Daniel Heckenberg

According to our database1, Daniel Heckenberg authored at least 14 papers between 2000 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Path tracing in production: part 1: modern path tracing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

ASWF technical advisory committee: how to enable an open source community.
Proceedings of the DigiPro '19: The Digital Production Symposium, 2019

2018
Prelit materials: light transport for live-action elements in production rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Rendering the darkness: glimpse on <i>the LEGO Batman movie</i>.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Automated light probes from capture to render for <i>Peter Rabbit</i>.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Path tracing in production - part 2: making movies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Building detailed fractal sets for "Guardians of the Galaxy Vol. 2".
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2014
The LEGO movie: bricks, bricks and more bricks.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

RepTile: how to skin a dinosaur.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

The LEGO movie: construction, animation and demolition.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2011
Volumetric effects in a Snap.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Quill: birds of a feather tool.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2006
Performance Evaluation of Vision-Based High DOF Human Movement Tracking: A Survey And Human Computer Interaction Perspective.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2006

2000
MIME: a gesture-driven computer interface.
Proceedings of the Visual Communications and Image Processing 2000, 2000


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