Ming-Chaun Li

According to our database1, Ming-Chaun Li authored at least 23 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Developing a collaborative writing system with visualization interaction network analysis to facilitate online learning performance.
Interact. Learn. Environ., December, 2023

A game-based learning system based on octalysis gamification framework to promote employees' Japanese learning.
Comput. Educ., November, 2023

Developing an instant semantic analysis and feedback system to facilitate learning performance of online discussion.
Interact. Learn. Environ., April, 2023

The Effects of Web-based Inquiry Learning Mode with the Support of Collaborative Digital Reading Annotation System on Information Literacy Learning Effectiveness and Technology Acceptance.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

Developing a Collaborative Writing System with Visualization Interaction Network Analysis to Facilitate Online Learning Performance and Technology Acceptance.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

Enhancing Learning Performance with Interactive Test Dashboard and Diagnostic Feedback Mechanisms.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

A Cyber-Physical Mixed Reality System to Facilitate Chemical Laboratory Safety Education.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

Inquiry-based Learning with a Digital Humanities Research Platform's Support to Facilitate Students' Historical Learning Performance and Satisfaction.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

2022
The effects of web-based inquiry learning mode with the support of collaborative digital reading annotation system on information literacy instruction.
Comput. Educ., 2022

2021
Developing a Topic Analysis Instant Feedback System to facilitate asynchronous online discussion effectiveness.
Comput. Educ., 2021

2020
A web-based collaborative reading annotation system with gamification mechanisms to improve reading performance.
Comput. Educ., 2020

A Video-Annotated Learning Review System with Vocabulary Learning Mechanism to Facilitate English Listening Comprehension.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020

The Effects of Collaborative Reading Annotation System with Gamified Mechanisms on Reading Comprehension Performance.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020

A Semantic Network Instant Feedback System to Improve Online Discussion Performance.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020

Developing a Topic Analysis Instant Feedback System to Facilitate Asynchronous Online Discussion Performance.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020

2018
A Collaborative Reading Annotation System with Gamification Mechanisms to Improve Reading Performance.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

2017
Paper Romance©-An Educational Simulation Game for Learning Papermaking with Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
A Co-citation Network of Young Children's Learning with Technology.
J. Educ. Technol. Soc., 2016

2015
Valence Bond©-Integrating Scientific Visualization Mechanism in a Tower Defense Game for Chemical Bond Concept Learning in High School.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

2014
The Influence of Young Children's Use of Technology on Their Learning: A Review.
J. Educ. Technol. Soc., 2014

Evaluating multiple aspects of a digital educational problem-solving-based adventure game.
Comput. Hum. Behav., 2014

2007
Not Afraid to Ask.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
BORGS: A System That Supports Synchronized Surfing.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006


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