Taku Komura

According to our database1, Taku Komura authored at least 114 papers between 1997 and 2019.

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Bibliography

2019
A Sampling Approach to Generating Closely Interacting 3D Pose-Pairs from 2D Annotations.
IEEE Trans. Vis. Comput. Graph., 2019

Evaluation of Enhanced Learning Techniques for Segmenting Ischaemic Stroke Lesions in Brain Magnetic Resonance Perfusion Images Using a Convolutional Neural Network Scheme.
Front. Neuroinform., 2019

3D Incomplete Point Cloud Surfaces Reconstruction With Segmentation and Feature-Enhancement.
IEEE Access, 2019

2018
Widening Viewing Angles of Automultiscopic Displays Using Refractive Inserts.
IEEE Trans. Vis. Comput. Graph., 2018

Mode-adaptive neural networks for quadruped motion control.
ACM Trans. Graph., 2018

Emergence of Human-comparable Balancing Behaviors by Deep Reinforcement Learning.
CoRR, 2018

Segmentation of white matter hyperintensities using convolutional neural networks with global spatial information in routine clinical brain MRI with none or mild vascular pathology.
Comp. Med. Imag. and Graph., 2018

Data-Driven Crowd Motion Control With Multi-Touch Gestures.
Comput. Graph. Forum, 2018

Few-shot Learning of Homogeneous Human Locomotion Styles.
Comput. Graph. Forum, 2018

Random-forest-based initializer for solving inverse problem in 3D motion tracking systems.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

Transfer Learning for Task Adaptation of Brain Lesion Assessment and Prediction of Brain Abnormalities Progression/Regression Using Irregularity Age Map in Brain MRI.
Proceedings of the PRedictive Intelligence in MEdicine - First International Workshop, 2018

Automatic Irregular Texture Detection in Brain MRI Without Human Supervision.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2018, 2018

Learning Whole-Body Motor Skills for Humanoids.
Proceedings of the 18th IEEE-RAS International Conference on Humanoid Robots, 2018

2017
Scanning and animating characters dressed in multiple-layer garments.
The Visual Computer, 2017

Learning Inverse Rig Mappings by Nonlinear Regression.
IEEE Trans. Vis. Comput. Graph., 2017

Phase-functioned neural networks for character control.
ACM Trans. Graph., 2017

Deep Learning vs. Conventional Machine Learning: Pilot Study of WMH Segmentation in Brain MRI with Absence or Mild Vascular Pathology.
J. Imaging, 2017

A Psycholinguistic Model for the Marking of Discourse Relations.
D&D, 2017

Character-Object Interaction Retrieval using the Interaction Bisector Surface.
Comput. Graph. Forum, 2017

Fast Neural Style Transfer for Motion Data.
IEEE Computer Graphics and Applications, 2017

Evaluation of Four Supervised Learning Schemes in White Matter Hyperintensities Segmentation in Absence or Mild Presence of Vascular Pathology.
Proceedings of the Medical Image Understanding and Analysis - 21st Annual Conference, 2017

3D High-quality Textile Reconstruction with Synthesized Texture.
Proceedings of the International Conference on Computational Science, 2017

Emergence of human-comparable balancing behaviours by deep reinforcement learning.
Proceedings of the 17th IEEE-RAS International Conference on Humanoid Robotics, 2017

A Recurrent Variational Autoencoder for Human Motion Synthesis.
Proceedings of the British Machine Vision Conference 2017, 2017

2016
Relationship templates for creating scene variations.
ACM Trans. Graph., 2016

A deep learning framework for character motion synthesis and editing.
ACM Trans. Graph., 2016

Character contact re-positioning under large environment deformation.
Comput. Graph. Forum, 2016

Coordinated Crowd Simulation With Topological Scene Analysis.
Comput. Graph. Forum, 2016

Neural network ambient occlusion.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

SkillVis: a visualization tool for boxing skill assessment.
Proceedings of the 9th International Conference on Motion in Games, 2016

A reduced memory MPEG-2 decoder for compressed HD video.
Proceedings of the 3rd International Conference on Systems and Informatics, 2016

Real-time Physics-based Motion Capture with Sparse Sensors.
Proceedings of the 13th European Conference on Visual Media Production, 2016

Modelling the Usage of Discourse Connectives as Rational Speech Acts.
Proceedings of the 20th SIGNLL Conference on Computational Natural Language Learning, 2016

Modelling the Interpretation of Discourse Connectives by Bayesian Pragmatics.
Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics, 2016

2015
An Energy-Driven Motion Planning Method for Two Distant Postures.
IEEE Trans. Vis. Comput. Graph., 2015

Virtual Reality Software and Technology.
IEEE Computer Graphics and Applications, 2015

Learning motion manifolds with convolutional autoencoders.
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015

Learning an inverse rig mapping for character animation.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Carpet unrolling for character control on uneven terrain.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
Interactive Formation Control in Complex Environments.
IEEE Trans. Vis. Comput. Graph., 2014

Indexing 3D Scenes Using the Interaction Bisector Surface.
ACM Trans. Graph., 2014

Natural preparation behavior synthesis.
Journal of Visualization and Computer Animation, 2014

Braiding hair by braid theory.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Model topology change with correspondence using electrostatics.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

A multi-resolution approach for adapting close character interaction.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

2013
Interactive partner control in close interactions for real-time applications.
TOMCCAP, 2013

Harmonic parameterization by electrostatics.
ACM Trans. Graph., 2013

Interaction capture using magnetic sensors.
Journal of Visualization and Computer Animation, 2013

