Florian Alt

Orcid: 0000-0001-8354-2195

Affiliations:
  • Bundeswehr University Munich, Germany
  • Munich University of Applied Sciences, Germany (2017 - 2018)
  • LMU Munich, Germany (2013 - 2018)
  • University of Stuttgart, Germany (PhD 2012)


According to our database1, Florian Alt authored at least 283 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Act2Auth - A Novel Authentication Concept based on Embedded Tangible Interaction at Desks.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
The Influence of Avatar Personalization on Emotions in VR.
Multimodal Technol. Interact., March, 2023

Defining and Fortifying Against Cognitive Vulnerabilities in Social Engineering (Dagstuhl Seminar 23462).
Dagstuhl Reports, 2023

Revealing the Hidden Effects of Phishing Emails: An Analysis of Eye and Mouse Movements in Email Sorting Tasks.
CoRR, 2023

'Don't Annoy Me With Privacy Decisions!' - Designing Privacy-Preserving User Interfaces for SSI Wallets on Smartphones.
IEEE Access, 2023

PalmGazer: Unimanual Eye-hand Menus in Augmented Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Human-centered Behavioral and Physiological Security.
Proceedings of the 2023 New Security Paradigms Workshop, 2023

Safe Call: A Tangible Smartphone Interface That Supports Safe and Easy Phone Calls and Contacts Management for Older People.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Padlock, the Universal Security Symbol? - Exploring Symbols and Metaphors for Privacy and Security.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

How Are Your Participants Feeling Today? Accounting For and Assessing Emotions in Virtual Reality.
Proceedings of the Mensch und Computer 2023, 2023

How Unique do we Move? Understanding the Human Body and Context Factors for User Identification.
Proceedings of the Mensch und Computer 2023, 2023

Sick in the Car, Sick in VR? Understanding How Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Empowering Users: Leveraging Interface Cues to Enhance Password Security.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

GazeCast: Using Mobile Devices to Allow Gaze-based Interaction on Public Displays.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

Gaze-based Mode-Switching to Enhance Interaction with Menus on Tablets.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

Triggering Empathy out of Malicious Intent: The Role of Empathy in Social Engineering Attacks.
Proceedings of the 2nd Empathy-Centric Design Workshop, 2023

HotFoot: Foot-Based User Identification Using Thermal Imaging.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring the Use of Electromagnets to Influence Key Targeting on Physical Keyboards.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Introduction to Authentication using Behavioral Biometrics.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Challenges in Virtual Reality Studies: Ethics and Internal and External Validity.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
Out-of-the-Lab Pervasive Computing.
IEEE Pervasive Comput., 2022

An Investigation of Shoulder Surfing Attacks on Touch-Based Unlock Events.
Proc. ACM Hum. Comput. Interact., 2022

One-handed Input for Mobile Devices via Motion Matching and Orbits Controls.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Beyond Passwords - Challenges and Opportunities of Future Authentication.
IEEE Secur. Priv., 2022

Affective Automotive User Interfaces-Reviewing the State of Driver Affect Research and Emotion Regulation in the Car.
ACM Comput. Surv., 2022

TruEyes: Utilizing Microtasks in Mobile Apps for Crowdsourced Labeling of Machine Learning Datasets.
CoRR, 2022

What is XR? Towards a Framework for Augmented and Virtual Reality.
Comput. Hum. Behav., 2022

User-centred multimodal authentication: securing handheld mobile devices using gaze and touch input.
Behav. Inf. Technol., 2022

Understanding Shoulder Surfer Behavior Using Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

PriKey - Investigating Tangible Privacy Control for Smart Home Inhabitants and Visitors.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Real-World Methods of Autobiographical Recall in Virtual Reality.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Implementation and Evaluation of a Point-Of-Sale Payment System Using Bitcoin Lightning.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Supporting Interface Experimentation for Blockchain Applications.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Experiencing Tangible Privacy Control for Smart Homes with PriKey.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

'Can you Set It Up On Your Own?' - Investigating Users' Ability To Participate in Remote-Based Virtual Reality Studies.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

"I saw your partner naked": Exploring Privacy Challenges During Video-based Online Meetings.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

