Paolo Cignoni

Orcid: 0000-0002-2686-8567

Affiliations:
  • ISTI - CNR, Pisa, Italy


According to our database1, Paolo Cignoni authored at least 190 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Bending-Reinforced Grid Shells for Free-form Architectural Surfaces.
Comput. Aided Des., March, 2024

Re: Draw - Context Aware Translation as a Controllable Method for Artistic Production.
CoRR, 2024

2023
Texture Inpainting for Photogrammetric Models.
Comput. Graph. Forum, September, 2023

Quantifying the Loss of Coral from a Bleaching Event Using Underwater Photogrammetry and AI-Assisted Image Segmentation.
Remote. Sens., August, 2023

MoReLab: A Software for User-Assisted 3D Reconstruction.
Sensors, July, 2023

Vorogrid: A static-aware variable-density Voronoi mesh to design the tube structure tessellation of tall buildings.
Comput. Aided Civ. Infrastructure Eng., April, 2023

NoR-VDPNet++: Real-Time No-Reference Image Quality Metrics.
IEEE Access, 2023

Social and hUman ceNtered XR.
Proceedings of the Italia Intelligenza Artificiale, 2023

On-the-Fly Acquisition and Rendering with Low Cost LiDAR and RGB Cameras for Marine Navigation.
Proceedings of the 9th International Conference on Geographical Information Systems Theory, 2023

2022
SkinMixer: Blending 3D Animated Models.
ACM Trans. Graph., 2022

On Assisting and Automatizing the Semantic Segmentation of Masonry Walls.
ACM Journal on Computing and Cultural Heritage, 2022

TagLab: AI-assisted annotation for the fast and accurate semantic segmentation of coral reef orthoimages.
J. Field Robotics, 2022

State of the Art in Computational Mould Design.
Comput. Graph. Forum, 2022

Automated generation of flat tileable patterns and 3D reduced model simulation.
Comput. Graph., 2022

Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration.
Proceedings of the GCH 2022, 2022

A Computational Tool for the Analysis of 3D Bending-active Structures Based on the Dynamic Relaxation Method.
Proceedings of the Eurographics Italian Chapter Conference 2022, 2022

2021
Reliable feature-line driven quad-remeshing.
ACM Trans. Graph., 2021

Volume decomposition for two-piece rigid casting.
ACM Trans. Graph., 2021

Augmented Virtuality Using Touch-Sensitive 3D-Printed Objects.
Remote. Sens., 2021

TagLab: A human-centric AI system for interactive semantic segmentation.
CoRR, 2021

Texture Defragmentation for Photo-Reconstructed 3D Models.
Comput. Graph. Forum, 2021

Computational design, fabrication and evaluation of rubber protein models.
Comput. Graph., 2021

A Deep Learning Method for Frame Selection in Videos for Structure from Motion Pipelines.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

Collaborative Visual Environments for Evidence Taking in Digital Justice: A Design Concept.
Proceedings of the FRAME@HPDC 2021: Proceedings of the 1st Workshop on Flexible Resource and Application Management on the Edge, 2021

Evaluating Deep Learning Methods for Low Resolution Point Cloud Registration in Outdoor Scenarios.
Proceedings of the Italian Chapter Conference 2021, 2021

A High Quality 3D Controller for Mobile and Desktop Web Applications.
Proceedings of the Italian Chapter Conference 2021, 2021

2020
DHFSlicer: double height-field slicing for milling fixed-height materials.
ACM Trans. Graph., 2020

<i>LoopyCuts</i>: practical feature-preserving block decomposition for strongly hex-dominant meshing.
ACM Trans. Graph., 2020

On Improving the Training of Models for the Semantic Segmentation of Benthic Communities from Orthographic Imagery.
Remote. Sens., 2020

A State of the Art Technology in Large Scale Underwater Monitoring.
ERCIM News, 2020

Real-World Textured Things: a Repository of Textured Models Generated with Modern Photo-Reconstruction Tools.
CoRR, 2020

