Kenneth O. Stanley

Orcid: 0000-0003-4503-0839

Affiliations:
  • University of Central Florida, Orlando, USA


According to our database1, Kenneth O. Stanley authored at least 165 papers between 2000 and 2023.

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Bibliography

2023
Quality-Diversity through AI Feedback.
CoRR, 2023

OMNI: Open-endedness via Models of human Notions of Interestingness.
CoRR, 2023

2022
Evolution through Large Models.
CoRR, 2022

2021
First return, then explore.
Nat., 2021

Towards Consistent Predictive Confidence through Fitted Ensembles.
Proceedings of the International Joint Conference on Neural Networks, 2021

Deep Innovation Protection: Confronting the Credit Assignment Problem in Training Heterogeneous Neural Architectures.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Synthetic Petri Dish: A Novel Surrogate Model for Rapid Architecture Search.
CoRR, 2020

Fiber: A Platform for Efficient Development and Distributed Training for Reinforcement Learning and Population-Based Methods.
CoRR, 2020

Improving Deep Neuroevolution via Deep Innovation Protection.
CoRR, 2020

The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities.
Artif. Life, 2020

Generative Teaching Networks: Accelerating Neural Architecture Search by Learning to Generate Synthetic Training Data.
Proceedings of the 37th International Conference on Machine Learning, 2020

Enhanced POET: Open-ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions.
Proceedings of the 37th International Conference on Machine Learning, 2020

Diversity preservation in minimal criterion coevolution through resource limitation.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020

Learning to Continually Learn.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

2019
Designing neural networks through neuroevolution.
Nat. Mach. Intell., 2019

Go-Explore: a New Approach for Hard-Exploration Problems.
CoRR, 2019

Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions.
CoRR, 2019

Why Open-Endedness Matters.
Artif. Life, 2019

An Overview of Open-Ended Evolution: Editorial Introduction to the Open-Ended Evolution II Special Issue.
Artif. Life, 2019

Open-Ended Evolution and Open-Endedness: Editorial Introduction to the Open-Ended Evolution I Special Issue.
Artif. Life, 2019

Backpropamine: training self-modifying neural networks with differentiable neuromodulated plasticity.
Proceedings of the 7th International Conference on Learning Representations, 2019

POET: open-ended coevolution of environments and their optimized solutions.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019

Deep neuroevolution of recurrent and discrete world models.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019

Evolvability ES: scalable and direct optimization of evolvability.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019

Benchmarking open-endedness in minimal criterion coevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019

2018
Born to learn: The inspiration, progress, and future of evolved plastic artificial neural networks.
Neural Networks, 2018

The Emergence of Canalization and Evolvability in an Open-Ended, Interactive Evolutionary System.
Artif. Life, 2018

Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents.
Proceedings of the Advances in Neural Information Processing Systems 31: Annual Conference on Neural Information Processing Systems 2018, 2018

Answering the Call of Open-Endedness.
Proceedings of the 2018 Conference on Artificial Life, 2018

On the Potential Benefits of Knowing Everything.
Proceedings of the 2018 Conference on Artificial Life, 2018

Differentiable plasticity: training plastic neural networks with backpropagation.
Proceedings of the 35th International Conference on Machine Learning, 2018

VINE: an open source interactive data visualization tool for neuroevolution.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018

ES is more than just a traditional finite-difference approximator.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Safe mutations for deep and recurrent neural networks through output gradients.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

2017
Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning.
CoRR, 2017

On the Relationship Between the OpenAI Evolution Strategy and Stochastic Gradient Descent.
CoRR, 2017

Mitigating fooling with competitive overcomplete output layer neural networks.
Proceedings of the 2017 International Joint Conference on Neural Networks, 2017

Voxelbuild: a minecraft-inspired domain for experiments in evolutionary creativity.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Minimal criterion coevolution: a new approach to open-ended search.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Major evolutionary transitions in the Voxelbuild virtual sandbox game.
Proceedings of the Fourteenth European Conference Artificial Life, 2017

2016
Petalz: Search-Based Procedural Content Generation for the Casual Gamer.
IEEE Trans. Comput. Intell. AI Games, 2016

Quality Diversity: A New Frontier for Evolutionary Computation.
Frontiers Robotics AI, 2016

On the Critical Role of Divergent Selection in Evolvability.
Frontiers Robotics AI, 2016

Fitted Learning: Models with Awareness of their Limits.
CoRR, 2016

Open-Ended Evolution: Perspectives from the OEE Workshop in York.
Artif. Life, 2016

WebAL Comes of Age: A Review of the First 21 Years of Artificial Life on the Web.
Artif. Life, 2016

Searching for Quality Diversity When Diversity is Unaligned with Quality.
Proceedings of the Parallel Problem Solving from Nature - PPSN XIV, 2016

Generative and Developmental Systems Tutorial.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016

An Extended Study of Quality Diversity Algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016

Simple Evolutionary Optimization Can Rival Stochastic Gradient Descent in Neural Networks.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

