Karen Collins

According to our database1, Karen Collins
  • authored at least 20 papers between 2009 and 2016.
  • has a "Dijkstra number"2 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2016
Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D.
Proceedings of the 7th International Conference on Information, 2016

2015
Sound localization on a horizontal surface: virtual and real sound source localization.
Virtual Reality, 2015

Understanding older women's decision making and coping in the context of breast cancer treatment.
BMC Med. Inf. & Decision Making, 2015

The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

2014
Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods.
Computers in Entertainment, 2014

The Effect of Contextual Sound Cues on Visual Fidelity Perception.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

2013
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D.
IEEE Trans. Cybernetics, 2013

2012
Visualized sound effect icons for improved multimedia accessibility: A pilot study.
Entertainment Computing, 2012

Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

A framework for sound localization experiments and automation.
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012

The effects of audio on depth perception in S3D games.
Proceedings of the Audio Mostly 2012, 2012

2011
Subjective Measures of the Influence of Music Customization on the Video Game Play Experience: A Pilot Study.
Game Studies, 2011

A framework for distributed audio smartphone games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Musical mood-based mobile gaming.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Making gamers cry: mirror neurons and embodied interaction with game sound.
Proceedings of the AM '11, 2011

2010
Using games as a method of evaluation of usability and user experience in human-computer interaction design.
Proceedings of the International Conference on Humans and Computers, 2010

Next generation customizability of music in video games: the creation of an "Artificially Intelligent" audio engine.
Proceedings of the International Conference on Humans and Computers, 2010

Addictive gameplay: what casual game designers can learn from slot machine research.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

An exploration of distributed mobile audio and games.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Client-based learning models: student-designed games for business applications.
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009


  Loading...