A Practical Method to Eye-tracking on the Phone: Toolkit, Accuracy and Precision.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Alexa, It's Me! An Online Survey on the User Experience of Smart Speaker Authentication.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Enthusiasts, Pragmatists, and Skeptics: Investigating Users' Attitudes Towards Emotion- and Personality-Aware Voice Assistants across Cultures.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Inclusive Security by Design.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Rubik's Cube Auth - A Tangible Authentication Mechanism Using A Standard Rubik's Cube.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Prototyping with Blockchain: A Case Study for Teaching Blockchain Application Development at University.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

Look & Turn: One-handed and Expressive Menu Interaction by Gaze and Arm Turns in VR.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

PriCheck- An Online Privacy Assistant for Smart Device Purchases.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Mask removal isn't always convenient in public! - The Impact of the Covid-19 Pandemic on Device Usage and User Authentication.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"Where did you first meet the owner?" - Exploring Usable Authentication for Smart Home Visitors.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"Your Eyes Tell You Have Used This Password Before": Identifying Password Reuse from Gaze and Keystroke Dynamics.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"Secure settings are quick and easy!" - Motivating End-Users to Choose Secure Smart Home Configurations.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

CueVR: Studying the Usability of Cue-based Authentication for Virtual Reality.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Designing Trustworthy User Interfaces for the Voluntary Carbon Market: A Randomized Online Experiment.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

Blockchain and Cryptocurrency in Human Computer Interaction: A Systematic Literature Review and Research Agenda.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs.
ACM Trans. Comput. Hum. Interact., 2021

Pervasive Security and Privacy - A Brief Reflection on Challenges and Opportunities.
IEEE Pervasive Comput., 2021

GeniePutt: Augmenting human motor skills through electrical muscle stimulation.
it Inf. Technol., 2021

Orbuculum - Predicting When Users Intend to Leave Large Public Displays.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

ARtention: A design space for gaze-adaptive user interfaces in augmented reality.
Comput. Graph., 2021

Out-of-the-Lab Research in Usable Security and Privacy.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Altering Non-verbal Cues to Implicitly Direct Attention in Social VR.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Roles Matter! Understanding Differences in the Privacy Mental Models of Smart Home Visitors and Residents.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Understanding Bystanders' Tendency to Shoulder Surf Smartphones Using 360-degree Videos in Virtual Reality.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Take Your Security and Privacy Into Your Own Hands! Why Security and Privacy Assistants Should be Tangible.
Proceedings of the Mensch und Computer 2021, 2021

Design Considerations for Usable Authentication in Smart Homes.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Tremble: TRansparent Emission Monitoring with BLockchain Endorsement.
Proceedings of the 2021 IEEE International Conferences on Internet of Things (iThings) and IEEE Green Computing & Communications (GreenCom) and IEEE Cyber, 2021

When Friends Become Strangers: Understanding the Influence of Avatar Gender on Interpersonal Distance in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Exploring How Saliency Affects Attention in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Emotion Elicitation Techniques in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Investigating User Perceptions Towards Wearable Mobile Electromyography.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Under Pressure. A User-Centered Threat Model for Cryptocurrency Owners.
Proceedings of the ICBTA 2021: 4th International Conference on Blockchain Technology and Applications, Xi'an, China, December 17, 2021

Did you Understand this?: Leveraging Gaze Behavior to Assess Questionnaire Comprehension.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

GazeMeter: Exploring the Usage of Gaze Behaviour to Enhance Password Assessments.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

ActPad- A Smart Desk Platform to Enable User Interaction with IoT Devices.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

PriView- Exploring Visualisations to Support Users' Privacy Awareness.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Think Harder! Investigating the Effect of Password Strength on Cognitive Load during Password Creation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Evaluation in Human-Computer Interaction - Beyond Lab Studies.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Don't Stop Me Now! Exploring Challenges Of First-Time Cryptocurrency Users.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Is it Better With Onboarding? Improving First-Time Cryptocurrency App Experiences.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Building Adaptive Touch Interfaces - Case Study 6.
Proceedings of the Intelligent Computing for Interactive System Design: Statistics, 2021

2020
Predicting mid-air gestural interaction with public displays based on audience behaviour.
Int. J. Hum. Comput. Stud., 2020

