Bobby D. Bryant

According to our database1, Bobby D. Bryant authored at least 18 papers between 2003 and 2012.

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Bibliography

2012
Neurovisual Control in the Quake II Environment.
IEEE Trans. Comput. Intell. AI Games, 2012

Real-time human-robot interaction underlying neurorobotic trust and intent recognition.
Neural Networks, 2012

2010
Watermark Embedder Optimization for 3D Mesh Objects Using Classification Based Approach.
Proceedings of the 2010 International Conference on Signal Acquisition and Processing, 2010

Virtual bagging for an evolved agent controller.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

3D Multimedia Protection Using Artificial Neural Network.
Proceedings of the 7th IEEE Consumer Communications and Networking Conference, 2010

2009
Backpropagation without human supervision for visual control in Quake II.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Lamarckian neuroevolution for visual control in the Quake II environment.
Proceedings of the IEEE Congress on Evolutionary Computation, 2009

2008
Neuro-visual control in the Quake II game engine.
Proceedings of the International Joint Conference on Neural Networks, 2008

Visual control in quake II with a cyclic controller.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

Neuro-evolving maintain-station behavior for realistically simulated boats.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

2007
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

2006
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Evolving Stochastic Controller Networks for Intelligent Game Agents.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Real-Time Evolution of Neural Networks in the NERO Video Game.
Proceedings of the Proceedings, 2006

2005
Real-time neuroevolution in the NERO video game.
IEEE Trans. Evol. Comput., 2005

Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award).
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005

2003
Evolving adaptive neural networks with and without adaptive synapses.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

Neuroevolution for adaptive teams.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003


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