Automatic Design of Cable-Tensioned Glass Shells.
Comput. Graph. Forum, 2020

Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing.
Comput. Graph. Forum, 2020

Turning a Smartphone Selfie Into a Studio Portrait.
IEEE Computer Graphics and Applications, 2020

ReviewerNet: A visualization platform for the selection of academic reviewers.
Comput. Graph., 2020

<i>Real-World Textured Things</i>: A repository of textured models generated with modern photo-reconstruction tools.
Comput. Aided Geom. Des., 2020

Another Brick in the Wall: Improving the Assisted Semantic Segmentation of Masonry Walls.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

ViDA 3D: Towards a View-based Dataset for Aesthetic prediction on 3D models.
Proceedings of the Italian Chapter Conference 2020, 2020

2019
QuadMixer: layout preserving blending of quadrilateral meshes.
ACM Trans. Graph., 2019

Volume-aware design of composite molds.
ACM Trans. Graph., 2019

DeepFlash: Turning a flash selfie into a studio portrait.
Signal Process. Image Commun., 2019

Semi-automated Cleaning of Laser Scanning Campaigns with Machine Learning.
ACM Journal on Computing and Cultural Heritage, 2019

Loopy Cuts: Surface-Field Aware Block Decomposition for Hex-Meshing.
CoRR, 2019

ReviewerNet: Visualizing Citation and Authorship Relations for Finding Reviewers.
CoRR, 2019

High Dynamic Range Point Clouds for Real-Time Relighting.
Comput. Graph. Forum, 2019

HexaLab.net: An online viewer for hexahedral meshes.
Comput. Aided Des., 2019

Image Sets Compression Via Patch Redundancy.
Proceedings of the 8th European Workshop on Visual Information Processing, 2019

A Visualization Tool for Scholarly Data.
Proceedings of the Italian Chapter Conference 2019, 2019

Computational Fabrication of Macromolecules to Enhance Perception and Understanding of Biological Mechanisms.
Proceedings of the Italian Chapter Conference 2019, 2019

2018
FlexMaps: computational design of flat flexible shells for shaping 3D objects.
ACM Trans. Graph., 2018

Metamolds: computational design of silicone molds.
ACM Trans. Graph., 2018

Enhanced Visualization of Detected 3D Geometric Differences.
Comput. Graph. Forum, 2018

State of the Art on Stylized Fabrication.
Comput. Graph. Forum, 2018

Soft Transparency for Point Cloud Rendering.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

2017
Position-based tensegrity design.
ACM Trans. Graph., 2017

Digital Fabrication Techniques for Cultural Heritage: A Survey.
Comput. Graph. Forum, 2017

2016
FlexMolds: automatic design of flexible shells for molding.
ACM Trans. Graph., 2016

Tracing Field-Coherent Quad Layouts.
Comput. Graph. Forum, 2016

Detection of Geometric Temporal Changes in Point Clouds.
Comput. Graph. Forum, 2016

GPU-based approaches for shape diameter function computation and its applications focused on skeleton extraction.
Comput. Graph., 2016

Multi-View Ambient Occlusion for Enhancing Visualization of Raw Scanning Data.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

Fast parallel computation of shape diameter function.
Proceedings of the 32nd Spring Conference on Computer Graphics, 2016

State of The Art on Functional Fabrication.
Proceedings of the 1st Eurographics Workshop on Graphics for Digital Fabrication, 2016

Design and Fabrication of Grid-shells Mockups.
Proceedings of the Italian Chapter Conference 2016, 2016

Generalized Trackball for Surfing Over Surfaces.
Proceedings of the Italian Chapter Conference 2016, 2016

Anisotropic MatCap: Easy Capture and Reproduction of Anisotropic Materials.
Proceedings of the Italian Chapter Conference 2016, 2016

