Derek Nowrouzezahrai

According to our database1, Derek Nowrouzezahrai authored at least 102 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2020
Delayed Rejection Metropolis Light Transport.
ACM Trans. Graph., 2020

Robust motion in-betweening.
ACM Trans. Graph., 2020

Directional sources and listeners in interactive sound propagation using reciprocal wave field coding.
ACM Trans. Graph., 2020

Pix2Shape: Towards Unsupervised Learning of 3D Scenes from Images Using a View-Based Representation.
Int. J. Comput. Vis., 2020

Affinity LCFCN: Learning to Segment Fish with Weak Supervision.
CoRR, 2020

Regularized Inverse Reinforcement Learning.
CoRR, 2020

Overfit Neural Networks as a Compact Shape Representation.
CoRR, 2020

A Weakly Supervised Region-Based Active Learning Method for COVID-19 Segmentation in CT Images.
CoRR, 2020

A Weakly Supervised Consistency-based Learning Method for COVID-19 Segmentation in CT Images.
CoRR, 2020

Adversarial Soft Advantage Fitting: Imitation Learning without Policy Optimization.
CoRR, 2020

Surprisal-Triggered Conditional Computation with Neural Networks.
CoRR, 2020

Scalable Multi-Agent Inverse Reinforcement Learning via Actor-Attention-Critic.
CoRR, 2020

Local Bases for Model-reduced Smoke Simulations.
Comput. Graph. Forum, 2020

An Efficient Transport Estimator for Complex Layered Materials.
Comput. Graph. Forum, 2020

Practical Product Path Guiding Using Linearly Transformed Cosines.
Comput. Graph. Forum, 2020

Using Speech Synthesis to Train End-To-End Spoken Language Understanding Models.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

VoronoiNet : General Functional Approximators with Local Support.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Adaptive Sampling for Sound Propagation.
IEEE Trans. Vis. Comput. Graph., 2019

Hyperparameter optimization in black-box image processing using differentiable proxies.
ACM Trans. Graph., 2019

Non-linear sphere tracing for rendering deformed signed distance fields.
ACM Trans. Graph., 2019

Volume Path Guiding Based on Zero-Variance Random Walk Theory.
ACM Trans. Graph., 2019

Integral formulations of volumetric transmittance.
ACM Trans. Graph., 2019

Robo-PlaNet: Learning to Poke in a Day.
CoRR, 2019

Promoting Coordination through Policy Regularization in Multi-Agent Reinforcement Learning.
CoRR, 2019

Scalable Virtual Ray Lights Rendering for Participating Media.
Comput. Graph. Forum, 2019

A Survey on Gradient-Domain Rendering.
Comput. Graph. Forum, 2019

Fast non-uniform radiance probe placement and tracing.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Subspace neural physics: fast data-driven interactive simulation.
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2019

Impulse Responses for Precomputing Light from Volumetric Media.
Proceedings of the 30th Eurographics Symposium on Rendering, 2019

Beyond Pixel Norm-Balls: Parametric Adversaries using an Analytically Differentiable Renderer.
Proceedings of the 7th International Conference on Learning Representations, 2019

View-dependent Radiance Caching.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

A Frequency Analysis and Dual Hierarchy for Efficient Rendering of Subsurface Scattering.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Navigation Agents for the Visually Impaired: A Sidewalk Simulator and Experiments.
Proceedings of the 3rd Annual Conference on Robot Learning, 2019

2018
Gradient-domain volumetric photon density estimation.
ACM Trans. Graph., 2018

Scalable appearance filtering for complex lighting effects.
ACM Trans. Graph., 2018

Integrating Clipped Spherical Harmonics Expansions.
ACM Trans. Graph., 2018

Adversarial Geometry and Lighting using a Differentiable Renderer.
CoRR, 2018

A Versatile Parameterization for Measured Material Manifolds.
Comput. Graph. Forum, 2018

Matrix Bidirectional Path Tracing.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

2017
Fast gaze-contingent optimal decompositions for multifocal displays.
ACM Trans. Graph., 2017

Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder.
ACM Trans. Graph., 2017

Antialiasing Complex Global Illumination Effects in Path-Space.
ACM Trans. Graph., 2017

Gradient-Domain Photon Density Estimation.
Comput. Graph. Forum, 2017

Real-time global illumination using precomputed light field probes.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

Gradient-Domain Vertex Connection and Merging.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

Extended Path Integral Formulation for Volumetric Transport.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

Frequency Based Radiance Cache for Rendering Animations.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

