Christopher D. Kulla

According to our database1, Christopher D. Kulla authored at least 16 papers between 2003 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Practical Caustics Rendering with Adaptive Photon Guiding.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Path tracing in production: part 1: modern path tracing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Sony Pictures Imageworks Arnold.
ACM Trans. Graph., 2018

Importance Sampling of Many Lights with Adaptive Tree Splitting.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Design and implementation of modern production renderers.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Production volume rendering: SIGGRAPH 2017 course.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Path tracing in production - part 2: making movies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Lighting up the smurfs enchanted forest.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2013
Oz: the great and volumetric.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

BSSRDF importance sampling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Importance Sampling Techniques for Path Tracing in Participating Media.
Comput. Graph. Forum, 2012

2011
Importance sampling of area lights in participating media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Decoupled ray-marching of heterogeneous participating media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Open Shading Language.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2003
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003


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