Charoenchai Wongwatkit

Orcid: 0000-0002-7885-866X

According to our database1, Charoenchai Wongwatkit authored at least 36 papers between 2015 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2025
Effects of an immersive virtual environment-based gaming approach on students' occupational health performance, immersion and motivation.
Int. J. Mob. Learn. Organisation, 2025

2024
Effects of a peer assessment-based scrum project learning system on computer programming's learning motivation, collaboration, communication, critical thinking, and cognitive load.
Educ. Inf. Technol., April, 2024

An ethnic context-focused mobile adaptive learning approach to promoting sexual health literacy in non-formal education.
Int. J. Mob. Learn. Organisation, 2024

2022
Trends and issues of immersive learning environments in higher education from 2001 to 2020: perspectives on adaptive ubiquitous learning experiences.
Int. J. Mob. Learn. Organisation, 2022

2021
Effects of a collaborative STEM-based orientation approach on senior high-school students' creativity and operacy.
Int. J. Mob. Learn. Organisation, 2021

2020
Using Robot-based Activities through 5E Learning Cycle for Promoting Students' Computational Thinking and Engagement.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

A Hybrid Diagnostics-based Learning System for Promoting College Students' Digital Security: A Challenge to Digital STEM in College.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

2019
An Integrated Inquiry-based BYOD Approach for Supporting Social Studies Learning Abilities in Museums.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

An Online Personalized Learning System with Ongoing Learning Experience Adaptation: A Prototype System for STEM Discipline.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Learning Archaeoastronomy in Temples with STEM-focused Mobile Learning Approach.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

An Investigation of Vocational Students' Attitude towards STEM Robotic Activities.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

An Interactive Story-based Mobile Application with Personal Recommendation and Notification for Sexual Health Education in Ethnic Adolescents.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

A Web-based Learning System for Myanmar Culture and Language Learning of Undergraduate Students in Thailand.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

A BPM-based Emerald Factory Information System: Redesigning Emerald Crafting Process in Myanmar.
Proceedings of the 2019 7th International Conference on Computer and Communications Management, 2019

An Online Web-based Adaptive Tutoring System for University Exit Exam on IT Literacy.
Proceedings of the 21st International Conference on Advanced Communication Technology, 2019

2018
Enhancing High-School Students' Computational Thinking with Educational Robotics Learning.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

A Collaborative STEM Project with Educational Mobile Robot on Escaping the Maze: Prototype Design and Evaluation.
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018

A Mobile Game-Based Virtual Reality for Learning Basic Plant Taxonomy: Contextual Analysis and Prototype Development.
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018

Effectiveness of Blended Collaborative Knowledge Construction to Prepare Senior High-School Students for Science Project Development: Learn-Read-Share Academic Journal Publications in Seminar Course.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Fostering High School Students' Innovative Thinking and Design with STEM: Smart School Projects on IT Maker Day.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

A Development of 3D Augmented Reality Mobile Application to Facilitating Ecotourism-based Herbal Learning in MFU Botanical Garden.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

A Simulation Game to Diagnosing Major Depressive Disorder based on PHQ-9 for Psychiatrist Program in Thailand: An Evaluation of Game Interface Design and Prototype.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions.
Interact. Learn. Environ., 2017

A proposal to develop a guided-inquiry mobile learning with a mastery learning mechanism for improving students' learning performance and attitudes in Physics.
Int. J. Mob. Learn. Organisation, 2017

An Interactive Story-Based Mobile Game Application to Diagnosing Learning Style and Learning Suggestion Based on ILS: Development and Evaluation of the Adventure Hero Game.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Motivating Pre-service Teachers with Augmented Reality to Developing Instructional Materials through Project-Based Learning Approach.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

An Investigation of Collaborative Ubiquitous Learning in Promoting Socio-Cultural Knowledge and Skills in 21st Century: Integrating History, Geography, Architecture, Science and Culture Study.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Sufficiency Economy Philosophy-Based Mobile Game Application to Promoting Sustainability Understanding based on Inquiry Learning with Everyday Life Activities.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

A BYOD Hybrid Learning Approach to Incorporating The In-Field Social Study based on Guided Inquiry Learning Strategy: Design and Evaluation of Enjoy The Field Trip Ever Project (EFTE).
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

A STEM Robotics Workshop to Promote Computational Thinking Process of Pre-Engineering Students in Thailand: STEMRobot.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

A PBL-based Professional Development Framework to Incorporating Vocational Teachers in Thailand: Perceptions and Guidelines from Training Workshop.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

2016
Enhancing Course Timetable Management in Science Classrooms with User-oriented Mobile Application: Analysis and Prototype Development on KMUTT-ESC Case Study.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016

A Development of Augmented Realitysupported Mobile Game Application based on Jolly Phonics Approach to Enhancing English Phonics Learning Performance of ESL Learners.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016

Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
A Systematic Vocabulary Learning-based Mobile Game Application to Improving English Vocabulary Learning Achievement of University Admission Examination in Thailand.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

Inquiry-based Learning with Augmented Reality Mobile Application to Enhance Scientific Conceptual Understanding: TheFruitAR.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015


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