Exploring public wearable display of wellness tracker data.
Int. J. Hum. Comput. Stud., 2020

Affective Automotive User Interfaces - Reviewing the State of Emotion Regulation in the Car.
CoRR, 2020

Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

TangibleSphere - Interaction Techniques for Physical and Virtual Spherical Displays.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

"You just can't know about everything": Privacy Perceptions of Smart Home Visitors.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

PIANX - A Platform for Piano Players to Alleviate Music Performance Anxiety Using Mixed Reality.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

What If Your Car Would Care? Exploring Use Cases For Affective Automotive User Interfaces.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality.
Proceedings of the ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, 2020

GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

The Predictive Corridor: A Virtual Augmented Driving Assistance System for Teleoperated Autonomous Vehicles.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Authentication Beyond Desktops and Smartphones: Novel Approaches for Smart Devices and Environments.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Gaze'N'Touch: Enhancing Text Selection on Mobile Devices Using Gaze.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

I Wish You Were Smart(er): Investigating Users' Desires and Needs Towards Home Appliances.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Don't Use Fingerprint, it's Raining!: How People Use and Perceive Context-Aware Selection of Mobile Authentication.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

Emotions on the Go: Mobile Emotion Assessment in Real-Time using Facial Expressions.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

An Exploratory Physical Computing Toolkit for Rapid Exploration and Co-Design of On-Bicycle Notification Interfaces.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Don't lose your coin! Investigating Security Practices of Cryptocurrency Users.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Improving Driver Emotions with Affective Strategies.
Multimodal Technol. Interact., 2019

Visualizing natural language interaction for conversational in-vehicle information systems to minimize driver distraction.
J. Multimodal User Interfaces, 2019

VPID: Towards Vein Pattern Identification Using Thermal Imaging.
i-com, 2019

Emerging Trends in Usable Security and Privacy.
i-com, 2019

Towards task-sensitive assistance in public spaces.
Aslib J. Inf. Manag., 2019

Communicating Device Confidence Level and Upcoming Re-Authentications in Continuous Authentication Systems on Mobile Devices.
Proceedings of the Fifteenth Symposium on Usable Privacy and Security, 2019

Exploring Intentional Behaviour Modifications for Password Typing on Mobile Touchscreen Devices.
Proceedings of the Fifteenth Symposium on Usable Privacy and Security, 2019

Securing personal items in public space: stories of attacks and threats.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

DialPlates: enabling pursuits-based user interfaces with large target numbers.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Exploring the domestication of thermal imaging.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Investigating the Influence of External Car Displays on Pedestrians' Crossing Behavior in Virtual Reality.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Detecting and Influencing Driver Emotions Using Psycho-Physiological Sensors and Ambient Light.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

User Experience of Driver State Visualizations: A Look at Demographics and Personalities.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Vision: Exploring Challenges and Opportunities for Usable Authentication in the Smart Home.
Proceedings of the 2019 IEEE European Symposium on Security and Privacy Workshops, 2019

GazeButton: enhancing buttons with eye gaze interactions.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

Time- and space-efficient eye tracker calibration.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

Go for GOLD: Investigating User Behaviour in Goal-Oriented Tasks.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

BrainShare: A Glimpse of Social Interaction for Locked-in Syndrome Patients.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

At Your Service: Designing Voice Assistant Personalities to Improve Automotive User Interfaces.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Affective Assistants: A Matter of States and Traits.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing emotion-aware in-car interactions for unlike markets.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Should I Interrupt or Not?: Understanding Interruptions in Head-Mounted Display Settings.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Personal Mobile Messaging in Context: Chat Augmentations for Expressiveness and Awareness.
ACM Trans. Comput. Hum. Interact., 2018

Personalizing Content Presentation on Large 3D Head-Up Displays.
Presence Teleoperators Virtual Environ., 2018

A Survey to Understand Emotional Situations on the Road and What They Mean for Affective Automotive UIs.
Multimodal Technol. Interact., 2018

CueAuth: Comparing Touch, Mid-Air Gestures, and Gaze for Cue-based Authentication on Situated Displays.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

