Ivica Boticki

Orcid: 0000-0002-7378-3339

According to our database1, Ivica Boticki authored at least 32 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
Detecting Deception Using Natural Language Processing and Machine Learning in Datasets on COVID-19 and Climate Change.
Algorithms, 2023

Cardano - What Is It and How to Start Working with It.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

2022
Investigating the different facets of student engagement during augmented reality use in primary school.
Br. J. Educ. Technol., 2022

2020
Exploring group interactions in synchronous mobile computer-supported learning activities.
Comput. Educ., 2020

2019
E-book user modelling through learning analytics: the case of learner engagement and reading styles.
Interact. Learn. Environ., 2019

2018
A review of research on bridging the gap between formal and informal learning with technology in primary school contexts.
J. Comput. Assist. Learn., 2018

Examining competitive, collaborative and adaptive gamification in young learners' math learning.
Comput. Educ., 2018

2017
Where Does My Augmented Reality Learning Experience (ARLE) Belong? A Student and Teacher Perspective to Positioning ARLEs.
IEEE Trans. Learn. Technol., 2017

Improving the design of a mCSCL Chinese character forming game with a distributed scaffolding design framework.
Res. Pract. Technol. Enhanc. Learn., 2017

Analyzing heterogeneous learning logs using the iterative convergence method.
Proceedings of the IEEE 6th International Conference on Teaching, 2017

Gamified Digital Math Lessons for Lower Primary School Students.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2015
Exploring self-directed learning and the role of virtual badges in a mobile social learning platform.
Int. J. Mob. Learn. Organisation, 2015

Usage of a mobile social learning platform with virtual badges in a primary school.
Comput. Educ., 2015

Preparing augmented reality learning content should be easy: UNED ARLE - an authoring tool for augmented reality learning environments.
Comput. Appl. Eng. Educ., 2015

The experiences of setting up, developing and implementing a mobile learning project in Croatia: The SCOLLAm project.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

A tale of two mobile learning journeys with smartphones and tablets: The interplay of technology and implementation change.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

2014
A learning environment for augmented reality mobile learning.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Designing Technology for Content-Independent Collaborative Mobile Learning.
IEEE Trans. Learn. Technol., 2013

Exploring the Educational Benefits of Introducing Aspect-Oriented Programming Into a Programming Course.
IEEE Trans. Educ., 2013

How Flexible Grouping Affects the Collaborative Patterns in a Mobile-Assisted Chinese Character Learning Game.
J. Educ. Technol. Soc., 2013

Teaching and learning computer science sorting algorithms with mobile devices: A case study.
Comput. Appl. Eng. Educ., 2013

2012
Experiences in implementing and using a technological framework for mobile collaborative learning of mathematics and Chinese.
Int. J. Mob. Learn. Organisation, 2012

Sortko: Learning Sorting Algorithms with Mobile Devices.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

The Impacts of Flexible Grouping in a Mobile-Assisted Game-based Chinese Character Learning Approach.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2011
Supporting Mobile Collaborative Activities through Scaffolded Flexible Grouping.
J. Educ. Technol. Soc., 2011

Improving the scaffolds of a mobile-assisted Chinese character forming game via a design-based research cycle.
Comput. Hum. Behav., 2011

Improving the mCSCL Approach of a Mobile Chinese Character Forming Game via a Design-based Research Cycle.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Quiet captures: a tool for capturing the evidence of seamless learning with mobile devices.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2009
A Blended Learning Approach to Course Design and Implementation.
IEEE Trans. Educ., 2009

A system architecture for a context - aware blended mobile learning environment.
J. Comput. Inf. Technol., 2009

2008
Introducing Adaptivity and Collaborative Support into a Web-Based LMS.
Comput. Informatics, 2008

Knowledge assessment at the Faculty of Electrical Engineering and Computing.
Proceedings of the ITI 2008 30th International Conference on Information Technology Interfaces, 2008


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