Bill Kapralos

Orcid: 0000-0003-0434-3847

According to our database1, Bill Kapralos authored at least 147 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Development of a data-driven digital phenotype profile of distress experience of healthcare workers during COVID-19 pandemic.
Comput. Methods Programs Biomed., October, 2023

Correction to: Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023

Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023

IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Development of an Intelligent Chatbot for an Intraosseous Access Serious Game (WIP Paper).
Proceedings of the 14th International Conference on Information, 2023

An Interdisciplinary Approach to Developing the Foodbot Factory Serious Game for Nutrition Education: Some Recommendations.
Proceedings of the 14th International Conference on Information, 2023

Digital Interventions to Reduce Distress Among Frontline Health Care Providers: Analysis of Self-Perceived Stress.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

2022
International Educated Nurse-Centered Virtual Serious Game.
Proceedings of the 13th International Conference on Information, 2022

Communicating with Humans and Robots: A Motion Tracking Data Glove for Enhanced Support of Deafblind.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

2021
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework.
IEEE Trans. Games, 2021

An Overview of Olfactory Displays in Education and Training.
Multimodal Technol. Interact., 2021

Virtual and Augmented Reality Direct Ophthalmoscopy Tool: A Comparison between Interactions Methods.
Multimodal Technol. Interact., 2021

Virtual Reality Assessment and Customization Using Physiological Measures: A Literature Analysis.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Work-in-Progress: Escape the Experiment - A Serious Game for Teaching Youth About the Dangers of Vaping.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

A Scenario Editor to Create and Modify Virtual Simulations and Serious Games for Mental Health Education.
Proceedings of the 12th International Conference on Information, 2021

Enhancing the accessibility of serious games: A case study with Foodbot Factory.
Proceedings of the 12th International Conference on Information, 2021

Specialized CNT-based Sensor Framework for Advanced Motion Tracking.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Towards Effective Odor Diffusion with Fuzzy Logic in an Olfactory Interface for a Serious Game.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Person-Centered Virtual Serious Games: Mental Health Education.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

Examining the Perception of Drilling Depth Using Auditory Cues.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

An Innovative Virtual Learning Environment to Enhance Age-Friendly Cultural Competencies.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

2020
A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation.
IEEE Trans. Emerg. Top. Comput., 2020

The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations.
IEEE Trans. Games, 2020

Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech Recognition.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Immersive Technologies for Medical Education.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Intelligent avatars and emotion in medical-based virtual learning environments.
Intell. Decis. Technol., 2019

A low-fidelity serious game for medical-based cultural competence education.
Health Informatics J., 2019

An experimental training support framework for eye fundus examination skill development.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019

An Introduction to Spatial Sound Rendering in Virtual Environments and Games.
Comput. Games J., 2019

Development of a Virtual Reality-Based Working at Heights Safety Awareness Framework.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019

A Dialogue Intervention Simulation Framework to Facilitate Psychotherapy Training.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019

A Gamified Educational Network for Collaborative Learning.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Prototyping Interactive Multimodal VR Epidural Administration.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR.
Proceedings of the IEEE Conference on Games, 2019

Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations.
Informatics, 2018

A Serious Game for Anesthesia-Based Crisis Resource Management Training.
Comput. Entertain., 2018

Using a Social Educational Network to Facilitate Peer-Feedback for a Virtual Simulation.
Comput. Entertain., 2018

Mobile e-Training Tools for Augmented Reality Eye Fundus Examination.
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018

Facial Expression Detection Employing a Brain Computer Interface.
Proceedings of the 9th International Conference on Information, 2018

Non-Immersive Virtual Cardiac Auscultation Interactions Employing a 3D Printed Stethoscope.
Proceedings of the 9th International Conference on Information, 2018

Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-Made Wearable Device.
Proceedings of the 9th International Conference on Information, 2018

