Andrew Hogue

According to our database1, Andrew Hogue authored at least 45 papers between 2002 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
CVNodes: A Visual Programming Paradigm for Developing Computer Vision Algorithms.
Proceedings of the 17th Conference on Computer and Robot Vision, 2020

2019
Parallax Occlusion Mapping Using Distance Fields.
Proceedings of the Advances in Computer Graphics, 2019

2017
The effects of stereoscopic 3D on knowledge retention within a serious gaming environment.
Multim. Tools Appl., 2017

2016
Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D.
Proceedings of the 7th International Conference on Information, 2016

2015
Sound localization on a horizontal surface: virtual and real sound source localization.
Virtual Real., 2015

Screen space point sampled shadows.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Active Stereo Vision.
Computer Vision, A Reference Guide, 2014

Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods.
Comput. Entertain., 2014

A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Interactive 3D visualisation of playtesting data.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D.
IEEE Trans. Cybern., 2013

Learning to rank for spatiotemporal search.
Proceedings of the Sixth ACM International Conference on Web Search and Data Mining, 2013

Reconstructing 3D Buildings from LIDAR Using Level Set Methods.
Proceedings of the Tenth Conference on Computer and Robot Vision, 2013

2012
Recommending interesting events in real-time with foursquare check-ins.
Proceedings of the Sixth ACM Conference on Recommender Systems, 2012

Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

A framework for sound localization experiments and automation.
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012

A Variational Approach to Mapping and Localization.
Proceedings of the Ninth Conference on Computer and Robot Vision, 2012

The effects of audio on depth perception in S3D games.
Proceedings of the Audio Mostly 2012, 2012

2011
The role of project-based learning in IT: A case study in a game development and entrepreneurship program.
Interact. Technol. Smart Educ., 2011

SPROUT<sup>2</sup>: a squared query engine for uncertain web data.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2011

2010
A serious game for collaborative intercultural business communication.
Proceedings of the International Conference on Humans and Computers, 2010

Wiimote-controlled stereoscopic MRI visualization with sonic augmentation.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

An exploration of distributed mobile audio and games.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

Progress towards underwater 3D scene recovery.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2010

2008
Modeling Underwater Structures.
Int. J. Cogn. Informatics Nat. Intell., 2008

A secure digital asset managment network for game development and education.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Interactive accounting simulation environment for accounting education and training.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Interprofessional care simulator for critical care education.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Towards 3D model interoperability in games.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Histogram-based search: A comparative study.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

2007
AQUA: An Amphibious Autonomous Robot.
Computer, 2007

Recognition of Hand Raising Gestures for a Remote Learning Application.
Proceedings of the Eighth International Workshop on Image Analysis for Multimedia Interactive Services, 2007

Underwater environment reconstruction using stereo and inertial data.
Proceedings of the IEEE International Conference on Systems, 2007

Automated avatar creation for 3D games.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

Underwater surface recovery and segmentation.
Proceedings of the Six IEEE International Conference on Cognitive Informatics, 2007

2006
The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays.
Presence Teleoperators Virtual Environ., 2006

Development of an Underwater Vision Sensor for 3D Reef Mapping.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

Underwater 3D SLAM through Entropy Minimization.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

Underwater 3D Mapping: Experiences and Lessons learned.
Proceedings of the Third Canadian Conference on Computer and Robot Vision (CRV 2006), 2006

2005
The Hedgehog: A Novel Optical Tracking Mecbod for Spatially Irnmersive Displays.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

A visually guided swimming robot.
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005

2004
AQUA: an aquatic walking robot.
Proceedings of the 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems, Sendai, Japan, September 28, 2004

An Optical-Inertial Tracking System for Fully-Enclosed VR Displays.
Proceedings of the 1st Canadian Conference on Computer and Robot Vision (CRV 2004) 17-19 May 2004, 2004

2003
A vision-based head tracking system for fully immersive displays.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
Simulating Self-Motion II: A Virtual Reality Tricycle.
Virtual Real., 2002


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