Daniel Holden

According to our database1, Daniel Holden authored at least 20 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
ZeroEGGS: Zero-shot Example-based Gesture Generation from Speech.
Comput. Graph. Forum, February, 2023

2021
SuperTrack: motion tracking for physically simulated characters using supervised learning.
ACM Trans. Graph., 2021

Artist guided generation of video game production quality face textures.
Comput. Graph., 2021

2020
Learned motion matching.
ACM Trans. Graph., 2020

Appearance Controlled Face Texture Generation for Video Game Characters.
Proceedings of the MIG '20: Motion, 2020

2019
DReCon: data-driven responsive control of physics-based characters.
ACM Trans. Graph., 2019

Subspace neural physics: fast data-driven interactive simulation.
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2019

Robust Marker Trajectory Repair for MOCAP using Kinematic Reference.
Proceedings of the Motion, Interaction and Games, 2019

2018
Robust solving of optical motion capture data by denoising.
ACM Trans. Graph., 2018

2017
Reducing animator keyframes
PhD thesis, 2017

Scanning and animating characters dressed in multiple-layer garments.
Vis. Comput., 2017

Learning Inverse Rig Mappings by Nonlinear Regression.
IEEE Trans. Vis. Comput. Graph., 2017

Phase-functioned neural networks for character control.
ACM Trans. Graph., 2017

Fast Neural Style Transfer for Motion Data.
IEEE Computer Graphics and Applications, 2017

A Recurrent Variational Autoencoder for Human Motion Synthesis.
Proceedings of the British Machine Vision Conference 2017, 2017

2016
A deep learning framework for character motion synthesis and editing.
ACM Trans. Graph., 2016

Neural network ambient occlusion.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

2015
Learning motion manifolds with convolutional autoencoders.
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015

Learning an inverse rig mapping for character animation.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Carpet unrolling for character control on uneven terrain.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015


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