Markus Wirth

Orcid: 0000-0001-8571-3197

According to our database1, Markus Wirth authored at least 24 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Stereopsis Only: Validation of a Monocular Depth Cues Reduced Gamified Virtual Reality with Reaction Time Measurement.
IEEE Trans. Vis. Comput. Graph., 2022

Eye Tracking-Based Stress Classification of Athletes in Virtual Reality.
Proc. ACM Comput. Graph. Interact. Tech., 2022

2021
Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics.
Sensors, 2021

The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Digital Maternity Records: Motivation, Acceptance, Requirements, Usability and Prototype Evaluation of an Interface for Physicians and Midwives.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Hess Screen Revised: How Eye Tracking and Virtual Reality change Strabismus Assessment.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

2020
Assessing Personality Traits of Team Athletes in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

An Image-Based Method for Measuring Strabismus in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
Sick Moves! Motion Parameters as Indicators of Simulator Sickness.
IEEE Trans. Vis. Comput. Graph., 2019

The Stroop Room: A Virtual Reality-Enhanced Stroop Test.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

An Overview of the Feasibility of Permanent, Real-Time, Unobtrusive Stress Measurement with Current Wearables.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

Same Same but Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
Evaluation of Interaction Techniques for a Virtual Reality Reading Room in Diagnostic Radiology.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Exploring the Feasibility of EMG Based Interaction for Assessing Cognitive Capacity in Virtual Reality.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

Movement Speed Estimation Based on Foot Acceleration Patterns.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

Visualization of heart activity in virtual reality: A biofeedback application using wearable sensors.
Proceedings of the 15th IEEE International Conference on Wearable and Implantable Body Sensor Networks, 2018

Assessment of Perceptual-Cognitive Abilities among Athletes in Virtual Environments: Exploring Interaction Concepts for Soccer Players.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Collaborative Software Performance Engineering for Enterprise Applications.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Computer-Supported Knowledge Management in SME.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

2016
Wearable Real-Time Skateboard Trick Visualization and Its Community Perception.
IEEE Computer Graphics and Applications, 2016

Smart soccer shoe: monitoring foot-ball interaction with shoe integrated textile pressure sensor matrix.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Workshop on wearables for sports.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

AmbiGaze: Direct Control of Ambient Devices by Gaze.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015


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