Claudio Rocchini

According to our database1, Claudio Rocchini authored at least 18 papers between 1998 and 2004.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2004
The Marching Intersections algorithm for merging range images.
Vis. Comput., 2004

2003
External Memory Management and Simplification of Huge Meshes.
IEEE Trans. Vis. Comput. Graph., 2003

2002
Acquiring, stitching and blending diffuse appearance attributes on 3D models.
Vis. Comput., 2002

Fast Tetrahedron-Tetrahedron Overlap Algorithm.
J. Graphics, GPU, & Game Tools, 2002

Marching Intersections: An Efficient Approach to Shape-from-Silhouette.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

Weaver, an automatic texture builder.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

2001
A low cost optical 3D scanner.
Comput. Graph. Forum, 2001

Marching Intersections: An Efficient Resampling Algorithm for Surface Management.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

3D Scanning the Minerva of Arezzo.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

2000
Generating Random Points in a Tetrahedron.
J. Graphics, GPU, & Game Tools, 2000

Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces.
Comput. Graph. Forum, 2000

Computer Assisted Reconstruction of Buildings from Photographic Data.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000

Simplification of Tetrahedral meshes with accurate error evaluation.
Proceedings of the 11th IEEE Visualization Conference, 2000

1999
Preserving attribute values on simplified meshes by resampling detail textures.
Vis. Comput., 1999

Multiple Texture Stitching and Blending on 3D Objects.
Proceedings of the Rendering Techniques '99, 1999

1998
Zeta: A Resolution Modeling System.
Graph. Model. Image Process., 1998

Metro: Measuring Error on Simplified Surfaces.
Comput. Graph. Forum, 1998

A general method for preserving attribute values on simplified meshes.
Proceedings of the 9th IEEE Visualization Conference, 1998


  Loading...