2015
Elastic textures for additive fabrication.
ACM Trans. Graph., 2015

Data-driven interactive quadrangulation.
ACM Trans. Graph., 2015

Mesh Joinery: A Method for Building Fabricable Structures.
ERCIM News, 2015

Statics Aware Grid Shells.
Comput. Graph. Forum, 2015

Compression and Querying of Arbitrary Geodesic Distances.
Proceedings of the Image Analysis and Processing - ICIAP 2015, 2015

2014
Web and Mobile Visualization for Cultural Heritage.
Proceedings of the 3D Research Challenges in Cultural Heritage, 2014

Field-aligned mesh joinery.
ACM Trans. Graph., 2014

Voronoi Grid-Shell Structures.
CoRR, 2014

Digital Fabrication Technologies for Cultural Heritage (STAR).
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

Interlocking Pieces for Printing Tangible Cultural Heritage Replicas.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

2013
PhotoCloud: Interactive Remote Exploration of Joint 2D and 3D Datasets.
IEEE Computer Graphics and Applications, 2013

GAIL: Geometry-aware Automatic Image Localization.
Proceedings of the VISAPP 2013, 2013

A computer-assisted constraint-based system for assembling fragmented objects.
Proceedings of the 1st Digital Heritage International Congress, 2013

Surface light field from video acquired in uncontrolled settings.
Proceedings of the 1st Digital Heritage International Congress, 2013

Assisted Multi-view Stereo Reconstruction.
Proceedings of the 2013 International Conference on 3D Vision, 2013

2012
Flow-Based Local Optimization for Image-to-Geometry Projection.
IEEE Trans. Vis. Comput. Graph., 2012

Efficient and Flexible Sampling with Blue Noise Properties of Triangular Meshes.
IEEE Trans. Vis. Comput. Graph., 2012

Color to gray conversions in the context of stereo matching algorithms - An analysis and comparison of current methods and an ad-hoc theoretically-motivated technique for image matching.
Mach. Vis. Appl., 2012

A Low-Memory, Straightforward and Fast Bilateral Filter Through Subsampling in Spatial Domain.
Comput. Graph. Forum, 2012

PileBars: Scalable Dynamic Thumbnail Bars.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

Joint Interactive Visualization of 3D Models and Pictures in Walkable Scenes.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
An Interactive Local Flattening Operator to Support Digital Investigations on Artwork Surfaces.
IEEE Trans. Vis. Comput. Graph., 2011

Automatic Construction of Quad-Based Subdivision Surfaces Using Fitmaps.
IEEE Trans. Vis. Comput. Graph., 2011

Simple quad domains for field aligned mesh parametrization.
ACM Trans. Graph., 2011

3D Models for Cultural Heritage: Beyond Plain Visualization.
Computer, 2011

2010
Shape enhancement for rapid prototyping.
Vis. Comput., 2010

Real-time single scattering inside inhomogeneous materials.
Vis. Comput., 2010

Almost Isometric Mesh Parameterization through Abstract Domains.
IEEE Trans. Vis. Comput. Graph., 2010

Browsing Large Image Datasets through Voronoi Diagrams.
IEEE Trans. Vis. Comput. Graph., 2010

Dynamic shading enhancement for reflectance transformation imaging.
ACM Journal on Computing and Cultural Heritage, 2010

Improved color acquisition and mapping on 3D models via flash-based photography.
ACM Journal on Computing and Cultural Heritage, 2010

Practical quad mesh simplification.
Comput. Graph. Forum, 2010

Solid-Texture Synthesis: A Survey.
IEEE Computer Graphics and Applications, 2010

Controlled and Adaptive Mesh Zippering.
Proceedings of the GRAPP 2010, 2010

Mutual Correspondences: An Hybrid Method for Image-to-geometry Registration.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

2009
Splitting cubes: a fast and robust technique for virtual cutting.
Vis. Comput., 2009

Artifacts Removal for Color Projection on 3D Models using Flash Light.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

Pushing Time-of-Flight Scanners to the Limit.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

