Brett E. Shelton

Orcid: 0000-0003-4716-4478

According to our database1, Brett E. Shelton authored at least 21 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Learning anytime, anywhere: a spatio-temporal analysis for online learning.
Interact. Learn. Environ., 2022

The Gap Between Korean Esports and Educational Gaming.
Int. J. Game Based Learn., 2022

2021
A systematic meta-Review and analysis of learning analytics research.
Behav. Inf. Technol., 2021

2019
Improving Predictive Modeling for At-Risk Student Identification: A Multistage Approach.
IEEE Trans. Learn. Technol., 2019

2018
Two-Stage Predictive Modeling for Identifying At-Risk Students.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

2016
Online Graduate Teacher Education: Establishing an EKG for Student Success Intervention.
Technol. Knowl. Learn., 2016

Teaching Math to Deaf/Hard-of-Hearing (DHH) Children Using Mobile Games: Outcomes with Student and Teacher Perspectives.
Int. J. Mob. Blended Learn., 2016

Building an Online Adaptive Learning and Recommendation Platform.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

Closing the Reading Gap with Virtual Maze Environments.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

2012
Iterative Technology-based Design with Deaf/Hard of Hearing Populations: Working with Teachers to Build a Better Educational Game.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2011
Historical Perspectives on Games and Education from the Learning Sciences.
Int. J. Game Based Learn., 2011

2010
A Frankenstein Approach to Open Source: The Construction of a 3D Game Engine as Meaningful Educational Process.
IEEE Trans. Learn. Technol., 2010

Linking open course wares and open education resources: creating an effective search and recommendation system.
Proceedings of the 1st Workshop on Recommender Systems for Technology Enhanced Learning, 2010

From Gettysburg to the Cuban Missile Crisis: designing for historical reenactments with Twitter.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2009
Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine.
Int. J. Gaming Comput. Mediat. Simulations, 2009

2008
Design and Development of Virtual Reality: Analysis of Challenges Faced by Educators.
J. Educ. Technol. Soc., 2008

Cybertext redux: using interactive fiction to teach german vocabulary, reading, and culture.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2004
Technology for Care Networks of Elders.
IEEE Pervasive Comput., 2004

Using Coordination Classes to Interpret Conceptual Change in Astronomical Thinking.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

The CareNet Display: Lessons Learned from an In Home Evaluation of an Ambient Display.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

2002
Technology adoption as process: a case of integrating an information-intensive website into a patient education helpline.
Behav. Inf. Technol., 2002


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