Chinenye Ndulue

Orcid: 0000-0002-7050-0612

According to our database1, Chinenye Ndulue authored at least 28 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
SmileApp: The Design and Evaluation of an mHealth App for Stress Reduction Through Artificial Intelligence and Persuasive Technology.
Proceedings of the Persuasive Technology - 19th International Conference, 2024

Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games.
Proceedings of the Persuasive Technology - 19th International Conference, 2024

DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning.
Proceedings of the Persuasive Technology - 19th International Conference, 2024

Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences.
Proceedings of the Persuasive Technology - 19th International Conference, 2024

2023
Games for Change - A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change.
IEEE Trans. Games, June, 2023

A Usability Evaluation of a Software Framework for Designing Persuasive Games.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies.
User Model. User Adapt. Interact., 2022

COVID-19 Pandemic: Identifying Key Issues Using Social Media and Natural Language Processing.
J. Heal. Informatics Res., 2022

Persuasive Games for Physical Activity in App Stores: A Systematic Review.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Player Personality Traits and the Effectiveness of a Persuasive Game for Disease Awareness Among the African Population.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Smartphone Security and Privacy - A Gamified Persuasive Approach with Protection Motivation Theory.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Nutri-Smober: A Preliminary Study to Investigate the Domain Dependency of Behaviour Change Strategies in Persuasive Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Gender and the Effectiveness of a Persuasive Game for Disease Awareness Targeted at the African Audience.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

STD PONG 2.0: Field Evaluation of a Mobile Persuasive game for Discouraging Risky Sexual Behaviours among Africans Youths.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

The Design and Development of Mobile Game to Promote Secure Smartphone Behaviour.
Proceedings of the Ninth International Workshop on Behavior Change Support Systems co-located with the 16th International Conference on Persuasive Technology 2021 (Persuasive 2021), 2021

Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

PERMARUN- A Persuasive Game to Improve User Awareness and Self-Efficacy Towards Secure Smartphone Behaviour.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

COVID Dodge: An African-Centric game for promoting COVID-19 Safety Measures.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021

Heuristic Evaluation of an African-centric Mobile Persuasive Game for Promoting Safety Measures Against COVID-19.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021

2020
Health, Psychosocial, and Social issues emanating from COVID-19 pandemic based on Social Media Comments using Natural Language Processing.
CoRR, 2020

Persuasive Mobile Apps for Health and Wellness: A Comparative Systematic Review.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

PHISHER CRUSH: A Mobile Persuasive Game for Promoting Online Security.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

2019
Developing Persuasive Mobile Games for African Rural Audiences: Challenges implementing the Persuasive Techniques.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Driving Persuasive Games with Personal EEG Devices: Strengths and Weaknesses.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

2018
E-Commerce Personalization in Africa: A Comparative Analysis of Jumia and Konga.
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018

STD PONG: A Personalized Persuasive Game for Risky Sexual Behaviour Change in Africa.
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018

STD Pong: changing risky sexual behaviour in Africa through persuasive games.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018


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