Jörg Stöcklein

According to our database1, Jörg Stöcklein authored at least 22 papers between 2002 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Physically Realistic Simulation of Mechanical Assembly Operations in a Virtual Reality Training Environment.
Proceedings of the Online Engineering and Society 4.0, 2021

2020
Mixed Mock-up - Development of an Interactive Augmented Reality System for Assembly Planning.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020

2019
A Distributed Architecture for Modular and Dynamic Augmented Reality Processes.
Proceedings of the 17th IEEE International Conference on Industrial Informatics, 2019

2016
Interactive VR-based Visualization for Material Flow Simulations.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

2015
Evaluation of Autonomous Approaches Using Virtual Environments.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

ARTiSt - An Augmented Reality Testbed for Intelligent Technical Systems.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Development and Test of an Intelligent Technical System Using Augmented Reality.
Proceedings of the International Conference on Developments of E-Systems Engineering, 2015

2014

2011
Mixed reality in the loop: ein interaktives prototypenbasiertes Entwurfsvorgehen für die Entwicklung von Mixed Reality Anwendungen.
PhD thesis, 2011

2010
Mixed reality in the loop - design process for interactive mechatronical systems.
Proceedings of the IEEE Virtual Reality Conference, 2010

MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship.
Proceedings of the 7th International Conference on Computer Graphics, 2010

2009
A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum.
Proceedings of the Virtual and Mixed Reality, 2009

Poster: MVCE - a design pattern to guide the development of next generation user interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

Poster: Design and evaluation of 3D content with wind output.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
HYUI: a visual framework for prototyping hybrid user interfaces.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

2007
Development of an augmented reality game by extendinga 3D authoring system.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2004
Mixed Reality Authoring for Content Creators.
Proceedings of the Simulation und Visualisierung 2004 (SimVis 2004) 4-5 März 2004, 2004

Rapid Development of Expressive AR Applications.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2002
Interaktive Visuelle Inhalte auf Mobilen Endgeräten.
Proceedings of the Simulation und Visualisierung 2002 (SimVis 2002), 28. Februar, 2002

The AR-ENIGMA: a PDA based interactive illustration.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Rapid prototyping of mixed reality applications that entertain and inform.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Testable Design Representations for Mobile Augmented Reality Authoring.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002


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