DialPlate: Enhancing the Detection of Smooth Pursuits Eye Movements Using Linear Regression.
CoRR, 2018

Car Exterior Surface Displays: Exploration in a Real-World Context.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

ShapelineGuide: Teaching Mid-Air Gestures for Large Interactive Displays.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Feeling alone in public: investigating the influence of spatial layout on users' VR experience.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Design Considerations for Secure and Usable Authentication on Situated Displays.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

An Exploratory Study on Correlations of Hand Size and Mobile Touch Interactions.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Arch'n'Smile: A Jump'n'Run Game Using Facial Expression Recognition Control For Entertaining Children During Car Journeys.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Open Sesame!: User Perception of Physical, Biometric, and Behavioural Authentication Concepts to Open Doors.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Smooth Pursuit Target Speeds and Trajectories.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

The Smile is The New Like: Controlling Music with Facial Expressions to Minimize Driver Distraction.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

GazeDrone: Mobile Eye-Based Interaction in Public Space Without Augmenting the User.
Proceedings of the 4th ACM Workshop on Micro Aerial Vehicle Networks, 2018

AVotar: exploring personalized avatars for mobile interaction with public displays.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

The past, present, and future of gaze-enabled handheld mobile devices: survey and lessons learned.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Airbot: using a work flow model for proactive assistance in public spaces.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Hidden pursuits: evaluating gaze-selection via pursuits when the stimuli's trajectory is partially hidden.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

PD Notify: Investigating Personal Content on Public Displays.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Design Space for Security Indicators for Behavioural Biometrics on Mobile Touchscreen Devices.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Your Eyes Tell: Leveraging Smooth Pursuit for Assessing Cognitive Workload.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Which one is me?: Identifying Oneself on Public Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Design Space for Audience Sensing and Feedback Systems.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

ResearchIME: A Mobile Keyboard Application for Studying Free Typing Behaviour in the Wild.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

VRpursuits: interaction in virtual reality using smooth pursuit eye movements.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

A Comparison of Emotion Elicitation Methods for Affective Driving Studies.
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

Beyond Transportation: How to Keep Users Attached When They Are Neither Driving nor Owning Automated Cars?
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

Automotive Research in the Public Space: Towards Deployment-Based Prototypes For Real Users.
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Allgegenwärtige Mensch-Computer-Interaktion.
Inform. Spektrum, 2017

EyePACT: Eye-Based Parallax Correction on Touch-Enabled Interactive Displays.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

A Comparative Evaluation of Spatial Targeting Behaviour Patterns for Finger and Stylus Tapping on Mobile Touchscreen Devices.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

EyeScout: Active Eye Tracking for Position and Movement Independent Gaze Interaction with Large Public Displays.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Don't Leave: Combining Sensing Technology and Second Screens to Enhance the User Experience with TV Content.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017

Mirror, Mirror on the Wall: Attracting Passers-by to Public Touch Displays With User Representations.
Proceedings of the Interactive Surfaces and Spaces, 2017

GTmoPass: two-factor authentication on public displays using gaze-touch passwords and personal mobile devices.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

They are looking at me!: understanding how audience presence impacts on public display users.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Quakequiz: a case study on deploying a playful display application in a museum context.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

They are all after you: investigating the viability of a threat model that involves multiple shoulder surfers.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Brainatwork: logging cognitive engagement and tasks in the workplace using electroencephalography.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

PD-Survey: Supporting Audience-Centric Research through Surveys on Pervasive Display Networks.
Proceedings of the 2017 ACM on Multimedia Conference, 2017

A design space for conversational in-vehicle information systems.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Dynamic UI Adaptations for One-Handed Use of Large Mobile Touchscreen Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

GazeTouchPIN: protecting sensitive data on mobile devices using secure multimodal authentication.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Emotion Actuator: Embodied Emotional Feedback through Electroencephalography and Electrical Muscle Stimulation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

HeartChat: Heart Rate Augmented Mobile Chat to Support Empathy and Awareness.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Understanding Shoulder Surfing in the Wild: Stories from Users and Observers.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ProbUI: Generalising Touch Target Representations to Enable Declarative Gesture Definition for Probabilistic GUIs.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

