Dávid Melhárt

Orcid: 0000-0002-2692-7061

Affiliations:
  • University of Malta, Msida, Malta


According to our database1, Dávid Melhárt authored at least 20 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The Ethics of AI in Games.
IEEE Trans. Affect. Comput., 2024

2023
Affective Game Computing: A Survey.
Proc. IEEE, October, 2023

Editorial: User states in extended reality media experiences for entertainment games.
Frontiers Virtual Real., March, 2023

Multiplayer Tension In the Wild: A Hearthstone Case.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
The Arousal Video Game AnnotatIoN (AGAIN) Dataset.
IEEE Trans. Affect. Comput., 2022

2021
Investigating gaze interaction to support children's gameplay.
Int. J. Child Comput. Interact., 2021

The Affect Game AnnotatIoN (AGAIN) Dataset.
CoRR, 2021

Towards General Models of Player Experience: A Study Within Genres.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Discrete versus Ordinal Time-Continuous Believability Assessment.
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021

Trace It Like You Believe It: Time-Continuous Believability Prediction.
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021

Privileged Information for Modeling Affect In The Wild.
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021

2020
I Feel I Feel You: A Theory of Mind Experiment in Games.
Künstliche Intell., 2020

Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
An Experiment on Game Facet Combination\.
Proceedings of the IEEE Conference on Games, 2019

Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division.
Proceedings of the IEEE Conference on Games, 2019

PAGAN: Platform for Audiovisual General-purpose ANnotation.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2019

PAGAN: Video Affect Annotation Made Easy.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

PyPLT: Python Preference Learning Toolbox.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Towards a Comprehensive Model of Mediating Frustration in Videogames.
Game Stud., 2018

A Study on Affect Model Validity: Nominal vs Ordinal Labels.
Proceedings of the Workshop on Artificial Intelligence in Affective Computing, 2018


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