2017
The effects of stereoscopic 3D on knowledge retention within a serious gaming environment.
Multim. Tools Appl., 2017

A virtual cardiac catheterization laboratory for patient education: The angiogram procedure.
Proceedings of the 8th International Conference on Information, 2017

A brain-computer interface to examine the effects of sound on a haptic-based virtual drilling task.
Proceedings of the 8th International Conference on Information, 2017

Mobile app prototype to showcase proper lumbar-spine exercising.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

A mobile immersive virtual reality cardiac auscultation app.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

A Spinal Column Exergame for Occupational Health Purposes.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

The effect of sound on haptic fidelity perception.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
The Role of Game Elements in Online Learning within Health Professions Education.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Improving the Acquisition of Basic Technical Surgical Skills with VR-Based Simulation Coupled with Computer-Based Video Instruction.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Hand VR Exergame for Occupational Health Care.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Evaluating a sound-enhanced intrusion detection system to identify network congestion.
Proceedings of the 24th Mediterranean Conference on Control and Automation, 2016

Customization of a low-end haptic device to add rotational DOF for virtual cardiac auscultation training.
Proceedings of the 7th International Conference on Information, 2016

Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises.
Proceedings of the 7th International Conference on Information, 2016

Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D.
Proceedings of the 7th International Conference on Information, 2016

A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Sound localization on a horizontal surface: virtual and real sound source localization.
Virtual Real., 2015

Effects of sound on visual realism perception and task performance.
Vis. Comput., 2015

A course on serious game design and development using an online problem-based learning approach.
Interact. Technol. Smart Educ., 2015

Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2015

Games, Entertainment, and Media for Life, Health, and Community: IEEE GEM 2014.
IEEE Consumer Electron. Mag., 2015

The serious gaming surgical cognitive education and training framework and SKY script scripting language.
Proceedings of the 8th International Conference on Simulation Tools and Techniques, 2015

The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Interprofessional critical care training: Interactive virtual learning environments and simulations.
Proceedings of the 6th International Conference on Information, 2015

Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games.
Proceedings of the 6th International Conference on Information, 2015

Stereoscopy and haptics human eye AR app.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Alpha testing of the rapid recovery Kayaking-based exergame.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Screen space point sampled shadows.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

A Scenario Editor and Authoring Tool for a Low Fidelity Cultural Competence Serious Game.
Proceedings of Workshop and Poster Papers of the European Conference on Ambient Intelligence 2015 (AmI-15), 2015

2014
An Overview of Virtual Simulation and Serious Gaming for Surgical Education and Training.
Proceedings of the Technologies of Inclusive Well-Being, 2014

Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods.
Comput. Entertain., 2014

The Impact of Secondary-Task Type on the Sensitivity of Reaction-Time Based Measurement of Cognitive Load for Novices Learning Surgical Skills Using Simulation.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

The Effect of Contextual Sound Cues on Visual Fidelity Perception.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Gamification for Internet Based Learning in Health Professions Education.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

A Survey of Frameworks and Game Engines for Serious Game Development.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

A Serious Game for Medical-Based Cultural Competence Education and Training.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Serious Games: Customizing the Audio-Visual Interface.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

Gamification and health professions education.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

A scenario and dialogue editor for a cultural competence serious game.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

A serious game for interview preparation.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D.
IEEE Trans. Cybern., 2013

Assessment in and of Serious Games: An Overview.
Adv. Hum. Comput. Interact., 2013

User Assessment in Serious Games and Technology-Enhanced Learning.
Adv. Hum. Comput. Interact., 2013

Z-DOC: A Serious Game for Z-Plasty Procedure Training.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Perceptions of the Roles of Social Networking in Simulation Augmented Medical Education and Training.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Web-Based Learning and Computer Supported Collaborative Learning for Psychomotor Skill Acquisition: Perspectives of Medical Undergraduate Students.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