Interactive Remote Exploration of Massive Cityscapes.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

Computation & cultural heritage: fundamentals and applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Flash Lighting Space Sampling.
Proceedings of the Computer Vision/Computer Graphics Collaboration Techniques, 2009

2008
Sampled 3D models for CH applications: A viable and enabling new medium or just a technological exercise?.
ACM Journal on Computing and Cultural Heritage, 2008

MeshLab: an Open-Source 3D Mesh Processing System.
ERCIM News, 2008

Stereo Light Probe.
Comput. Graph. Forum, 2008

Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models.
IEEE Computer Graphics and Applications, 2008

Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models.
Comput. Graph., 2008

3D Enhanced Model from Multiple Data Sources for the Analysis of the Cylinder Seal of Ibni-Sharrum.
Proceedings of the 9th International Symposium on Virtual Reality, 2008

Color Enhancement for Rapid Prototyping.
Proceedings of the 9th International Symposium on Virtual Reality, 2008

Practical and Robust MLS-based Integration of Scanned Data.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

MeshLab: an Open-Source Mesh Processing Tool.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

2007
Ray-Casted BlockMaps for Large Urban Models Visualization.
Comput. Graph. Forum, 2007

Using 3D Scanning to Analyze a Proposal for the Attribution of a Bronze Horse to Leonardo da Vinci.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

2006
Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization.
IEEE Trans. Vis. Comput. Graph., 2006

C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering.
Comput. Graph. Forum, 2006

Implementing mesh-based approaches for deformable objects on GPU.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006

Easy Access to Huge 3D Models of Works of Art.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006

2005
Minimizing user intervention in registering 2D images to 3D models.
Vis. Comput., 2005

A Six-degrees-of-freedom Planning Algorithm for the Acquisition of Complex Surfaces.
Int. J. Shape Model., 2005

Pinchmaps: textures with customizable discontinuities.
Comput. Graph. Forum, 2005

Exploiting the scanning sequence for automatic registration of large sets of range maps.
Comput. Graph. Forum, 2005

A simple normal enhancement technique for interactive non-photorealistic renderings.
Comput. Graph., 2005

Batched Multi Triangulation.
Proceedings of the 16th IEEE Visualization Conference, 2005

Optimal Isosurface Extraction.
Proceedings of the Visualization Handbook., 2005

2004
The Marching Intersections algorithm for merging range images.
Vis. Comput., 2004

Selective Refinement Queries for Volume Visualization of Unstructured Tetrahedral Meshes.
IEEE Trans. Vis. Comput. Graph., 2004

PolyCube-Maps.
ACM Trans. Graph., 2004

Protected interactive 3D graphics via remote rendering.
ACM Trans. Graph., 2004

Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models.
ACM Trans. Graph., 2004

Visualization and 3D Data Processing in the David Restoration.
IEEE Computer Graphics and Applications, 2004

Digital reconstruction of the Arrigo VII funerary complex.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

Closing Gaps by Clustering Unseen Directions (Figures 5, 6, 7, and 8).
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Closing Gaps by Clustering Unseen Directions.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Multi-resolution Modeling, Visualization and Streaming of Volume Meshes.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

RoboScan: An Automatic System for Accurate and Unattended 3D Scanning.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

2003
External Memory Management and Simplification of Huge Meshes.
IEEE Trans. Vis. Comput. Graph., 2003

BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization.
Comput. Graph. Forum, 2003

Towards Automatic Registration Of Range Maps.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

Derma: Monitoring the Evolution of Skin Lesions with a 3D System.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

A Progressive Subdivision Paradigm (PSP).
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

Visibility based methods and assessment for detail-recovery.
Proceedings of the 14th IEEE Visualization Conference, 2003

Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM).
Proceedings of the 14th IEEE Visualization Conference, 2003

VCLab's Tools for 3D range data processing.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Exploiting Mirrors for Laser Stripe 3D Scanning.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
Acquiring, stitching and blending diffuse appearance attributes on 3D models.
Vis. Comput., 2002

