable Media Applications for Preschoolers.
Adv. Hum. Comput. Interact., 2008

The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard.
Proceedings of the Fun and Games, 2008

2007
Getting Lost? Touch and You Will Find! The User-Centered Design Process of a Touch Screen.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Does the Web Design Disconnect the Emotional Connection?
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Towards a likeability framework that meets child-computer interaction & communication sciences.
Proceedings of the Interaction Design and Children, 2007

2006
The FaceReader: measuring instant fun of use.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006


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