Luca Fascione

According to our database1, Luca Fascione authored at least 15 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Moment-based Constrained Spectral Uplifting.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2020
PhysLight: An End-to-End Pipeline for Scene-Referred Lighting.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Path tracing in production: part 2: making movies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Path tracing in production: part 1: modern path tracing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Manuka: A Batch-Shading Architecture for Spectral Path Tracing in Movie Production.
ACM Trans. Graph., 2018

Design and implementation of modern production renderers.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Path tracing in production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
The academy's scientific and technical awards: the technology, the awardees, and the process.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Path tracing in production - part 2: making movies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Path tracing in production - part 1: production renderers.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2015
Manifold Next Event Estimation.
Comput. Graph. Forum, 2015

The path tracing revolution in the movie industry.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2012
Camera space volumetric shadows.
Proceedings of the Digital Production Symposium, 2012

2010
PantaRay: fast ray-traced occlusion caching of massive scenes.
ACM Trans. Graph., 2010


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