Johannes Hanika

Affiliations:
  • Karlsruhe Institute of Technology, Germany
  • Ulm University, Germany (PhD 2010)


According to our database1, Johannes Hanika authored at least 54 papers between 2008 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Optimised Path Space Regularisation.
Comput. Graph. Forum, 2021

Spectral imaging in production: course notes Siggraph 2021.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
Spectral Mollification for Bidirectional Fluorescence.
Comput. Graph. Forum, 2020

Portal-Based Path Perturbation for Metropolis Light Transport.
Proceedings of the 25th International Symposium on Vision, Modeling and Visualization, 2020

Temporal Normal Distribution Functions.
Proceedings of the 31st Eurographics Symposium on Rendering, 2020

Temporal Sample Reuse for Next Event Estimation and Path Guiding for Real-Time Path Tracing.
Proceedings of the 31st Eurographics Symposium on Rendering, 2020

2019
Using moments to represent bounded signals for spectral rendering.
ACM Trans. Graph., 2019

Wide Gamut Spectral Upsampling with Fluorescence.
Comput. Graph. Forum, 2019

A Low-Dimensional Function Space for Efficient Spectral Upsampling.
Comput. Graph. Forum, 2019

Path guiding in production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Path tracing in production: part 2: making movies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Path tracing in production: part 1: modern path tracing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Spectral Rendering with the Bounded MESE and sRGB Data.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2019

2018
Selective guided sampling with complete light transport paths.
ACM Trans. Graph., 2018

Geometry-aware metropolis light transport.
ACM Trans. Graph., 2018

Manuka: A Batch-Shading Architecture for Spectral Path Tracing in Movie Production.
ACM Trans. Graph., 2018

Re-Weighting Firefly Samples for Improved Finite-Sample Monte Carlo Estimates.
Comput. Graph. Forum, 2018

Monte Carlo Methods for Volumetric Light Transport Simulation.
Comput. Graph. Forum, 2018

Monte Carlo methods for physically based volume rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Path tracing in production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

A Simple Diffuse Fluorescent BBRRDF Model.
Proceedings of the MAM@EGSR 2018: Eurographics Workshop on Material Appearance Modeling, 2018

2017
Microfacet-based normal mapping for robust Monte Carlo path tracing.
ACM Trans. Graph., 2017

Fusing state spaces for markov chain Monte Carlo rendering.
ACM Trans. Graph., 2017

Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media.
Comput. Graph. Forum, 2017

Line Integration for Rendering Heterogeneous Emissive Volumes.
Comput. Graph. Forum, 2017

Path tracing in production - part 2: making movies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Path tracing in production - part 1: production renderers.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Local Quasi-Monte Carlo Exploration.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
Multiple-scattering microfacet BSDFs with the Smith model.
ACM Trans. Graph., 2016

Sparse high-degree polynomials for wide-angle lenses.
Comput. Graph. Forum, 2016

Improving the Dwivedi Sampling Scheme.
Comput. Graph. Forum, 2016

Estimating local Beckmann roughness for complex BSDFs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Rich-VPLs for Improving the Versatility of Many-Light Methods.
Comput. Graph. Forum, 2015

Physically Meaningful Rendering using Tristimulus Colours.
Comput. Graph. Forum, 2015

Improved Half Vector Space Light Transport.
Comput. Graph. Forum, 2015

Manifold Next Event Estimation.
Comput. Graph. Forum, 2015

The path tracing revolution in the movie industry.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
The natural-constraint representation of the path space for efficient light transport simulation.
ACM Trans. Graph., 2014

Hero Wavelength Spectral Sampling.
Comput. Graph. Forum, 2014

Efficient Monte Carlo rendering with realistic lenses.
Comput. Graph. Forum, 2014

A fiber scattering model with non-separable lobes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Importance sampling for physically-based hair fiber models.
Proceedings of the SIGGRAPH Asia 2013, 2013

2012
Real-Time Disparity Map-Based Pictorial Depth Cue Enhancement.
Comput. Graph. Forum, 2012

Polynomial Optics: A Construction Kit for Efficient Ray-Tracing of Lens Systems.
Comput. Graph. Forum, 2012

Camera space volumetric shadows.
Proceedings of the Digital Production Symposium, 2012

2011
General Spectral Camera Lens Simulation.
Comput. Graph. Forum, 2011

Edge-Optimized À-Trous Wavelets for Local Contrast Enhancement with Robust Denoising.
Comput. Graph. Forum, 2011

2010
Spectral light transport simulation using a precision-based ray tracing architecture.
PhD thesis, 2010

Acquisition and analysis of bispectral bidirectional reflectance and reradiation distribution functions.
ACM Trans. Graph., 2010

Graphical Interface Models for Procedural Mesh Growing.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Two-level ray tracing with reordering for highly complex scenes.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Edge-avoiding À-Trous wavelet transform for fast global illumination filtering.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
Plane Sampling for Light Paths from the Environment Map.
J. Graphics, GPU, & Game Tools, 2009

2008
Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays.
Comput. Graph. Forum, 2008


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