Marco Tarini

Orcid: 0000-0003-2301-3173

According to our database1, Marco Tarini authored at least 60 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The inverse barycentric displacement problem.
Vis. Comput., March, 2024

2023
Texture Inpainting for Photogrammetric Models.
Comput. Graph. Forum, September, 2023

Micro-Mesh Construction.
ACM Trans. Graph., August, 2023

Fast ACE (FACE): An Error-Bounded Approximation of Automatic Color Equalization.
IEEE Trans. Image Process., 2023

2022
Wearable 3D Machine Knitting: Automatic Generation of Shaped Knit Sheets to Cover Real-World Objects.
IEEE Trans. Vis. Comput. Graph., 2022

SkinMixer: Blending 3D Animated Models.
ACM Trans. Graph., 2022

At-Most-Hexa Meshes.
Comput. Graph. Forum, 2022

Closed-form quadrangulation of n-sided patches.
Comput. Graph., 2022

2021
Reliable feature-line driven quad-remeshing.
ACM Trans. Graph., 2021

Velocity Skinning for Real-time Stylized Skeletal Animation.
Comput. Graph. Forum, 2021

Texture Defragmentation for Photo-Reconstructed 3D Models.
Comput. Graph. Forum, 2021

2020
Real-World Textured Things: a Repository of Textured Models Generated with Modern Photo-Reconstruction Tools.
CoRR, 2020

Intrinsic/extrinsic embedding for functional remeshing of 3D shapes.
Comput. Graph., 2020

<i>Real-World Textured Things</i>: A repository of textured models generated with modern photo-reconstruction tools.
Comput. Aided Geom. Des., 2020

2019
Rethinking Texture Mapping.
Comput. Graph. Forum, 2019

HexaLab.net: An online viewer for hexahedral meshes.
Comput. Aided Des., 2019

CMH: Coordinates Manifold Harmonics for Functional Remeshing.
Proceedings of the 12th Eurographics Workshop on 3D Object Retrieval, 2019

2018
Generalized motorcycle graphs for imperfect quad-dominant meshes.
ACM Trans. Graph., 2018

2017
Field-aligned online surface reconstruction.
ACM Trans. Graph., 2017

Autocuts: simultaneous distortion and cut optimization for UV mapping.
ACM Trans. Graph., 2017

Position-based tensegrity design.
ACM Trans. Graph., 2017

Robust hex-dominant mesh generation using field-guided polyhedral agglomeration.
ACM Trans. Graph., 2017

Sketch-based implicit blending.
ACM Trans. Graph., 2017

2016
Volume-encoded UV-maps.
ACM Trans. Graph., 2016

cSculpt: a system for collaborative sculpting.
ACM Trans. Graph., 2016

Foreword to the Special Section on Smart Tools and Applications in Computer Graphics 2015.
Comput. Graph., 2016

Anisotropic MatCap: Easy Capture and Reproduction of Anisotropic Materials.
Proceedings of the Italian Chapter Conference 2016, 2016

2015
Extraction of the Quad Layout of a Triangle Mesh Guided by Its Curve Skeleton.
ACM Trans. Graph., 2015

Practical hex-mesh optimization via edge-cone rectification.
ACM Trans. Graph., 2015

Instant field-aligned meshes.
ACM Trans. Graph., 2015

Texture Mapping Real-World Objects with Hydrographics.
Comput. Graph. Forum, 2015

2014
Frame fields: anisotropic and non-orthogonal cross fields.
ACM Trans. Graph., 2014

Accurate and efficient lighting for skinned models.
Comput. Graph. Forum, 2014

2013
Quad-Mesh Generation and Processing: A Survey.
Comput. Graph. Forum, 2013

PhotoCloud: Interactive Remote Exploration of Joint 2D and 3D Datasets.
IEEE Computer Graphics and Applications, 2013

2012
Cylindrical and Toroidal Parameterizations Without Vertex Seams.
J. Graph. Tools, 2012

PileBars: Scalable Dynamic Thumbnail Bars.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

Joint Interactive Visualization of 3D Models and Pictures in Walkable Scenes.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Quad Meshing.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Automatic Construction of Quad-Based Subdivision Surfaces Using Fitmaps.
IEEE Trans. Vis. Comput. Graph., 2011

Simple quad domains for field aligned mesh parametrization.
ACM Trans. Graph., 2011

Global parametrization of range image sets.
ACM Trans. Graph., 2011

2010
Almost Isometric Mesh Parameterization through Abstract Domains.
IEEE Trans. Vis. Comput. Graph., 2010

Browsing Large Image Datasets through Voronoi Diagrams.
IEEE Trans. Vis. Comput. Graph., 2010

Practical quad mesh simplification.
Comput. Graph. Forum, 2010

2006
Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization.
IEEE Trans. Vis. Comput. Graph., 2006

2005
3D acquisition of mirroring objects using striped patterns.
Graph. Model., 2005

Pinchmaps: textures with customizable discontinuities.
Comput. Graph. Forum, 2005

A simple normal enhancement technique for interactive non-photorealistic renderings.
Comput. Graph., 2005

2004
PolyCube-Maps.
ACM Trans. Graph., 2004

Protected interactive 3D graphics via remote rendering.
ACM Trans. Graph., 2004

A quadrilateral rendering primitive.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

2003
Visibility based methods and assessment for detail-recovery.
Proceedings of the 14th IEEE Visualization Conference, 2003

2002
Marching Intersections: An Efficient Approach to Shape-from-Silhouette.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

Shape from distortion: 3D range scanning of mirroring objects.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Texturing Faces.
Proceedings of the Graphics Interface 2002 Conference, 2002

Normal Enhancement for Interactive Non-photorealistic Rendering.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2000
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces.
Comput. Graph. Forum, 2000

Computer Assisted Reconstruction of Buildings from Photographic Data.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000

1999
Preserving attribute values on simplified meshes by resampling detail textures.
Vis. Comput., 1999


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