Christophe Hery

Orcid: 0000-0002-7378-6505

According to our database1, Christophe Hery authored at least 23 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
A Practical Wave Optics Reflection Model for Hair and Fur.
ACM Trans. Graph., August, 2023

Efficient Path-Space Differentiable Volume Rendering With Respect To Shapes.
Comput. Graph. Forum, July, 2023

Accelerating Hair Rendering by Learning High-Order Scattered Radiance.
Comput. Graph. Forum, July, 2023

A Hyperspectral Space of Skin Tones for Inverse Rendering of Biophysical Skin Properties.
Comput. Graph. Forum, July, 2023

High-Res Facial Appearance Capture from Polarized Smartphone Images.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Estimation of Spectral Biophysical Skin Properties from Captured RGB Albedo.
CoRR, 2022

Practical aspects of spectral data in digital content production.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022

2021
Human Hair Inverse Rendering using Multi-View Photometric data.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2020
Gaussian Product Sampling for Rendering Layered Materials.
Comput. Graph. Forum, 2020

2018
Integrating Clipped Spherical Harmonics Expansions.
ACM Trans. Graph., 2018

Path tracing in production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Path tracing in production - part 2: making movies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
"Re-shade this!": production focus on changes to character shading pipeline in pixar's 'finding dory'.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

2015
Recent Advances in Facial Appearance Capture.
Comput. Graph. Forum, 2015

Art and technology at Pixar, from toy story to today.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015

2013
Physically based shading in theory and practice.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces.
Comput. Graph. Forum, 2012

2007
The lightspeed automatic interactive lighting preview system.
ACM Trans. Graph., 2007

2005
Implementing a skin BSSRDF: (or several...).
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Crowd and group animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Rendering Evolution at Industrial Light & Magic.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

1999
CG crowds: the emergence of the digital extra.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999


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