Claudio Montani

According to our database1, Claudio Montani authored at least 55 papers between 1984 and 2006.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2006
Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization.
IEEE Trans. Vis. Comput. Graph., 2006

Simulating Drilling on Tetrahedral Meshes.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Recovering 3D architectural information from dense digital models of buildings.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006

2005
Minimizing user intervention in registering 2D images to 3D models.
Vis. Comput., 2005

Exploiting the scanning sequence for automatic registration of large sets of range maps.
Comput. Graph. Forum, 2005

Optimal Isosurface Extraction.
Proceedings of the Visualization Handbook., 2005

2004
The Marching Intersections algorithm for merging range images.
Vis. Comput., 2004

PolyCube-Maps.
ACM Trans. Graph., 2004

Visualization and 3D Data Processing in the David Restoration.
IEEE Computer Graphics and Applications, 2004

Digital reconstruction of the Arrigo VII funerary complex.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

Digital representation and multimodal presentation of archeological graffiti at Pompei.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

2003
External Memory Management and Simplification of Huge Meshes.
IEEE Trans. Vis. Comput. Graph., 2003

VCLab's Tools for 3D range data processing.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

2002
Acquiring, stitching and blending diffuse appearance attributes on 3D models.
Vis. Comput., 2002

Marching Intersections: An Efficient Approach to Shape-from-Silhouette.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

2001
Enabling cuts on multiresolution representation.
Vis. Comput., 2001

A low cost optical 3D scanner.
Comput. Graph. Forum, 2001

Marching Intersections: An Efficient Resampling Algorithm for Surface Management.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

3D Scanning the Minerva of Arezzo.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

2000
A Multiresolution Model for Soft Objects supporting interactive cuts and lacerations.
Comput. Graph. Forum, 2000

Reconstruction of topologically correct and adaptive trilinear isosurfaces.
Comput. Graph., 2000

Decreasing isosurface complexity via discrete fitting.
Comput. Aided Geom. Des., 2000

Simplification of Tetrahedral meshes with accurate error evaluation.
Proceedings of the 11th IEEE Visualization Conference, 2000

1999
Preserving attribute values on simplified meshes by resampling detail textures.
Vis. Comput., 1999

Multiple Texture Stitching and Blending on 3D Objects.
Proceedings of the Rendering Techniques '99, 1999

1998
Zeta: A Resolution Modeling System.
Graph. Model. Image Process., 1998

A comparison of mesh simplification algorithms.
Comput. Graph., 1998

DeWall: A fast divide and conquer Delaunay triangulation algorithm in Ed.
Comput. Aided Des., 1998

A general method for preserving attribute values on simplified meshes.
Proceedings of the 9th IEEE Visualization Conference, 1998

Adaptively Adjusting Marching Cubes Output to Fit A Trilinear Reconstruction Filter.
Proceedings of the Visualization in Scientific Computing '98, 1998

Towards a distributed 3D virtual museum.
Proceedings of the working conference on Advanced visual interfaces 1998, L'Aquila, Italy, May 24, 1998

1997
Multiresolution decimation based on global error.
Vis. Comput., 1997

Multiresolution Representation and Visualization of Volume Data.
IEEE Trans. Vis. Comput. Graph., 1997

Speeding Up Isosurface Extraction Using Interval Trees.
IEEE Trans. Vis. Comput. Graph., 1997

Computer-Assisted Generation of Bas-and High-Reliefs.
J. Graphics, GPU, & Game Tools, 1997

Tetrahedra Based Volume Visualization.
Proceedings of the Mathematical Visualization, Algorithms, Applications and Numerics, 1997

1996
Triangulating Convex Polygons Having T-Vertices.
J. Graphics, GPU, & Game Tools, 1996

Optimal Isosurface Extraction from Irregular Volume Data.
Proceedings of the Proceeding of the 1996 Symposium on Volume Visualization, 1996

1995
Evaluation of parallelization strategies for an incremental Delaunay triangulator in e<sup>3</sup>.
Concurr. Pract. Exp., 1995

Multiresolution Modeling and Visualization of Volume Data Based on Simplicial Complexes.
Proceedings of the 1994 Symposium on Volume Visualization, 1995

On the Optimization of Projective Volume Rendering.
Proceedings of the Visualization in Scientific Computing '95, 1995

1994
A modified look-up table for implicit disambiguation of Marching Cubes.
Vis. Comput., 1994

Parallelizing Visibility Computations on Triangulated Terrains.
Int. J. Geogr. Inf. Sci., 1994

Using Marching Cubes on Small Machines.
CVGIP Graph. Model. Image Process., 1994

MagicSphere: an Insight Tool for 3D Data Visualization.
Comput. Graph. Forum, 1994

Discretized Marching Cubes.
Proceedings of the 5th IEEE Visualization Conference, 1994

1993
Parallel rendering of volumetric data set on distributed-memory architectures.
Concurr. Pract. Exp., 1993

Parallel 3D Delauney Triangulation.
Comput. Graph. Forum, 1993

1992
Parallel Volume Visualization on a Hypercube Architecture.
Proceedings of the 1992 Workshop on Volume Visualization, 1992

1990
Ray tracing CSG trees using the Sticks representation scheme.
Comput. Graph., 1990

Rendering volumetric data using STICKS representation scheme.
Proceedings of the 1990 Workshop on Volume Visualization, 1990

1989
Visualizing A Channel Router: An Experimental Study.
Proceedings of the Computer Assisted Learning, 2nd International Conference, 1989

1987
Vector and Raster Hidden-Surface Removal Using Parallel Connected Stripes.
IEEE Computer Graphics and Applications, 1987

1986
Autumnal Quadtrees.
Comput. J., 1986

1984
Region representation: Parallel connected stripes.
Comput. Vis. Graph. Image Process., 1984


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