Christian Reimann

According to our database1, Christian Reimann authored at least 37 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Cross-University-Business Platform as a Part of the Digital Education Ecosystem.
Proceedings of the 12th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications, 2023

2021
Cross-Border Projects in Digital Education Ecosystems.
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021

Agile Development of Cross-University Digital Education Ecosystems.
Proceedings of the Systems, Software and Services Process Improvement, 2021

2017
Master level education in project management - The EuroMPM model.
Proceedings of the 9th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications, 2017

Miniumum viable product creation through adaptive project management - An extended approach for the management of innovation projects: The ecochallenge case.
Proceedings of the 9th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications, 2017

Implementing a project management approach for public-funded projects in HEIs.
Proceedings of the 9th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications, 2017

2016
Innovative Marketing in Low-Tech Micro Companies - Lessons Learned from Study Projects.
Proceedings of the Systems, Software and Services Process Improvement, 2016

2015
AeroFX - Native Themes for JavaFX.
Proceedings of the Information and Software Technologies - 21st International Conference, 2015

Innovation and Project Management in International Distributed Teams. A Description of an Current Project Work.
Proceedings of the Systems, Software and Services Process Improvement, 2015

2010
Kollaborative Interaktion mit geografischem Kartenmaterial auf Multi-Touch Displays.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

2009
Mobile Augmented-reality-Anwendungen: Performanceorientierung im Entwurf und zur Laufzeit.
PhD thesis, 2009

INDiE: a framework for human computer Interaction in Distributed Environments.
Proceedings of the 6th International Conference on Mobile Technology, 2009

Towards standardized distributed multitouch interaction.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

2008
Mobile Location-Based Gaming.
Proceedings of the Map-based Mobile Services - Design, Interaction and Usability, 2008

MRPipeline: a module based architecture for self adaptive mixed reality applications.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Designing context-aware in-car information systems.
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, 2008

A service based framework for developing mobile, collaborative games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2005
Mobile Games within the Mixed-Reality Continuum.
Proceedings of the Simulation und Visualisierung 2005 (SimVis 2005), 2005

Adaptive mixed reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Kick-real, a mobile mixed reality game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Mobile Entertainment Computing.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Mixed Reality Authoring for Content Creators.
Proceedings of the Simulation und Visualisierung 2004 (SimVis 2004) 4-5 März 2004, 2004

AR-PDA: Ein mobiles Produktpräsentationssystem.
Proceedings of the Mensch & Computer 2004: Allgegenwärtige Interaktion, 2004

Kick-up menus.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Foot-based mobile interaction with games.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen.
Proceedings of the Simulation und Visualisierung 2003 (SimVis 2003), 2003

Computer Vision Based Interaction for Mobile Games.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

A visualization design repository for mobile devices.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

2002
Augmented Reality - Basistechnologien, Werkzeuge und Anwendungen.
Proceedings of the Simulation und Visualisierung 2002 (SimVis 2002), 28. Februar, 2002

Interaktive Visuelle Inhalte auf Mobilen Endgeräten.
Proceedings of the Simulation und Visualisierung 2002 (SimVis 2002), 28. Februar, 2002

The AR-ENIGMA: a PDA based interactive illustration.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Testable Design Representations for Mobile Augmented Reality Authoring.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

2001
Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte.
Proceedings of the Simulation und Visualisierung 2001 (SimVis 2001), 2001

Mobile AR4ALL.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

Interaktive VR/AR-Inhalte auf mobilen Endgeräten.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001

2000
A framework for the structured design of VR/AR content.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

1999
Pragmatic solutions for better integration of the visually impaired in virtual communities.
Proceedings of GROUP'99, 1999


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