Topology-based representations for motion planning and generalization in dynamic environments with interactions.
I. J. Robotics Res., 2013

Dynamic Comics for Hierarchical Abstraction of 3D Animation Data.
Comput. Graph. Forum, 2013

Relationship descriptors for interactive motion adaptation.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

2012
Real-time controllable fire using textured forces.
The Visual Computer, 2012

Simulating Multiple Character Interactions with Collaborative and Adversarial Goals.
IEEE Trans. Vis. Comput. Graph., 2012

Guest Editors' Introduction: Special Section on ACM VRST.
IEEE Trans. Vis. Comput. Graph., 2012

Manipulation of Flexible Objects by Geodesic Control.
Comput. Graph. Forum, 2012

Interaction Retrieval by Spacetime Proximity Graphs.
Comput. Graph. Forum, 2012

Environment-aware Real-Time Crowd Control.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Hierarchical Motion Planning in Topological Representations.
Proceedings of the Robotics: Science and Systems VIII, 2012

Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor.
Proceedings of the Motion in Games - 5th International Conference, 2012

Interaction mesh based motion adaptation for biped humanoid robots.
Proceedings of the 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), Osaka, Japan, November 29, 2012

2011
A Virtual Reality Dance Training System Using Motion Capture Technology.
TLT, 2011

A finite state machine based on topology coordinates for wrestling games.
Journal of Visualization and Computer Animation, 2011

Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters.
Proceedings of the Motion in Games - 4th International Conference, 2011

2010
Spatial relationship preserving character motion adaptation.
ACM Trans. Graph., 2010

Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Physically-Based Character Control in Low Dimensional Space.
Proceedings of the Motion in Games - Third International Conference, 2010

Perception Based Real-Time Dynamic Adaptation of Human Motions.
Proceedings of the Motion in Games - Third International Conference, 2010

Controlling humanoid robots in topology coordinates.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

2009
Indexing and Retrieving Motions of Characters in Close Contact.
IEEE Trans. Vis. Comput. Graph., 2009

Angular momentum guided motion concatenation.
Journal of Visualization and Computer Animation, 2009

Interactive animation of virtual humans based on motion capture data.
Journal of Visualization and Computer Animation, 2009

Character Motion Synthesis by Topology Coordinates.
Comput. Graph. Forum, 2009

Real-Time Character Control for Wrestling Games.
Proceedings of the Motion in Games, Second International Workshop, 2009

Adaptive Animation of Human Motion for E-Learning Applications.
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009

2008
Computer Animation.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Interaction patches for multi-character animation.
ACM Trans. Graph., 2008

Emulating human perception of motion similarity.
Journal of Visualization and Computer Animation, 2008

Simulating interactions of avatars in high dimensional state space.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

From Motion Capture to Real-Time Character Animation.
Proceedings of the Motion in Games, First International Workshop, 2008

Simulating Interactions of Characters.
Proceedings of the Motion in Games, First International Workshop, 2008

Finding repetitive patterns in 3D human motion captured data.
Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, 2008

2007
Adaptive Animation of Human Motion for E-Learning Applications.
IJDET, 2007

Simulating competitive interactions using singly captured motions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Interactive control of physically-valid aerial motion: application to VR training system for gymnasts.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions.
Proceedings of the Pacific Conference on Computer Graphics and Applications, 2007

Automatic Panel Extraction of Color Comic Images.
Proceedings of the Advances in Multimedia Information Processing, 2007

Immersive performance training tools using motion capture technology.
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007

Dynamic motion adaptation for 3D acrobatic humanoids.
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007

Planning tangling motions for humanoids.
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007

2006
Modeling and generating whole body motion of balance maintenance.
Systems and Computers in Japan, 2006

Real-time locomotion control by sensing gloves.
Journal of Visualization and Computer Animation, 2006

Web-Based Handwriting Education with Animated Virtual Teacher.
IJDET, 2006

Learning system for human motion characters of traditional arts.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

e-Learning Martial Arts.
Proceedings of the Advances in Web Based Learning, 2006

Stepping Motion for a Human-like Character to Maintain Balance against Large Perturbations.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

2005
Simulating pathological gait using the enhanced linear inverted pendulum model.
IEEE Trans. Biomed. Engineering, 2005

Animating reactive motion using momentum-based inverse kinematics.
Journal of Visualization and Computer Animation, 2005

Computing inverse kinematics with linear programming.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Real-Time Adaptive Human Motions for Web-Based Training.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005

A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

2004
Animating reactive motions for biped locomotion.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Web-Based Handwriting Education with Animated Virtual Teacher.
Proceedings of the Advances in Web-Based Learning, 2004

Motion editing with data glove.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
C2 continuous gait-pattern generation for biped robots.
Proceedings of the 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems, Las Vegas, Nevada, USA, October 27, 2003

An inverse kinematics method for 3D figures with motion data.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
NiceMeetVR: facing professional baseball pitchers in the virtual batting cage.
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002

The dynamic postural adjustment with the quadratic programming method.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002

2001
Topology matching for fully automatic similarity estimation of 3D shapes.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Motion Conversion based on the Musculoskeletal System.
Proceedings of the Graphics Interface 2001 Conference, 2001

An Inverse Kinematics Method Based on Muscle Dynamics.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Creating and retargetting motion by the musculoskeletal human body model.
The Visual Computer, 2000

1999
Calculation and visualization of the dynamic ability of the human body.
Journal of Visualization and Computer Animation, 1999

1997
A Muscle-based Feed-forward Controller of the Human Body.
Comput. Graph. Forum, 1997


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