Claudia Schrader

According to our database1, Claudia Schrader authored at least 17 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Navigationsgestaltung in Lernvideos.
Proceedings of the DELFI 2023, 2023

2022
Playing to learn or to win? The role of students' competition preference on self-monitoring and learning outcome when learning with a serious game.
Interact. Learn. Environ., 2022

2021
Tell me that I can do it better. The effect of attributional feedback from a learning technology on achievement emotions and performance and the moderating role of individual adaptive reactions to errors.
Comput. Educ., 2021

2020
Linking students' emotions to engagement and writing performance when learning Japanese letters with a pen-based tablet: An investigation based on individual pen pressure parameters.
Int. J. Hum. Comput. Stud., 2020

2019
Creating avatars for technology usage: Context matters.
Comput. Hum. Behav., 2019

2018
Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance Features.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
LiverDefense: how to employ a tower defense game as a customisable research tool.
Vis. Comput., 2017

Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures.
Comput. Hum. Behav., 2016

2015
Learning with quizzes, simulations, and adventures: Students' attitudes, perceptions and intentions to learn with different types of serious games.
Comput. Educ., 2015

LiverDefense: Using a Tower Defense Game as a Customisable Research Tool.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

LiverDefense: An Educational Tower Defense Game as an Evaluation Platform.
Proceedings of the Serious Games - First Joint International Conference, 2015

Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype.
Proceedings of the 2015 International Conference on Intelligent Environments, 2015

Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2013
The Relation between Virtual Presence and Learning Outcomes in Serious Games - The Mediating Effect of Motivation.
IxD&A, 2013

2012
Relations Between the Tendency to Invest in Virtual Presence, Actual Virtual Presence, and Learning Outcomes in Educational Computer Games.
Int. J. Hum. Comput. Interact., 2012

The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games.
Comput. Hum. Behav., 2012


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