Fully Autonomous Real-Time Autoencoder-Augmented Hebbian Learning through the Collection of Novel Experiences.
Proceedings of the Fifteenth International Conference on the Simulation and Synthesis of Living Systems, 2016

How the Strictness of the Minimal Criterion Impacts Open-Ended Evolution.
Proceedings of the Fifteenth International Conference on the Simulation and Synthesis of Living Systems, 2016

2015
Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms.
IEEE Trans. Comput. Intell. AI Games, 2015

Indirectly Encoding Running and Jumping Sodarace Creatures for Artificial Life.
Artif. Life, 2015

Investigating Biological Assumptions through Radical Reimplementation.
Artif. Life, 2015

Reconciling explanations for the evolution of evolvability.
Adapt. Behav., 2015

Confronting the Challenge of Quality Diversity.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Unsupervised Feature Learning through Divergent Discriminative Feature Accumulation.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

Why Greatness Cannot Be Planned - The Myth of the Objective
Springer, ISBN: 978-3-319-15524-1, 2015

2014
HyperNEAT: The First Five Years.
Proceedings of the Growing Adaptive Machines, 2014

A Proposed Infrastructure for Adding Online Interaction to Any Evolutionary Domain.
CoRR, 2014

Functional Scaffolding for Composing Additional Musical Voices.
Comput. Music. J., 2014

A novel human-computer collaboration: combining novelty search with interactive evolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Guided self-organization in indirectly encoded and evolving topographic maps.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Directional communication in evolved multiagent teams.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Steps Toward a Modular Library for Turning Any Evolutionary Domain into an Online Interactive Platform.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

Identifying Necessary Conditions for Open-Ended Evolution through the Artificial Life World of Chromaria.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

Real-time Hebbian Learning from Autoencoder Features for Control Tasks.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

2013
Scalable multiagent learning through indirect encoding of policy geometry.
Evol. Intell., 2013

Evolvability Is Inevitable: Increasing Evolvability Without the Pressure to Adapt
CoRR, 2013

Encouraging reactivity to create robust machines.
Adapt. Behav., 2013

NeuroEvolutionary meta-optimization.
Proceedings of the 2013 International Joint Conference on Neural Networks, 2013

Implications from Music Generation for Music Appreciation.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Generative and developmental systems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Confronting the challenge of learning a flexible neural controller for a diversity of morphologies.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Evolving multimodal controllers with HyperNEAT.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Single-unit pattern generators for quadruped locomotion.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Effective diversity maintenance in deceptive domains.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Indirectly Encoded Sodarace for Artificial Life.
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013

Procedural Content Generation: Goals, Challenges and Actionable Steps.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

The Case for Evolution in Engineering Brains.
Proceedings of the 2013 AAAI Fall Symposia, Arlington, Virginia, USA, November 15-17, 2013, 2013

Exploring Biological Intelligence through Artificial Intelligence and Radical Reimplementation.
Proceedings of the 2013 AAAI Fall Symposia, Arlington, Virginia, USA, November 15-17, 2013, 2013

2012
From modulated Hebbian plasticity to simple behavior learning through noise and weight saturation.
Neural Networks, 2012

Exploring Promising Stepping Stones by Combining Novelty Search with Interactive Evolution
CoRR, 2012

An Enhanced Hypercube-Based Encoding for Evolving the Placement, Density, and Connectivity of Neurons.
Artif. Life, 2012

A unified approach to evolving plasticity and neural geometry.
Proceedings of the 2012 International Joint Conference on Neural Networks (IJCNN), 2012

Multirobot Behavior Synchronization through Direct Neural Network Communication.
Proceedings of the Intelligent Robotics and Applications - 5th International Conference, 2012

Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding.
Proceedings of the Third International Conference on Computational Creativity, 2012

Evolving neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

How AI can change the way we play games.
Proceedings of the Computing Frontiers Conference, CF'12, 2012

Beyond Open-endedness: Quantifying Impressiveness.
Proceedings of the Thirteenth International Conference on the Simulation and Synthesis of Living Systems, 2012

Rewarding Reactivity to Evolve Robust Controllers without Multiple Trials or Noise.
Proceedings of the Thirteenth International Conference on the Simulation and Synthesis of Living Systems, 2012

Demo: A Computer-Assisted Approach to Composing with MaestroGenesis.
Proceedings of the Musical Metacreation, 2012

Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
On the Performance of Indirect Encoding Across the Continuum of Regularity.
IEEE Trans. Evol. Comput., 2011

Search-Based Procedural Content Generation: A Taxonomy and Survey.
IEEE Trans. Comput. Intell. AI Games, 2011

Picbreeder: A Case Study in Collaborative Evolutionary Exploration of Design Space.
Evol. Comput., 2011

Abandoning Objectives: Evolution Through the Search for Novelty Alone.
Evol. Comput., 2011

Pareto-based evolutionary computational approach for wireless sensor placement.
Eng. Appl. Artif. Intell., 2011

Task switching in multirobot learning through indirect encoding.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011

