Carl Oechsner

Orcid: 0000-0002-5901-6811

According to our database1, Carl Oechsner authored at least 10 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Designing Dynamic Robot Characters to Improve Robot-Human Communications.
CoRR, 2023

A Database for Kitchen Objects: Investigating Danger Perception in the Context of Human-Robot Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Training Strategies and Height Exposure on Performance and Physiological Arousal".
Dataset, October, 2022

Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Challenges and Opportunities of Cooperative Robots as Cooking Appliances.
Proceedings of the Workshop on Engaging with Automation co-located with the ACM Conference on Human Factors in Computing Systems (CHI 2022), 2022

Flexibility and Social Disconnectedness: Assessing University Students' Well-Being Using an Experience Sampling Chatbot and Surveys Over Two Years of COVID-19.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2018
A Secure End-to-End Cloud Computing Solution for Emergency Management with UAVs.
Proceedings of the IEEE Global Communications Conference, 2018

VRpursuits: interaction in virtual reality using smooth pursuit eye movements.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Communication Needs of Elderly at Risk of Falls and their Remote Family.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2015
Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015


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