The Use of Web-Based Learning for Simulation-Based Education and Training of Central Venous Catheterization in Novice Learners.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Spatial sound rendering for dynamic virtual environments.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013

The missing piece in the gamification puzzle.
Proceedings of the First International Conference on Gameful Design, 2013

A crash course on serious games design and assessment: A case study.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

GPU-based acoustical occlusion modeling for virtual environments and games.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

S3D depth-axis interaction for video games: performance and engagement.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

An interactive in-game approach to user adjustment of stereoscopic 3D settings.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

Impact of floating windows on the accuracy of depth perception in games.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

EEG-based assessment of video and in-game learning.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

An Online Practice and Educational Networking System for Technical Skills: Learning Experience in Expert Facilitated vs. Independent Learning Communities.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Evaluation of Tensiometric Assessment as a Measure of Skill Degradation.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

A framework for sound localization experiments and automation.
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012

A course on the design and development of serious games and virtual simulations.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

Blaze: A serious game for improving household fire safety awareness.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

Interactive floating windows: a new technique for stereoscopic video games.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

Stereoscopic 3D video games and their effects on engagement.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

Power defense: a serious game for improving diabetes numeracy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The effects of audio on depth perception in S3D games.
Proceedings of the Audio Mostly 2012, 2012

2011
A GPU-Based Method to Approximate Acoustical Reflectivity.
J. Graphics, GPU, & Game Tools, 2011

Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions.
Interact. Technol. Smart Educ., 2011

The role of project-based learning in IT: A case study in a game development and entrepreneurship program.
Interact. Technol. Smart Educ., 2011

A framework for distributed audio smartphone games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Serious Games in the Classroom: Gauging Student Perceptions.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

A Serious Game for Off-Pump Coronary Artery Bypass Surgery Procedure Training.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

SCETF: Serious game surgical cognitive education and training framework.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

A simplified level editor.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Power defense: A video game for improving diabetes numeracy.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

GPU-based acoustical occlusion modeling with acoustical texture maps.
Proceedings of the AM '11, 2011

2010
GPU-based real-time acoustical occlusion modeling.
Virtual Real., 2010

A serious game for collaborative intercultural business communication.
Proceedings of the International Conference on Humans and Computers, 2010

Using games as a method of evaluation of usability and user experience in human-computer interaction design.
Proceedings of the International Conference on Humans and Computers, 2010

Serious games for analog telecommunications education.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

Wiimote-controlled stereoscopic MRI visualization with sonic augmentation.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

An exploration of distributed mobile audio and games.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Real-time GPU-based convolution: a follow-up.
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009

2008
Virtual Audio Systems.
Presence Teleoperators Virtual Environ., 2008

Biometric Identification System Based on Electrocardiogram Data.
Proceedings of the NTMS 2008, 2008

Interactive accounting simulation environment for accounting education and training.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Interprofessional care simulator for critical care education.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Dimensionality reduced HRTFs: a comparative study.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Recognition of Hand Raising Gestures for a Remote Learning Application.
Proceedings of the Eighth International Workshop on Image Analysis for Multimedia Interactive Services, 2007

Statiscal-based skin classifier for omni-directional images.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007

Toward Sound-Assisted Intrusion Detection Systems.
Proceedings of the On the Move to Meaningful Internet Systems 2007: CoopIS, 2007

Diffraction modeling for interactive virtual acoustical environments.
Proceedings of the GRAPP 2007, 2007

Interactive community simulation environment for community health nursing.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

Application of dimensionality reduction techniques to HRTFS for interactive virtual environments.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Sonel Mapping: A Stochastic Acoustical Modeling System.
Proceedings of the 2006 IEEE International Conference on Acoustics Speech and Signal Processing, 2006

2003
Audiovisual localization of multiple speakers in a video teleconferencing setting.
Int. J. Imaging Syst. Technol., 2003

2001
Eyes 'n ears face detection.
Proceedings of the 2001 International Conference on Image Processing, 2001


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