Ching-Kun Hsu

Orcid: 0000-0001-6504-9540

Affiliations:
  • National Taiwan Normal University, Department of Technology Application and Human Resource Development, Taipei, Taiwan


According to our database1, Ching-Kun Hsu authored at least 44 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning.
IEEE Trans. Learn. Technol., 2024

Predicting Learning Achievement through Self-Regulated Learning Strategies, Motivation, and Programming Behaviors.
Proceedings of the Joint Proceedings of LAK 2024 Workshops co-located with 14th International Conference on Learning Analytics and Knowledge (LAK 2024), 2024

Using a Hierarchical Clustering Algorithm to Explore the Relationship Between Students' Program Debugging and Learning Performance.
Proceedings of the Joint Proceedings of LAK 2024 Workshops co-located with 14th International Conference on Learning Analytics and Knowledge (LAK 2024), 2024

2023
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Learning With Game-Based Learning.
IEEE Trans. Learn. Technol., April, 2023

Impacts of interactions between peer assessment and learning styles on students' mobile learning achievements and motivations in vocational design certification courses.
Interact. Learn. Environ., April, 2023

Interaction of visual interface and academic levels with young students' anxiety, playfulness, and enjoyment in programming for robot control.
Univers. Access Inf. Soc., March, 2023

A validity and reliability study of the formative model for the indicators of STEAM education creations.
Educ. Inf. Technol., 2023

Effects of voice assistant creation using different learning approaches on performance of computational thinking.
Comput. Educ., 2023

Exploring the Development of a Teaching Model Based on the TPACK Framework.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

2022
The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game.
Res. Pract. Technol. Enhanc. Learn., 2022

The different effects of daily-life instant response social media and an educational feedback system on flipped learning: from the evidence of behavioral analysis.
Interact. Learn. Environ., 2022

2021
Self-efficacy and behavior patterns of learners using a real-time collaboration system developed for group programming.
Int. J. Comput. Support. Collab. Learn., 2021

Behavioral-pattern exploration and development of an instructional tool for young children to learn AI.
Comput. Educ. Artif. Intell., 2021

2020
The effects of spherical video-based virtual reality implementation on students' natural science learning effectiveness.
Interact. Learn. Environ., 2020

Integration of the peer assessment approach with a virtual reality design system for learning earth science.
Comput. Educ., 2020

Effects of applying a VR-based two-tier test strategy to promote elementary students' learning performance in a Geology class.
Br. J. Educ. Technol., 2020

Learning Chinese as a Second Language by Educational Robots Integrating the Operation of Conditional Logic in Computational Thinking and the Usage of the Causal Sentences.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Effects of gender and different augmented reality learning systems on English vocabulary learning of elementary school students.
Univers. Access Inf. Soc., 2019

Using a concept mapping strategy to improve the motivation of EFL students in Google Hangouts Peer-Tutoring Sessions with native speakers.
Interact. Learn. Environ., 2019

Impacts of Different Smartphone Caption/Subtitle Mechanisms on English Listening Performance and Perceptions of Students with Different Learning Styles.
Int. J. Hum. Comput. Interact., 2019

2018
Behavioural sequential analysis of using an instant response application to enhance peer interactions in a flipped classroom.
Interact. Learn. Environ., 2018

Peer Assessment of Webpage Design: Behavioral Sequential Analysis Based on Eye Tracking Evidence.
J. Educ. Technol. Soc., 2018

How to learn and how to teach computational thinking: Suggestions based on a review of the literature.
Comput. Educ., 2018

2017
The perceptions of using instant interaction applications for enhancing peer discussion in a flipped classroom.
Int. J. Mob. Learn. Organisation, 2017

Effects of a Structured Resource-based Web Issue-Quest Approach on Students' Learning Performances in Computer Programming Courses.
J. Educ. Technol. Soc., 2017

Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns.
Comput. Educ., 2017

Learning English with Augmented Reality: Do learning styles matter?
Comput. Educ., 2017

Recommendation of Instructional Video Clips for HTML Learners Based on the ID3 Algorithm.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
Effects of A Peer Assessment System based on a Grid-based Knowledge Classification Approach on Computer Skills Training.
J. Educ. Technol. Soc., 2016

The Effects of a Dynamic Repertory Grid for Peer Assessment: Peer Assessment of Computer Software Application Certificate Practice.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016

Integrating Mind Tools and Peer Assessment for Assisting Students in Foreign Language Learning.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

2015
Guest editors' introduction: special issue "ICT in language learning".
Res. Pract. Technol. Enhanc. Learn., 2015

The effects of using interactive e-book on English learning effectiveness of different proficiency students.
Int. J. Mob. Learn. Organisation, 2015

2014
A context-aware ubiquitous learning approach for providing instant learning support in personal computer assembly activities.
Interact. Learn. Environ., 2014

An Automatic Caption Filtering and Partial Hiding Approach to Improving the English Listening Comprehension of EFL Students.
J. Educ. Technol. Soc., 2014

2013
How Flexible Grouping Affects the Collaborative Patterns in a Mobile-Assisted Chinese Character Learning Game.
J. Educ. Technol. Soc., 2013

Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisition Using Handheld Devices.
J. Educ. Technol. Soc., 2013

A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students.
Comput. Educ., 2013

2012
Effects on learners' performance of using selected and open network resources in a problem-based learning activity.
Br. J. Educ. Technol., 2012

The Impacts of Flexible Grouping in a Mobile-Assisted Game-based Chinese Character Learning Approach.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2010
Development of a reading material recommendation system based on a knowledge engineering approach.
Comput. Educ., 2010

A Novel ASM-Based Two-Stage Facial Landmark Detection Method.
Proceedings of the Advances in Multimedia Information Processing - PCM 2010, 2010

2009
Development of a Reading Material Recommendation System Based on a Multi-expert Knowledge Acquisition Approach.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

2007
Cascaded Face Detector with Multiple Templates.
Proceedings of the 3rd International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2007), 2007


  Loading...