Ballistic Shadow Art.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

2016
A Non-Parametric Factor Microfacet Model for Isotropic BRDFs.
ACM Trans. Graph., 2016

State of the Art in Artistic Editing of Appearance, Lighting and Material.
Comput. Graph. Forum, 2016

Reduced Aggregate Scattering Operators for Path Tracing.
Comput. Graph. Forum, 2016

Deep g-buffers for stable global illumination approximation.
Proceedings of High Performance Graphics, 2016

2015
Efficient and Accurate Spherical Kernel Integrals Using Isotropic Decomposition.
ACM Trans. Graph., 2015

Surface turbulence for particle-based liquid simulations.
ACM Trans. Graph., 2015

Forward to the special section on SIBGRAPI 2014.
Comput. Graph., 2015

High Performance Non-linear Motion Blur.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

Practical Shading of Height Fields and Meshes using Spherical Harmonic Exponentiation.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

2014
Filtering Non-Linear TransferFunctions on Surfaces.
IEEE Trans. Vis. Comput. Graph., 2014

Hierarchical diffusion curves for accurate automatic image vectorization.
ACM Trans. Graph., 2014

Unifying points, beams, and paths in volumetric light transport simulation.
ACM Trans. Graph., 2014

Facial performance enhancement using dynamic shape space analysis.
ACM Trans. Graph., 2014

Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination.
Comput. Graph. Forum, 2014

Visibility Silhouettes for Semi-Analytic Spherical Integration.
Comput. Graph. Forum, 2014

A Fast and Stable Feature-Aware Motion Blur Filter.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
Path-space manipulation of physically-based light transport.
ACM Trans. Graph., 2013

Joint importance sampling of low-order volumetric scattering.
ACM Trans. Graph., 2013

Image-based reconstruction and synthesis of dense foliage.
ACM Trans. Graph., 2013

State of the art in photon density estimation.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

The shading probe: fast appearance acquisition for mobile AR.
Proceedings of the SIGGRAPH Asia 2013, 2013

Filtering color mapped textures and surfaces.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
A theory of monte carlo visibility sampling.
ACM Trans. Graph., 2012

The magic lens: refractive steganography.
ACM Trans. Graph., 2012

Sparse zonal harmonic factorization for efficient SH rotation.
ACM Trans. Graph., 2012

Virtual ray lights for rendering scenes with participating media.
ACM Trans. Graph., 2012

Learning hatching for pen-and-ink illustration of surfaces.
ACM Trans. Graph., 2012

Irradiance Rigs.
J. Graph. Tools, 2012

Progressive Virtual Beam Lights.
Comput. Graph. Forum, 2012

Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images.
Comput. Graph. Forum, 2012

Delta radiance transfer.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
A programmable system for artistic volumetric lighting.
ACM Trans. Graph., 2011

Modular Radiance Transfer.
ACM Trans. Graph., 2011

Progressive photon beams.
ACM Trans. Graph., 2011

A comprehensive theory of volumetric radiance estimation using photon points and beams.
ACM Trans. Graph., 2011

Wrap Shading.
J. Graphics, GPU, & Game Tools, 2011

Runtime implementation of modular radiance transfer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Light factorization for mixed-frequency shadows in augmented reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Perceptually-based compensation of light pollution in display systems.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2009
Data-driven curvature for real-time line drawing of dynamic scenes.
ACM Trans. Graph., 2009

Multi-objective shape segmentation and labeling.
Comput. Graph. Forum, 2009

Fast Global Illumination on Dynamic Height Fields.
Comput. Graph. Forum, 2009

Shadowing Dynamic Scenes with Arbitrary BRDFs.
Comput. Graph. Forum, 2009

Extracting lines of curvature from noisy point clouds.
Comput. Aided Des., 2009

2008
Fast Soft Self-Shadowing on Dynamic Height Fields.
Comput. Graph. Forum, 2008

Shadowed Relighting of Dynamic Geometry with 1D BRDFs.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Video browsing by direct manipulation.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Robust statistical estimation of curvature on discretized surfaces.
Proceedings of the Fifth Eurographics Symposium on Geometry Processing, Barcelona, 2007

Image-Based Proxy Accumulation for Real-Time Soft Global Illumination.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Compact and efficient generation of radiance transfer for dynamically articulated characters.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Eigentransport for efficient and accurate all-frequency relighting.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
GPU-accelerated ray casting of node-based implicits.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

A controllable, fast and stable basis for vortex based smoke simulation.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

2005
High-Performance Double-Precision Cosine Generation.
Proceedings of the 2005 International Conference on Computer Design, 2005


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