Bob De Schutter

According to our database1, Bob De Schutter authored at least 19 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Catch The Butterfly: Using Gaminiscing to Design a Serious Game about Immigrants.
Proceedings of the IEEE Conference on Games, 2023

Catch The Butterfly: A Gaminiscing Game about Immigration.
Proceedings of the IEEE Conference on Games, 2023

Brukel vs Brukel: Impact of Game Fidelity on Player Experience In Gaminiscing Games.
Proceedings of the IEEE Conference on Games, 2023

2020
For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults.
Comput. Games J., 2020

The Relationship Between the Seniors' Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

2017
Gerontoludic Design: Extending the MDA Framework to Facilitate Meaningful Play for Older Adults.
Int. J. Gaming Comput. Mediat. Simulations, 2017

2016
Game Design for Older Adults: Lessons from a Life Course Perspective.
Int. J. Gaming Comput. Mediat. Simulations, 2016

Digital Games as a Source of Enjoyment in Later Life.
Games Cult., 2016

2015
The domestication of digital games in the lives of older adults.
New Media Soc., 2015

Return of the Gradequest - Evaluating the Third Iteration of a Gameful Course.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Teaching Older Adults to Play Minecraft.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Game-based Experiments on Human Visual Attention.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals.
Comput. Hum. Behav., 2014

Gradequest - Evaluating the impact of using game design techniques in an undergraduate course.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
More naturalness, less control: The effect of natural mapping on the co-located player experience.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2011
Never Too Old to Play: The Appeal of Digital Games to an Older Audience.
Games Cult., 2011

2010
Designing intergenerational play via enactive interaction, competition and acceleration.
Pers. Ubiquitous Comput., 2010

Designing meaningful play within the psycho-social context of older adults.
Proceedings of the Fun and Games, 2010


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