Chong-U Lim

Affiliations:
  • MIT, Cambridge, USA


According to our database1, Chong-U Lim authored at least 16 papers between 2010 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2017
Reimagining the avatar dream: modeling social identity in digital media.
Commun. ACM, 2017

Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
Me, my Avatar(s), and Al: computational models of users and virtual identities for analysis, design, and development.
PhD thesis, 2016

The 2014 General Video Game Playing Competition.
IEEE Trans. Comput. Intell. AI Games, 2016

Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
Developing Computational Models of Players' Identities and Values from Videogame Avatars.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Understanding players' identities and behavioral archetypes from avatar customization data.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Toward Telemetry-driven Analytics for Understanding Players and their Avatars in Videogames.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Authoring conversational narratives in games with the Chimeria platform.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena.
Proceedings of the 9th Annual International Conference of the Alliance of Digital Humanities Organizations, 2014

An approach to general videogame evaluation and automatic generation using a description language.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Developing Social Identity Models of Players from Game Telemetry Data.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Computationally Modeling Narratives of Social Group Membership with the Chimeria System.
Proceedings of the 2013 Workshop on Computational Models of Narrative, 2013

Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2010
Evolving Behaviour Trees for the Commercial Game DEFCON.
Proceedings of the Applications of Evolutionary Computation, 2010


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