CarSketch: A Collaborative Sketching Table with Self-Propelled Tangible Objects for Automotive Applications.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

A Design Space for External Displays on Cars.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

Augmented Games: Exploring Design Opportunities in AR Settings With Children.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

TaBooGa: A Hybrid Learning App to Support Children's Reading Motivation.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Allgegenwärtige Mensch-Computer-Interaktion.
Proceedings of the 50 Jahre Universitäts-Informatik in München, 2017

2016
Using on-body displays for extending the output of wearable devices.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Your browser is the controller: advanced web-based smartphone remote controls for public screens.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Opportunistic deployments: challenges and opportunities of conducting public display research at an airport.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Don't disturb me: understanding secondary tasks on public displays.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

On quantifying the effective password space of grid-based unlock gestures.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

EyeVote in the wild: do users bother correcting system errors on public displays?
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

The S3D-UI designer: creating user interface prototypes for 3D displays.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Memorability of cued-recall graphical passwords with saliency masks.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

TextPursuits: using text for pursuits-based interaction and calibration on public displays.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Challenges and design space of gaze-enabled public displays.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Investigating the Impact of Feedback on Gaming Performance on Motivation to Interact with Public Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Anonymous Audience Analyzer: Visualizing Audience Behavior in Public Space.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Understanding the Mechanics of Persuasive System Design: A Mixed-Method Theory-driven Analysis of Freeletics.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

GazeTouchPass: Multimodal Authentication Using Gaze and Touch on Mobile Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

A Design Space to Support the Development of Windshield Applications for the Car.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Investigating User Needs for Bio-sensing and Affective Wearables.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Evaluating the Influence of Targets and Hand Postures on Touch-based Behavioural Biometrics.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

SnapApp: Reducing Authentication Overhead with a Time-Constrained Fast Unlock Option.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

CoastMaster: An Ambient Speedometer to Gamify Safe Driving.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

Attention, please!: Comparing Features for Measuring Audience Attention Towards Pervasive Displays.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
GravitySpot: Guiding Users in Front of Public Displays Using On-Screen Visual Cues.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

What People Really Remember: Understanding Cognitive Effects When Interacting with Large Displays.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Understanding Display Blindness in Future Display Deployments.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Interaction Proxemics: Combining Physical Spaces for Seamless Gesture Interaction.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Insights from Deploying See-Through Augmented Reality Signage in the Wild.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Workshop on Mobile Cognition: Using Mobile Devices to Enhance Human Cognition.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

There is more to Typing than Speed: Expressive Mobile Touch Keyboards via Dynamic Font Personalisation.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Graphical Passwords in the Wild: Understanding How Users Choose Pictures and Passwords in Image-based Authentication Schemes.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Make Me Laugh: Recommending Humoristic Content on the WWW.
Proceedings of the Mensch und Computer 2015, 2015

TouchML: A Machine Learning Toolkit for Modelling Spatial Touch Targeting Behaviour.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

3D-HUDD - Developing a Prototyping Tool for 3D Head-Up Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Tackling challenges of interactive public displays using gaze.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

A field study on spontaneous gaze-based interaction with a public display using pursuits.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

2<sup>nd</sup> international workshop on pervasive participation.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Supporting interactivity on a ski lift.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

A toolkit for analysis and prediction of touch targeting behaviour on mobile websites.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Cruise Control for Pedestrians: Controlling Walking Direction using Electrical Muscle Stimulation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Video-Recording Your Life: User Perception and Experiences.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Improving Accuracy, Applicability and Usability of Keystroke Biometrics on Mobile Touchscreen Devices.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Evaluating Stereoscopic 3D for Automotive User Interfaces in a Real-World Driving Study.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Introducing novel technologies in the car: conducting a real-world study to test 3D dashboards.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
Pervasive Displays: Understanding the Future of Digital Signage
Synthesis Lectures on Mobile and Pervasive Computing, Morgan & Claypool Publishers, ISBN: 978-3-031-02484-9, 2014

Vote With Your Feet: Local Community Polling on Urban Screens.
Proceedings of The International Symposium on Pervasive Displays, 2014

Midair Displays: Concept and First Experiences with Free-Floating Pervasive Displays.
Proceedings of The International Symposium on Pervasive Displays, 2014

