Volker Paelke

According to our database1, Volker Paelke authored at least 53 papers between 1996 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Interaction in Virtual Worlds.
Virtual and Augmented Reality, 2022

2020
A Testbed for Rapid Design and Evaluation of VR Navigation Techniques for Industrial Applications.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

2018
Head-Mounted Displays in Industrial AR-Applications: Ready for Prime Time?
Proceedings of the HCI in Business, Government, and Organizations, 2018

2016
smARt.Assembly - Projection-Based Augmented Reality for Supporting Assembly Workers.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

2015
User interfaces for cyber-physical systems.
Autom., 2015

SafetyPIN: Secure PIN Entry Through Eye Tracking.
Proceedings of the Human Aspects of Information Security, Privacy, and Trust, 2015

User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

2014
Model-Based Development of Adaptive UIs for Multi-channel Self-service Systems.
Proceedings of the Human-Centered Software Engineering, 2014

Augmented reality in the smart factory: Supporting workers in an industry 4.0. environment.
Proceedings of the 2014 IEEE Emerging Technology and Factory Automation, 2014

2013
A Taxonomy-Based Approach towards NUI Interaction Design.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

2012
Ein Taxonomie basierter Ansatz des Interaction Designs am Beispiel koaktiver 3D Geo-Visualisierungen.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

2011
Key Requirements for Integrating Usability Engineering and Software Engineering.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

2010
Editorial - GeoVisualization and the Digital City.
Comput. Environ. Urban Syst., 2010

Mixed reality in the loop - design process for interactive mechatronical systems.
Proceedings of the IEEE Virtual Reality Conference, 2010

MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship.
Proceedings of the 7th International Conference on Computer Graphics, 2010

2009
Usability-Anforderungen zur Prozessgestaltung.
Proceedings of the Berichtband des siebten Workshops des German Chapters der Usability Professionals Association e.V., 2009

A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum.
Proceedings of the Virtual and Mixed Reality, 2009

Dynamic Maps for Future Navigation Systems: Agile Design Exploration of User Interface Concepts.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Usability-Engineering-Requirements as a Basis for the Integration with Software Engineering.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

Integrating usability engineering and software engineering in mixed reality system development.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2009

Poster: MVCE - a design pattern to guide the development of next generation user interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Mobile Location-Based Gaming.
Proceedings of the Map-based Mobile Services - Design, Interaction and Usability, 2008

User-Centered Design of Landmark Visualizations.
Proceedings of the Map-based Mobile Services - Design, Interaction and Usability, 2008

Qualitätsaspekte bei der Integration von User Centred Design Aktivitäten in Softwareentwicklungsprozesse.
Proceedings of the Berichtband des sechsten Workshops des German Chapters der Usability Professionals Association e.V., 2008

Integrating agile methods for mixed reality design space exploration.
Proceedings of the Conference on Designing Interactive Systems, 2008

2007
Development of a Mixed Reality Device for Interactive On-Site Geo-visualization.
Proceedings of the Simulation und Visualisierung 2007 (SimVis 2007), 2007

Stories as Route Descriptions.
Proceedings of the Spatial Information Theory, 8th International Conference, 2007

2006
Navigating by Following Stories.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

2005
Mobile Games within the Mixed-Reality Continuum.
Proceedings of the Simulation und Visualisierung 2005 (SimVis 2005), 2005

Adaptive mixed reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Mobile Entertainment Computing.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Mixed Reality Authoring for Content Creators.
Proceedings of the Simulation und Visualisierung 2004 (SimVis 2004) 4-5 März 2004, 2004

A Formal Model of a Framework for Simulation-Based Animation.
Proceedings of the Simulation und Visualisierung 2004 (SimVis 2004) 4-5 März 2004, 2004

Lösungselement-basiertes Virtual Prototyping von selbstoptimierenden mechatronischen Systemen.
Proceedings of the Simulation und Visualisierung 2004 (SimVis 2004) 4-5 März 2004, 2004

Kick-up menus.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Foot-based mobile interaction with games.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen.
Proceedings of the Simulation und Visualisierung 2003 (SimVis 2003), 2003

Computer Vision Based Interaction for Mobile Games.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

A visualization design repository for mobile devices.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

2002
Design of interactive 3D illustrations.
PhD thesis, 2002

Interaktive Visuelle Inhalte auf Mobilen Endgeräten.
Proceedings of the Simulation und Visualisierung 2002 (SimVis 2002), 28. Februar, 2002

The AR-ENIGMA: a PDA based interactive illustration.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Authoring mixed reality - a component and framework-based approach.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Testable Design Representations for Mobile Augmented Reality Authoring.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

2001
Customer-Oriented Systems Design through Virtual Prototypes.
Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2001), 2001

Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte.
Proceedings of the Simulation und Visualisierung 2001 (SimVis 2001), 2001

2000
A framework for the structured design of VR/AR content.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments.
Proceedings of the Virtual Reality 2000 Conference, 2000

Agents as building-blocks for usability tests in multi-user 3D environments.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen.
Proceedings of the Simulation und Visualisierung 1999 (SimVis 1999), 1999

Visual Presentation Agents for 3D Environments.
Proceedings of the 4th International Conference on Intelligent User Interfaces, 1999

Design support for interactive 3D illustrations.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1996
Rapid Prototyping of Animated 3-D Objects.
Proceedings of the EUROMEDIA 1996 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1996


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