On the deleterious effects of a priori objectives on evolution and representation.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Constraining connectivity to encourage modularity in HyperNEAT.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Enhancing es-hyperneat to evolve more complex regular neural networks.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Evolving a diversity of virtual creatures through novelty search and local competition.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Interactively evolving harmonies through functional scaffolding.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Evolving neural networks for geometric game-tree pruning.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Improving evolvability through novelty search and self-adaptation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

2010
Autonomous Evolution of Topographic Regularities in Artificial Neural Networks.
Neural Comput., 2010

Evolving Static Representations for Task Transfer.
J. Mach. Learn. Res., 2010

Evolving plastic neural networks with novelty search.
Adapt. Behav., 2010

Indirectly Encoding Neural Plasticity as a Pattern of Local Rules.
Proceedings of the From Animals to Animats 11, 2010

Evolving a Single Scalable Controller for an Octopus Arm with a Variable Number of Segments.
Proceedings of the Parallel Problem Solving from Nature, 2010

Indirect Encoding of Neural Networks for Scalable Go.
Proceedings of the Parallel Problem Solving from Nature, 2010

To achieve our highest goals, we must be willing to abandon them.
Proceedings of the 25th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2010

Transfer learning through indirect encoding.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

Evolving the placement and density of neurons in the hyperneat substrate.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

Efficiently evolving programs through the search for novelty.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

Revising the evolutionary computation abstraction: minimal criteria novelty search.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

Interactive genetic engineering of evolved video game content.
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010

Search-Based Procedural Content Generation.
Proceedings of the Applications of Evolutionary Computation, 2010

Learning to Dance through Interactive Evolution.
Proceedings of the Applications of Evolutionary Computation, 2010

Evolving policy geometry for scalable multiagent learning.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
Interactive Evolution of Particle Systems for Computer Graphics and Animation.
IEEE Trans. Evol. Comput., 2009

Automatic Content Generation in the Galactic Arms Race Video Game.
IEEE Trans. Comput. Intell. AI Games, 2009

Exploiting functional relationships in musical composition.
Connect. Sci., 2009

A Hypercube-Based Encoding for Evolving Large-Scale Neural Networks.
Artif. Life, 2009

How novelty search escapes the deceptive trap of learning to learn.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

Evolving neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

Practical issues in evolving neural network controllers for video game agents.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Evolving content in the Galactic Arms Race video game.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Generative encoding for multiagent learning.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs.
Proceedings of the Applications of Evolutionary Computing, 2008

Exploiting Open-Endedness to Solve Problems Through the Search for Novelty.
Proceedings of the Eleventh International Conference on the Synthesis and Simulation of Living Systems, 2008

A Case Study on the Critical Role of Geometric Regularity in Machine Learning.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Compositional pattern producing networks: A novel abstraction of development.
Genet. Program. Evolvable Mach., 2007

Introductory tutorial on coevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Generating large-scale neural networks through discovering geometric regularities.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

A novel generative encoding for exploiting neural network sensor and output geometry.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

NEAT Particles: Design, Representation, and Animation of Particle System Effects.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

2006
Coevolution of neural networks using a layered pareto archive.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

Evolving a real-world vehicle warning system.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

Integration and Evaluation of Exploration-Based Learning in Games.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Incorporating Advice into Neuroevolution of Adaptive Agents.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

The NERO Video Game.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

Exploiting Regularity Without Development.
Proceedings of the Developmental Systems, 2006

Real-Time Interactive Learning in the NERO Video Game.
Proceedings of the Proceedings, 2006

Real-Time Evolution of Neural Networks in the NERO Video Game.
Proceedings of the Proceedings, 2006

2005
Real-time neuroevolution in the NERO video game.
IEEE Trans. Evol. Comput., 2005

Automatic feature selection in neuroevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Neuroevolution of an automobile crash warning system.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Towards an empirical measure of evolvability.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award).
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005

Real-time Learning in the NERO Video Game.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

Retaining Learned Behavior During Real-Time Neuroevolution.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

2004
Competitive Coevolution through Evolutionary Complexification.
J. Artif. Intell. Res., 2004

Evolving a Roving Eye for Go.
Proceedings of the Genetic and Evolutionary Computation, 2004

Evolving Reusable Neural Modules.
Proceedings of the Genetic and Evolutionary Computation, 2004

2003
A Taxonomy for Artificial Embryogeny.
Artif. Life, 2003

Evolving adaptive neural networks with and without adaptive synapses.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

2002
Evolving Neural Network through Augmenting Topologies.
Evol. Comput., 2002

Efficient Reinforcement Learning Through Evolving Neural Network Topologies.
Proceedings of the GECCO 2002: Proceedings of the Genetic and Evolutionary Computation Conference, 2002

Continual Coevolution Through Complexification.
Proceedings of the GECCO 2002: Proceedings of the Genetic and Evolutionary Computation Conference, 2002

Efficient evolution of neural network topologies.
Proceedings of the 2002 Congress on Evolutionary Computation, 2002

2000
Online Interactive Neuro-evolution.
Neural Process. Lett., 2000


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