SenScreen: A Toolkit for Supporting Sensor-enabled Multi-Display Networks.
Proceedings of The International Symposium on Pervasive Displays, 2014

Exploring Design Parameters for a 3D Head-Up Display.
Proceedings of The International Symposium on Pervasive Displays, 2014

UniDisplay - A research prototype to investigate expectations towards public display applications.
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

SmudgeSafe: geometric image transformations for smudge-resistant user authentication.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Midair displays: exploring the concept of free-floating public displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

I can wait a minute: uncovering the optimal delay time for pre-moderated user-generated content on public displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Exploring virtual depth for automotive instrument cluster concepts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

3D Displays in Cars: Exploring the User Performance for a Stereoscopic Instrument Cluster.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Let me grab this: a comparison of EMS and vibration for haptic feedback in free-hand interaction.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
P-LAYERS - A Layered Framework Addressing the Multifaceted Issues Facing Community-Supporting Public Display Deployments.
ACM Trans. Comput. Hum. Interact., 2013

Tethered or free to roam: the design space of limiting content access on community displays.
Proceedings of the International Symposium on Pervasive Displays, 2013

Mobile applications for open display networks: common design considerations.
Proceedings of the International Symposium on Pervasive Displays, 2013

Perceiving layered information on 3D displays using binocular disparity.
Proceedings of the International Symposium on Pervasive Displays, 2013

Cognitive effects of interactive public display applications.
Proceedings of the International Symposium on Pervasive Displays, 2013

Sonify - A Platform for the Sonification of Text Messages.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Supporting interaction in public space with electrical muscle stimulation.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Interaction techniques for creating and exchanging content with public displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A Design Space for Pervasive Advertising on Public Displyas.
PhD thesis, 2013

2012
Interacting with 21st-Century Computers.
IEEE Pervasive Comput., 2012

Advertising on Public Display Networks.
Computer, 2012

The interacting places framework: conceptualizing public display applications that promote community interaction and place awareness.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

How to evaluate public displays.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

Interacting places - A framework for promoting community interaction and place awareness through public displays.
Proceedings of the Tenth Annual IEEE International Conference on Pervasive Computing and Communications, 2012

Increasing the user's attention on the web: using implicit interaction based on gaze behavior to tailor content.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Demo: mobile interaction with ads on public display networks.
Proceedings of the 10th International Conference on Mobile Systems, 2012

Meaningful melodies: personal sonification of text messages for mobile devices.
Proceedings of the Mobile HCI '12, 2012

Bridging waiting times on web pages.
Proceedings of the Mobile HCI '12, 2012

Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces.
Proceedings of the Media Architecture Biennale Conference: Participation, 2012

Looking glass: a field study on noticing interactivity of a shop window.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Increasing the security of gaze-based cued-recall graphical passwords using saliency masks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Pervasive Advertising.
Proceedings of the Pervasive Advertising, 2011

Designing Shared Public Display Networks - Implications from Today's Paper-Based Notice Areas.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

Digifieds: insights into deploying digital public notice areas in the wild.
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011

Supporting children with special needs through multi-perspective behavior analysis.
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011

Enhancing outdoor navigation systems through vibrotactile feedback.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Audience behavior around large interactive cylindrical screens.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Exploring ambient visualizations of context information.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010

Location-based crowdsourcing: extending crowdsourcing to the real world.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Creating Meaningful Melodies from Text Messages.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

Requirements and design space for interactive public displays.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

WEtransport: a context-based ride sharing platform.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Understanding the impact of abstracted audio preview of SMS.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Cleanly: trashducation urban system.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Enabling micro-entertainment in vehicles based on context information.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

2009
Users' View on Context-Sensitive Car Advertisements.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Emotion sharing via self-composed melodies on mobile phones.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications.
Proceedings of the Human-Computer Interaction, 2009

TaxiMedia: An Interactive Context-Aware Entertainment and Advertising System.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

Adaptive User Profiles in Pervasive Advertising Environments.
Proceedings of the Ambient Intelligence, 2009

2006
Experimenting with ubiquitous computing technologies in productive environments.
Elektrotech. Informationstechnik, 2006


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