Cheng-Tai Li

Orcid: 0009-0008-2548-4028

According to our database1, Cheng-Tai Li authored at least 14 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
An Educational Simulation Game Integrated with Generative AI as Conversational Contextual Scaffolding for Business English: A Preliminary Analysis of Learning Achievement, Self-Efficacy and Cognitive Load.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

A Preliminary Study of Augmented Reality Educational Board Game Integrated with Sequence-based Cognitive Scaffolding for Learning Occupational Characteristics and Evolution.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

Design a Hierarchy Contextual Clue Scaffolding Oriented Educational Board Game with Mobile Technology for Understanding Basic Health Care Knowledge.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

An Online MMORPG Card Game Based on Multi-Dimensional Scaffolding to Develop Reading Comprehension and Contextual Problem-Solving Skills.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

2022
Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners' learning achievement, flow and technology acceptance.
Proceedings of the 12th International Congress on Advanced Applied Informatics, 2022

2020
Designing an Escape Room Educational Game for Cardiopulmonary Resuscitation Training: The Evaluation of Learning Achievement and Flow State.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020

Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners' Flow Experience, Learning Anxiety, and Performance- A Preliminary Study.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

2019
Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

A Real Escape Gamification Teaching Activity Integrated with Situated Learning and Multi-dimensional Scaffolding for Elementary School Social Studies Course.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

2018
The Development and Evaluation of an Educational Board Game Integrated with Augmented Reality, Role-Playing, and Situated Cases for Anti-Drug Education.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
Paper Romance©-An Educational Simulation Game for Learning Papermaking with Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Designing a 3D Educational Game Integrated with Situated Learning and Multiple Scaffolding for Organic Chemistry Learning.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017


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