Reconstructing Textured Meshes from Multiple Range RGB Maps.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

Normal Enhancement for Interactive Non-photorealistic Rendering.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Weaver, an automatic texture builder.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

2001
Enabling cuts on multiresolution representation.
Vis. Comput., 2001

A low cost optical 3D scanner.
Comput. Graph. Forum, 2001

An easy-to-use visualization system for huge cultural heritage meshes.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Marching Intersections: An Efficient Resampling Algorithm for Surface Management.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

3D Scanning the Minerva of Arezzo.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

2000
Generating Random Points in a Tetrahedron.
J. Graphics, GPU, & Game Tools, 2000

Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces.
Comput. Graph. Forum, 2000

A Multiresolution Model for Soft Objects supporting interactive cuts and lacerations.
Comput. Graph. Forum, 2000

Reconstruction of topologically correct and adaptive trilinear isosurfaces.
Comput. Graph., 2000

Computer Assisted Reconstruction of Buildings from Photographic Data.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000

Simplification of Tetrahedral meshes with accurate error evaluation.
Proceedings of the 11th IEEE Visualization Conference, 2000

1999
Preserving attribute values on simplified meshes by resampling detail textures.
Vis. Comput., 1999

Multiple Texture Stitching and Blending on 3D Objects.
Proceedings of the Rendering Techniques '99, 1999

Tutorial 2 - Level-of-Detail in Surface and Volume Modeling.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
Zeta: A Resolution Modeling System.
Graph. Model. Image Process., 1998

Metro: Measuring Error on Simplified Surfaces.
Comput. Graph. Forum, 1998

A comparison of mesh simplification algorithms.
Comput. Graph., 1998

DeWall: A fast divide and conquer Delaunay triangulation algorithm in Ed.
Comput. Aided Des., 1998

A general method for preserving attribute values on simplified meshes.
Proceedings of the 9th IEEE Visualization Conference, 1998

Adaptively Adjusting Marching Cubes Output to Fit A Trilinear Reconstruction Filter.
Proceedings of the Visualization in Scientific Computing '98, 1998

Power diagram depth sorting.
Proceedings of the 10th Canadian Conference on Computational Geometry, 1998

Towards a distributed 3D virtual museum.
Proceedings of the working conference on Advanced visual interfaces 1998, L'Aquila, Italy, May 24, 1998

1997
Representation and visualization of terrain surfaces at variable resolution.
Vis. Comput., 1997

Multiresolution decimation based on global error.
Vis. Comput., 1997

Multiresolution Representation and Visualization of Volume Data.
IEEE Trans. Vis. Comput. Graph., 1997

Speeding Up Isosurface Extraction Using Interval Trees.
IEEE Trans. Vis. Comput. Graph., 1997

Computer-Assisted Generation of Bas-and High-Reliefs.
J. Graphics, GPU, & Game Tools, 1997

Tetrahedra Based Volume Visualization.
Proceedings of the Mathematical Visualization, Algorithms, Applications and Numerics, 1997

1996
Triangulating Convex Polygons Having T-Vertices.
J. Graphics, GPU, & Game Tools, 1996

Optimal Isosurface Extraction from Irregular Volume Data.
Proceedings of the Proceeding of the 1996 Symposium on Volume Visualization, 1996

1995
Evaluation of parallelization strategies for an incremental Delaunay triangulator in e<sup>3</sup>.
Concurr. Pract. Exp., 1995

Multiresolution Modeling and Visualization of Volume Data Based on Simplicial Complexes.
Proceedings of the 1994 Symposium on Volume Visualization, 1995

On the Optimization of Projective Volume Rendering.
Proceedings of the Visualization in Scientific Computing '95, 1995

1994
MagicSphere: an Insight Tool for 3D Data Visualization.
Comput. Graph. Forum, 1994

1993
Parallel 3D Delauney Triangulation.
Comput. Graph. Forum, 1993


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