Brodie Stanfield

According to our database1, Brodie Stanfield authored at least 8 papers between 2012 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
ARAIG And Minecraft: A COVID-19 Workaround.
Proceedings of the IEEE Symposium on Computers and Communications, 2021

2017
Integrating Big Data analytics, virtual reality, and ARAIG to support resilience assessment and development in tactical training.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

2016
Design of the ARAIG haptic garment for enhanced resilience assessment and development in tactical training serious games.
Proceedings of the IEEE 6th International Conference on Consumer Electronics - Berlin, 2016

2015
A Method for Real-Time Stimulation and Response Monitoring Using Big Data and Its Application to Tactical Training.
Proceedings of the 28th IEEE International Symposium on Computer-Based Medical Systems, 2015

2013
S3D depth-axis interaction for video games: performance and engagement.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

Impact of floating windows on the accuracy of depth perception in games.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

2012
Interactive floating windows: a new technique for stereoscopic video games.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

Stereoscopic 3D video games and their effects on engagement.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012


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